require "Polycode/Entity" class "Bone" (Entity) function Bone:__getvar(name) if name == "parentBoneId" then return Polycore.Bone_get_parentBoneId(self.__ptr) elseif name == "boneMatrix" then local retVal = Polycore.Bone_get_boneMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "restMatrix" then local retVal = Polycore.Bone_get_restMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "baseMatrix" then local retVal = Polycore.Bone_get_baseMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "finalMatrix" then local retVal = Polycore.Bone_get_finalMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "baseRotation" then local retVal = Polycore.Bone_get_baseRotation(self.__ptr) if retVal == nil then return nil end local __c = _G["Quaternion"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "baseScale" then local retVal = Polycore.Bone_get_baseScale(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "basePosition" then local retVal = Polycore.Bone_get_basePosition(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "disableAnimation" then return Polycore.Bone_get_disableAnimation(self.__ptr) end if Entity["__getvar"] ~= nil then return Entity.__getvar(self, name) end end function Bone:__setvar(name,value) if name == "parentBoneId" then Polycore.Bone_set_parentBoneId(self.__ptr, value) return true elseif name == "boneMatrix" then Polycore.Bone_set_boneMatrix(self.__ptr, value.__ptr) return true elseif name == "restMatrix" then Polycore.Bone_set_restMatrix(self.__ptr, value.__ptr) return true elseif name == "baseMatrix" then Polycore.Bone_set_baseMatrix(self.__ptr, value.__ptr) return true elseif name == "finalMatrix" then Polycore.Bone_set_finalMatrix(self.__ptr, value.__ptr) return true elseif name == "baseRotation" then Polycore.Bone_set_baseRotation(self.__ptr, value.__ptr) return true elseif name == "baseScale" then Polycore.Bone_set_baseScale(self.__ptr, value.__ptr) return true elseif name == "basePosition" then Polycore.Bone_set_basePosition(self.__ptr, value.__ptr) return true elseif name == "disableAnimation" then Polycore.Bone_set_disableAnimation(self.__ptr, value) return true end if Entity["__setvar"] ~= nil then return Entity.__setvar(self, name, value) else return false end end function Bone:Bone(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Entity" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.Bone(unpack(arg)) end end function Bone:getName() local retVal = Polycore.Bone_getName(self.__ptr) return retVal end function Bone:setParentBone(bone) local retVal = Polycore.Bone_setParentBone(self.__ptr, bone.__ptr) end function Bone:addChildBone(bone) local retVal = Polycore.Bone_addChildBone(self.__ptr, bone.__ptr) end function Bone:getParentBone() local retVal = Polycore.Bone_getParentBone(self.__ptr) if retVal == nil then return nil end local __c = _G["Bone"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:getNumChildBones() local retVal = Polycore.Bone_getNumChildBones(self.__ptr) return retVal end function Bone:getChildBone(index) local retVal = Polycore.Bone_getChildBone(self.__ptr, index) if retVal == nil then return nil end local __c = _G["Bone"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:getBoneMatrix() local retVal = Polycore.Bone_getBoneMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:setBoneMatrix(matrix) local retVal = Polycore.Bone_setBoneMatrix(self.__ptr, matrix.__ptr) end function Bone:getRestMatrix() local retVal = Polycore.Bone_getRestMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:getFullRestMatrix() local retVal = Polycore.Bone_getFullRestMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:getParentRestMatrix() local retVal = Polycore.Bone_getParentRestMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:getFinalMatrix() local retVal = Polycore.Bone_getFinalMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:setRestMatrix(matrix) local retVal = Polycore.Bone_setRestMatrix(self.__ptr, matrix.__ptr) end function Bone:setBaseMatrix(matrix) local retVal = Polycore.Bone_setBaseMatrix(self.__ptr, matrix.__ptr) end function Bone:getBaseMatrix() local retVal = Polycore.Bone_getBaseMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:getFullBaseMatrix() local retVal = Polycore.Bone_getFullBaseMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:rebuildFinalMatrix() local retVal = Polycore.Bone_rebuildFinalMatrix(self.__ptr) end function Bone:buildFinalMatrix() local retVal = Polycore.Bone_buildFinalMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Bone:intializeBone(basePosition, baseScale, baseRotation, restPosition, restScale, restRotation) local retVal = Polycore.Bone_intializeBone(self.__ptr, basePosition.__ptr, baseScale.__ptr, baseRotation.__ptr, restPosition.__ptr, restScale.__ptr, restRotation.__ptr) end function Bone:__delete() if self then Polycore.delete_Bone(self.__ptr) end end