class "Vector2" function Vector2:__index__(name) if name == "x" then return Polycore.Vector2_get_x(self.__ptr) elseif name == "y" then return Polycore.Vector2_get_y(self.__ptr) end end function Vector2:__set_callback(name,value) if name == "x" then Polycore.Vector2_set_x(self.__ptr, value) return true elseif name == "y" then Polycore.Vector2_set_y(self.__ptr, value) return true end return false end function Vector2:Vector2(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.Vector2(unpack(arg)) end end