require "Polycode/SceneMesh" class "ScenePrimitive" (SceneMesh) TYPE_BOX = 0 TYPE_PLANE = 1 TYPE_SPHERE = 2 function ScenePrimitive:ScenePrimitive(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.ScenePrimitive(unpack(arg)) end end