class "SceneParticle" function SceneParticle:__getvar(name) if name == "lifetime" then return Polycore.SceneParticle_get_lifetime(self.__ptr) elseif name == "position" then local retVal = Polycore.SceneParticle_get_position(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "velocity" then local retVal = Polycore.SceneParticle_get_velocity(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "perlinPos" then local retVal = Polycore.SceneParticle_get_perlinPos(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "rotation" then local retVal = Polycore.SceneParticle_get_rotation(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "brightnessDeviation" then return Polycore.SceneParticle_get_brightnessDeviation(self.__ptr) elseif name == "scale" then return Polycore.SceneParticle_get_scale(self.__ptr) elseif name == "color" then local retVal = Polycore.SceneParticle_get_color(self.__ptr) if retVal == nil then return nil end local __c = _G["Color"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "varianceIndex" then return Polycore.SceneParticle_get_varianceIndex(self.__ptr) end end function SceneParticle:__setvar(name,value) if name == "lifetime" then Polycore.SceneParticle_set_lifetime(self.__ptr, value) return true elseif name == "position" then Polycore.SceneParticle_set_position(self.__ptr, value.__ptr) return true elseif name == "velocity" then Polycore.SceneParticle_set_velocity(self.__ptr, value.__ptr) return true elseif name == "perlinPos" then Polycore.SceneParticle_set_perlinPos(self.__ptr, value.__ptr) return true elseif name == "rotation" then Polycore.SceneParticle_set_rotation(self.__ptr, value.__ptr) return true elseif name == "brightnessDeviation" then Polycore.SceneParticle_set_brightnessDeviation(self.__ptr, value) return true elseif name == "scale" then Polycore.SceneParticle_set_scale(self.__ptr, value) return true elseif name == "color" then Polycore.SceneParticle_set_color(self.__ptr, value.__ptr) return true elseif name == "varianceIndex" then Polycore.SceneParticle_set_varianceIndex(self.__ptr, value) return true end return false end function SceneParticle:__delete() if self then Polycore.delete_SceneParticle(self.__ptr) end end