-- 3D lighting and materials example Services.ResourceManager:addDirResource("Resources", false) scene = Scene() ground = ScenePrimitive(ScenePrimitive.TYPE_PLANE, 5,5) ground:setMaterialByName("GroundMaterial") scene:addEntity(ground) scene.ambientColor:setColor(0.2, 0.2, 0.2, 1.0) box = ScenePrimitive(ScenePrimitive.TYPE_TORUS, 0.8,0.3,30,20) box:setMaterialByName("CubeMaterial") box:setPosition(0.0, 0.5, 0.0) scene:addEntity(box) light = SceneLight(SceneLight.AREA_LIGHT, scene, 6) scene:addLight(light) scene:getDefaultCamera():setPosition(5,5,5) scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0)) lightPositionVal = 0 function Update(elapsed) lightPositionVal = lightPositionVal + elapsed light:setPosition(sin(lightPositionVal), 2.0, sin(lightPositionVal)) end