require "Polycode/SceneMesh" class "SceneLine" (SceneMesh) function SceneLine:SceneLine(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "SceneMesh" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.SceneLine(unpack(arg)) end end function SceneLine.SceneLineWithPositions(start, _end) local retVal = Polycore.SceneLine_SceneLineWithPositions(start.__ptr, _end.__ptr) if retVal == nil then return nil end local __c = _G["SceneLine"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneLine:setStart(start) local retVal = Polycore.SceneLine_setStart(self.__ptr, start.__ptr) end function SceneLine:setEnd(_end) local retVal = Polycore.SceneLine_setEnd(self.__ptr, _end.__ptr) end function SceneLine:Update() local retVal = Polycore.SceneLine_Update(self.__ptr) end function SceneLine:__delete() if self then Polycore.delete_SceneLine(self.__ptr) end end