class "RenderDataArray" RenderDataArray.VERTEX_DATA_ARRAY = 0 RenderDataArray.COLOR_DATA_ARRAY = 1 RenderDataArray.NORMAL_DATA_ARRAY = 2 RenderDataArray.TEXCOORD_DATA_ARRAY = 3 RenderDataArray.TANGENT_DATA_ARRAY = 4 RenderDataArray.BONE_WEIGHT_DATA_ARRAY = 5 RenderDataArray.BONE_INDEX_DATA_ARRAY = 6 RenderDataArray.INDEX_DATA_ARRAY = 7 RenderDataArray.TEXCOORD2_DATA_ARRAY = 8 RenderDataArray.CUSTOM_DATA_ARRAY1 = 9 RenderDataArray.CUSTOM_DATA_ARRAY2 = 10 RenderDataArray.CUSTOM_DATA_ARRAY3 = 11 RenderDataArray.CUSTOM_DATA_ARRAY4 = 12 RenderDataArray.UNKNOWN_DATA_ARRAY = 13 function RenderDataArray:__getvar(name) if name == "type" then return Polycode.RenderDataArray_get_type(self.__ptr) elseif name == "customArrayName" then return Polycode.RenderDataArray_get_customArrayName(self.__ptr) elseif name == "platformData" then local retVal = Polycode.RenderDataArray_get_platformData(self.__ptr) if retVal == nil then return nil end local __c = _G["RendererPlatformData"]("__skip_ptr__") __c.__ptr = retVal return __c end end function RenderDataArray:__setvar(name,value) if name == "type" then Polycode.RenderDataArray_set_type(self.__ptr, value) return true elseif name == "customArrayName" then Polycode.RenderDataArray_set_customArrayName(self.__ptr, value) return true elseif name == "platformData" then Polycode.RenderDataArray_set_platformData(self.__ptr, value.__ptr) return true end return false end function RenderDataArray:RenderDataArray(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.RenderDataArray(unpack(arg)) end end function RenderDataArray:getDataSize() local retVal = Polycode.RenderDataArray_getDataSize(self.__ptr) return retVal end function RenderDataArray:__delete() if self then Polycode.delete_RenderDataArray(self.__ptr) end end