require "Physics3D/PhysicsSceneEntity" class "PhysicsVehicle" (PhysicsSceneEntity) function PhysicsVehicle:__index__(name) if name == "tuning" then retVal = Physics3D.PhysicsVehicle_get_tuning(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = btRaycastVehicle::btVehicleTuning("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end end function PhysicsVehicle:__set_callback(name,value) return false end function PhysicsVehicle:PhysicsVehicle(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "PhysicsSceneEntity" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Physics3D.PhysicsVehicle(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function PhysicsVehicle:addWheel(entity, connection, direction, axle, suspentionRestLength, wheelRadius, isFrontWheel, suspensionStiffness, suspensionDamping, suspensionCompression, wheelFriction, rollInfluence) local retVal = Physics3D.PhysicsVehicle_addWheel(self.__ptr, entity.__ptr, connection.__ptr, direction.__ptr, axle.__ptr, suspentionRestLength, wheelRadius, isFrontWheel, suspensionStiffness, suspensionDamping, suspensionCompression, wheelFriction, rollInfluence) end function PhysicsVehicle:applyEngineForce(force, wheelIndex) local retVal = Physics3D.PhysicsVehicle_applyEngineForce(self.__ptr, force, wheelIndex) end function PhysicsVehicle:setSteeringValue(value, wheelIndex) local retVal = Physics3D.PhysicsVehicle_setSteeringValue(self.__ptr, value, wheelIndex) end function PhysicsVehicle:setBrake(value, wheelIndex) local retVal = Physics3D.PhysicsVehicle_setBrake(self.__ptr, value, wheelIndex) end function PhysicsVehicle:ResetVehicle() local retVal = Physics3D.PhysicsVehicle_ResetVehicle(self.__ptr) end function PhysicsVehicle:Update() local retVal = Physics3D.PhysicsVehicle_Update(self.__ptr) end function PhysicsVehicle:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Physics3D.delete_PhysicsVehicle(self.__ptr) end