/* * PolyPolygon.cpp * Poly * * Created by Ivan Safrin on 3/14/08. * Copyright 2008 __MyCompanyName__. All rights reserved. * */ #include "PolyPolygon.h" namespace Polycode { Polygon::Polygon() : useVertexNormals(false), vertexCount(0), useFaceUV(false) { hasSecUVs = false; useVertexNormals = true; for(int i=0; i < 3; i++) { Vector2 newCoord; texCoords.push_back(newCoord); } for(int i=0; i < 3; i++) { Vector2 newCoord2; texCoords2.push_back(newCoord2); } } Polygon::~Polygon() { texCoords.clear(); texCoords2.clear(); for(int i=0; i < vertices.size(); i++) { delete vertices[i]; } vertices.clear(); } void Polygon::flipUVY() { for(int i=0; i < vertices.size(); i++) { Vector2 coord = vertices[i]->getTexCoord(); vertices[i]->setTexCoord(coord.x, 1-coord.y); } } void Polygon::setUseFaceUV(bool val) { useFaceUV = val; } bool Polygon::usesFaceUV() { return useFaceUV; } Vector2 Polygon::getTexCoord(int index) { return texCoords[index]; } Vector2 Polygon::getTexCoord2(int index) { return texCoords2[index]; } unsigned int Polygon::getVertexCount() { return vertices.size(); } Vertex *Polygon::getVertex(unsigned int index) { return vertices[index]; } Vector3 Polygon::getFaceNormal() { /* Vector3 fNormal; fNormal.x = (vertices[2]->z-vertices[1]->z)*(vertices[2]->y-vertices[1]->y)-(vertices[0]->y-vertices[1]->y)*(vertices[2]->z-vertices[1]->z); fNormal.y = (vertices[0]->x-vertices[1]->x)*(vertices[2]->z-vertices[1]->z)-(vertices[0]->z-vertices[1]->z)*(vertices[2]->x-vertices[1]->x); fNormal.z = (vertices[0]->y-vertices[1]->y)*(vertices[2]->x-vertices[1]->x)-(vertices[0]->x-vertices[1]->x)*(vertices[2]->y-vertices[1]->y); fNormal.Normalize(); return fNormal; */ return normal; } Rectangle Polygon::getBounds2D() { Rectangle retBox; retBox.x = 1000000000; retBox.y = 1000000000; for(int i=0; i < vertices.size(); i++) { retBox.x = min(retBox.x,vertices[i]->x); retBox.y = min(retBox.y,vertices[i]->y); } for(int i=0; i < vertices.size(); i++) { retBox.w = max(retBox.w, vertices[i]->x - retBox.x); retBox.h = max(retBox.h, vertices[i]->y - retBox.y); } return retBox; } void Polygon::removeVertex(int index) { vertices.erase(vertices.begin() + index); } void Polygon::setNormal(Vector3 normal) { this->normal = normal; } void Polygon::calculateNormal() { if(vertices.size() < 3) return; // normal->x = (vertices[2]->z-vertices[1]->z)*(vertices[2]->y-vertices[1]->y)-(vertices[0]->y-vertices[1]->y)*(vertices[2]->z-vertices[1]->z); // normal->y = (vertices[0]->x-vertices[1]->x)*(vertices[2]->z-vertices[1]->z)-(vertices[0]->z-vertices[1]->z)*(vertices[2]->x-vertices[1]->x); // normal->z = (vertices[0]->y-vertices[1]->y)*(vertices[2]->x-vertices[1]->x)-(vertices[0]->x-vertices[1]->x)*(vertices[2]->y-vertices[1]->y); normal = (*vertices[0] - *vertices[1]).crossProduct((*vertices[1] - *vertices[2])); normal.Normalize(); for(int i=0; i < vertices.size(); i++) { vertices[i]->normal.x = normal.x; vertices[i]->normal.y = normal.y; vertices[i]->normal.z = normal.z; } } Vertex *Polygon::addVertex(Number x, Number y, Number z) { Vertex *vertex = new Vertex(x,y,z); vertices.push_back(vertex); return vertex; } void Polygon::addTexCoord2(Number u, Number v) { // Vector2 *newCoord = new Vector2(u,v); // texCoords2.push_back(newCoord); hasSecUVs =true; } void Polygon::addTexCoord(Number u, Number v) { // Vector2 *newCoord = new Vector2(u,v); // texCoords.push_back(newCoord); } void Polygon::addVertex(Vertex *vertex) { vertices.push_back(vertex); } Vertex *Polygon::addVertex(Number x, Number y, Number z, Number u, Number v) { Vertex *vertex = new Vertex(x,y,z,u,v); vertices.push_back(vertex); return vertex; } }