require "Polycode/Resource" class "ShaderProgram" (Resource) ShaderProgram.TYPE_VERT = 0 ShaderProgram.TYPE_FRAG = 1 function ShaderProgram:__getvar(name) if name == "type" then return Polycode.ShaderProgram_get_type(self.__ptr) end if Resource["__getvar"] ~= nil then return Resource.__getvar(self, name) end end function ShaderProgram:__setvar(name,value) if name == "type" then Polycode.ShaderProgram_set_type(self.__ptr, value) return true end if Resource["__setvar"] ~= nil then return Resource.__setvar(self, name, value) else return false end end function ShaderProgram:ShaderProgram(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Resource" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.ShaderProgram(unpack(arg)) end end function ShaderProgram:reloadProgram() local retVal = Polycode.ShaderProgram_reloadProgram(self.__ptr) end function ShaderProgram:__delete() if self then Polycode.delete_ShaderProgram(self.__ptr) end end