class "GPUDrawOptions" function GPUDrawOptions:__getvar(name) if name == "depthTest" then return Polycode.GPUDrawOptions_get_depthTest(self.__ptr) elseif name == "depthWrite" then return Polycode.GPUDrawOptions_get_depthWrite(self.__ptr) elseif name == "linePointSize" then return Polycode.GPUDrawOptions_get_linePointSize(self.__ptr) elseif name == "alphaTest" then return Polycode.GPUDrawOptions_get_alphaTest(self.__ptr) elseif name == "backfaceCull" then return Polycode.GPUDrawOptions_get_backfaceCull(self.__ptr) elseif name == "depthOnly" then return Polycode.GPUDrawOptions_get_depthOnly(self.__ptr) elseif name == "forceMaterial" then return Polycode.GPUDrawOptions_get_forceMaterial(self.__ptr) elseif name == "blendingMode" then return Polycode.GPUDrawOptions_get_blendingMode(self.__ptr) elseif name == "scissorBox" then local retVal = Polycode.GPUDrawOptions_get_scissorBox(self.__ptr) if retVal == nil then return nil end local __c = _G["Rectangle"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "enableScissor" then return Polycode.GPUDrawOptions_get_enableScissor(self.__ptr) elseif name == "drawColor" then local retVal = Polycode.GPUDrawOptions_get_drawColor(self.__ptr) if retVal == nil then return nil end local __c = _G["Color"]("__skip_ptr__") __c.__ptr = retVal return __c end end function GPUDrawOptions:__setvar(name,value) if name == "depthTest" then Polycode.GPUDrawOptions_set_depthTest(self.__ptr, value) return true elseif name == "depthWrite" then Polycode.GPUDrawOptions_set_depthWrite(self.__ptr, value) return true elseif name == "linePointSize" then Polycode.GPUDrawOptions_set_linePointSize(self.__ptr, value) return true elseif name == "alphaTest" then Polycode.GPUDrawOptions_set_alphaTest(self.__ptr, value) return true elseif name == "backfaceCull" then Polycode.GPUDrawOptions_set_backfaceCull(self.__ptr, value) return true elseif name == "depthOnly" then Polycode.GPUDrawOptions_set_depthOnly(self.__ptr, value) return true elseif name == "forceMaterial" then Polycode.GPUDrawOptions_set_forceMaterial(self.__ptr, value) return true elseif name == "blendingMode" then Polycode.GPUDrawOptions_set_blendingMode(self.__ptr, value) return true elseif name == "scissorBox" then Polycode.GPUDrawOptions_set_scissorBox(self.__ptr, value.__ptr) return true elseif name == "enableScissor" then Polycode.GPUDrawOptions_set_enableScissor(self.__ptr, value) return true elseif name == "drawColor" then Polycode.GPUDrawOptions_set_drawColor(self.__ptr, value.__ptr) return true end return false end function GPUDrawOptions:__delete() if self then Polycode.delete_GPUDrawOptions(self.__ptr) end end