class "SkeletonAnimation" function SkeletonAnimation:SkeletonAnimation(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.SkeletonAnimation(unpack(arg)) end end function SkeletonAnimation:addBoneTrack(boneTrack) local retVal = Polycore.SkeletonAnimation_addBoneTrack(self.__ptr, boneTrack.__ptr) end function SkeletonAnimation:getName() local retVal = Polycore.SkeletonAnimation_getName(self.__ptr) return retVal end function SkeletonAnimation:Play() local retVal = Polycore.SkeletonAnimation_Play(self.__ptr) end function SkeletonAnimation:Stop() local retVal = Polycore.SkeletonAnimation_Stop(self.__ptr) end function SkeletonAnimation:Update() local retVal = Polycore.SkeletonAnimation_Update(self.__ptr) end function SkeletonAnimation:setSpeed(speed) local retVal = Polycore.SkeletonAnimation_setSpeed(self.__ptr, speed) end