class "RenderThreadDebugInfo" function RenderThreadDebugInfo:__getvar(name) if name == "buffersProcessed" then return Polycore.RenderThreadDebugInfo_get_buffersProcessed(self.__ptr) elseif name == "drawCallsProcessed" then return Polycore.RenderThreadDebugInfo_get_drawCallsProcessed(self.__ptr) elseif name == "timeTaken" then return Polycore.RenderThreadDebugInfo_get_timeTaken(self.__ptr) end end function RenderThreadDebugInfo:__setvar(name,value) if name == "buffersProcessed" then Polycore.RenderThreadDebugInfo_set_buffersProcessed(self.__ptr, value) return true elseif name == "drawCallsProcessed" then Polycore.RenderThreadDebugInfo_set_drawCallsProcessed(self.__ptr, value) return true elseif name == "timeTaken" then Polycore.RenderThreadDebugInfo_set_timeTaken(self.__ptr, value) return true end return false end function RenderThreadDebugInfo:__delete() if self then Polycore.delete_RenderThreadDebugInfo(self.__ptr) end end