require "Polycode/Entity" class "SceneEntity" (Entity) function SceneEntity:SceneEntity(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.SceneEntity(unpack(arg)) end end function SceneEntity:testMouseCollision(x, y) local retVal = Polycore.SceneEntity_testMouseCollision(self.__ptr, x, y) return retVal end