class "TextureResourceLoader" function TextureResourceLoader:TextureResourceLoader(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.TextureResourceLoader(unpack(arg)) end end function TextureResourceLoader:__delete() if self then Polycode.delete_TextureResourceLoader(self.__ptr) end end