require "Polycode/ScreenMesh" class "ScreenLine" (ScreenMesh) function ScreenLine:ScreenLine(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "ScreenMesh" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.ScreenLine(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function ScreenLine:Update() local retVal = Polycore.ScreenLine_Update(self.__ptr) end function ScreenLine:Render() local retVal = Polycore.ScreenLine_Render(self.__ptr) end function ScreenLine:setLineWidth(width) local retVal = Polycore.ScreenLine_setLineWidth(self.__ptr, width) end function ScreenLine:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Polycore.delete_ScreenLine(self.__ptr) end