class "SceneRenderTexture" function SceneRenderTexture:SceneRenderTexture(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.SceneRenderTexture(unpack(arg)) end end function SceneRenderTexture:drawScreen() local retVal = Polycore.SceneRenderTexture_drawScreen(self.__ptr) end function SceneRenderTexture:getTargetTexture() local retVal = Polycore.SceneRenderTexture_getTargetTexture(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function SceneRenderTexture:getTargetScene() local retVal = Polycore.SceneRenderTexture_getTargetScene(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Scene("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function SceneRenderTexture:getTargetCamera() local retVal = Polycore.SceneRenderTexture_getTargetCamera(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Camera("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end