require('Polycode/Resource') function ShaderProgram(fileName) { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.ShaderProgram(fileName) } Object.defineProperties(this, { 'type': { enumerable: true, configurable: true, get: ShaderProgram.prototype.__get_type, set: ShaderProgram.prototype.__set_type} }) } ShaderProgram.TYPE_VERT = 0 ShaderProgram.TYPE_FRAG = 1 ShaderProgram.prototype = Object.create(Resource.prototype) ShaderProgram.prototype.__get_type = function() { return Polycode.ShaderProgram__get_type(this.__ptr) } ShaderProgram.prototype.__set_type = function(val) { Polycode.ShaderProgram__set_type(this.__ptr, val) } Duktape.fin(ShaderProgram.prototype, function (x) { if (x === ShaderProgram.prototype) { return; } Polycode.ShaderProgram__delete(x.__ptr) }) ShaderProgram.prototype.reloadProgram = function() { Polycode.ShaderProgram_reloadProgram(this.__ptr) }