#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false); Scene *scene = new Scene(); ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5); ground->setMaterialByName("GroundMaterial"); scene->addEntity(ground); scene->getDefaultCamera()->setPosition(7,7,7); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); SceneParticleEmitter *emitter = new SceneParticleEmitter("TestParticle", Particle::BILLBOARD_PARTICLE, ParticleEmitter::CONTINUOUS_EMITTER, 4, 200, Vector3(0.0,1.0,0.0), Vector3(0.0,0.0,0.0), Vector3(0.3, 0.0, 0.3), Vector3(1.5,1.5,1.5)); emitter->useScaleCurves = true; emitter->scaleCurve.addControlPoint2d(0, 0.1); emitter->scaleCurve.addControlPoint2d(0.5, 0.3); emitter->scaleCurve.addControlPoint2d(1, 0); scene->addEntity(emitter); SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5); light->setPosition(3,2,3); light->setLightColor(1,0,0); scene->addLight(light); light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5); light->setPosition(-3,2,3); light->setLightColor(0,1,0); scene->addLight(light); light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5); light->setPosition(-3,2,-3); light->setLightColor(0,0,1); scene->addLight(light); light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5); light->setPosition(3,2,-3); light->setLightColor(1,0,1); scene->addLight(light); light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4); light->setPosition(0,2,2); light->setSpotlightProperties(30,6); light->setLightColor(1,1,0); scene->addLight(light); light->lookAt(Vector3(0,0,0)); light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4); light->setPosition(0,2,-2); light->setSpotlightProperties(30,6); light->setLightColor(0,1,1); scene->addLight(light); light->lookAt(Vector3(0,0,0)); } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }