#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { #ifdef __APPLE__ core = new CocoaCore(view, 640,480,false,0,90); #else core = new SDLCore(view, 640,480,false,0,90); #endif CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); scene = new CollisionScene(); ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10); ground->loadTexture("Resources/green_texture.png"); scene->addEntity(ground); box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.5,0.5,0.5); box->loadTexture("Resources/pink_texture.png"); box->setPosition(0,1,0); scene->addCollisionChild(box, CollisionSceneEntity::SHAPE_BOX); bigBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 2,2,2); bigBox->loadTexture("Resources/pink_texture.png"); bigBox->setColor(0.0,1.0,1.0,0.5); bigBox->setPosition(0,1,0); scene->addCollisionChild(bigBox, CollisionSceneEntity::SHAPE_BOX); scene->getDefaultCamera()->setPosition(7,7,7); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); swingValue = 0; } bool HelloPolycodeApp::Update() { Number elapsed = core->getElapsed(); swingValue += elapsed; box->setPosition(sin(swingValue) * 5,1,0); CollisionResult res = scene->testCollision(box, bigBox); if(res.collided) { bigBox->setColor(1.0,1.0,0.0,0.5); } else { bigBox->setColor(0.0,1.0,1.0,0.5); } return core->Update(); }