require "Polycode/RenderDataArray" class "VertexDataArray" (RenderDataArray) function VertexDataArray:__getvar(name) if name == "countPerVertex" then local retVal = Polycore.VertexDataArray_get_countPerVertex(self.__ptr) if retVal == nil then return nil end local __c = _G["char"]("__skip_ptr__") __c.__ptr = retVal return __c end if RenderDataArray["__getvar"] ~= nil then return RenderDataArray.__getvar(self, name) end end function VertexDataArray:__setvar(name,value) if name == "countPerVertex" then Polycore.VertexDataArray_set_countPerVertex(self.__ptr, value.__ptr) return true end if RenderDataArray["__setvar"] ~= nil then return RenderDataArray.__setvar(self, name, value) else return false end end function VertexDataArray:VertexDataArray(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "RenderDataArray" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.VertexDataArray(unpack(arg)) end end function VertexDataArray:getCountPerVertex() local retVal = Polycore.VertexDataArray_getCountPerVertex(self.__ptr) if retVal == nil then return nil end local __c = _G["unsignedchar"]("__skip_ptr__") __c.__ptr = retVal return __c end function VertexDataArray:getArrayData() local retVal = Polycore.VertexDataArray_getArrayData(self.__ptr) if retVal == nil then return nil end local __c = _G["void"]("__skip_ptr__") __c.__ptr = retVal return __c end function VertexDataArray:getDataSize() local retVal = Polycore.VertexDataArray_getDataSize(self.__ptr) return retVal end function VertexDataArray:__delete() if self then Polycore.delete_VertexDataArray(self.__ptr) end end