class "Entity" function Entity:__index__(name) if name == "custEntityType" then return Polycore.Entity_get_custEntityType(self.__ptr) elseif name == "billboardMode" then return Polycore.Entity_get_billboardMode(self.__ptr) elseif name == "billboardRoll" then return Polycore.Entity_get_billboardRoll(self.__ptr) elseif name == "alphaTest" then return Polycore.Entity_get_alphaTest(self.__ptr) elseif name == "backfaceCulled" then return Polycore.Entity_get_backfaceCulled(self.__ptr) elseif name == "renderWireframe" then return Polycore.Entity_get_renderWireframe(self.__ptr) elseif name == "enabled" then return Polycore.Entity_get_enabled(self.__ptr) elseif name == "visible" then return Polycore.Entity_get_visible(self.__ptr) elseif name == "depthWrite" then return Polycore.Entity_get_depthWrite(self.__ptr) elseif name == "depthTest" then return Polycore.Entity_get_depthTest(self.__ptr) elseif name == "blendingMode" then return Polycore.Entity_get_blendingMode(self.__ptr) elseif name == "colorAffectsChildren" then return Polycore.Entity_get_colorAffectsChildren(self.__ptr) elseif name == "depthOnly" then return Polycore.Entity_get_depthOnly(self.__ptr) elseif name == "ignoreParentMatrix" then return Polycore.Entity_get_ignoreParentMatrix(self.__ptr) elseif name == "isMask" then return Polycore.Entity_get_isMask(self.__ptr) end end function Entity:__set_callback(name,value) if name == "custEntityType" then Polycore.Entity_set_custEntityType(self.__ptr, value) return true elseif name == "billboardMode" then Polycore.Entity_set_billboardMode(self.__ptr, value) return true elseif name == "billboardRoll" then Polycore.Entity_set_billboardRoll(self.__ptr, value) return true elseif name == "alphaTest" then Polycore.Entity_set_alphaTest(self.__ptr, value) return true elseif name == "backfaceCulled" then Polycore.Entity_set_backfaceCulled(self.__ptr, value) return true elseif name == "renderWireframe" then Polycore.Entity_set_renderWireframe(self.__ptr, value) return true elseif name == "enabled" then Polycore.Entity_set_enabled(self.__ptr, value) return true elseif name == "visible" then Polycore.Entity_set_visible(self.__ptr, value) return true elseif name == "depthWrite" then Polycore.Entity_set_depthWrite(self.__ptr, value) return true elseif name == "depthTest" then Polycore.Entity_set_depthTest(self.__ptr, value) return true elseif name == "blendingMode" then Polycore.Entity_set_blendingMode(self.__ptr, value) return true elseif name == "colorAffectsChildren" then Polycore.Entity_set_colorAffectsChildren(self.__ptr, value) return true elseif name == "depthOnly" then Polycore.Entity_set_depthOnly(self.__ptr, value) return true elseif name == "ignoreParentMatrix" then Polycore.Entity_set_ignoreParentMatrix(self.__ptr, value) return true elseif name == "isMask" then Polycore.Entity_set_isMask(self.__ptr, value) return true end return false end function Entity:Entity(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.Entity(unpack(arg)) end end function Entity:Render() local retVal = Polycore.Entity_Render(self.__ptr) end function Entity:Update() local retVal = Polycore.Entity_Update(self.__ptr) end function Entity:transformAndRender() local retVal = Polycore.Entity_transformAndRender(self.__ptr) end function Entity:renderChildren() local retVal = Polycore.Entity_renderChildren(self.__ptr) end function Entity:dirtyMatrix(val) local retVal = Polycore.Entity_dirtyMatrix(self.__ptr, val) end function Entity:rebuildTransformMatrix() local retVal = Polycore.Entity_rebuildTransformMatrix(self.__ptr) end function Entity:updateEntityMatrix() local retVal = Polycore.Entity_updateEntityMatrix(self.__ptr) end function Entity:getTransformMatrix() local retVal = Polycore.Entity_getTransformMatrix(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:getConcatenatedMatrix() local retVal = Polycore.Entity_getConcatenatedMatrix(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:getConcatenatedRollMatrix() local retVal = Polycore.Entity_getConcatenatedRollMatrix(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:setTransformByMatrix(matrix) local retVal = Polycore.Entity_setTransformByMatrix(self.__ptr, matrix.__ptr) end function Entity:setTransformByMatrixPure(matrix) local retVal = Polycore.Entity_setTransformByMatrixPure(self.__ptr, matrix.__ptr) end function Entity:getLookAtMatrix(loc, upVector) local retVal = Polycore.Entity_getLookAtMatrix(self.__ptr, loc.__ptr, upVector.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:addEntity(newChild) local retVal = Polycore.Entity_addEntity(self.__ptr, newChild.__ptr) end function Entity:addChild(newChild) local retVal = Polycore.Entity_addChild(self.__ptr, newChild.__ptr) end function Entity:removeChild(entityToRemove) local retVal = Polycore.Entity_removeChild(self.__ptr, entityToRemove.__ptr) end function Entity:setParentEntity(entity) local retVal = Polycore.Entity_setParentEntity(self.__ptr, entity.__ptr) end function Entity:getParentEntity() local retVal = Polycore.Entity_getParentEntity(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Entity("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:getPosition() local retVal = Polycore.Entity_getPosition(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:getCombinedPosition() local retVal = Polycore.Entity_getCombinedPosition(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:setPosition(x, y, z) local retVal = Polycore.Entity_setPosition(self.__ptr, x, y, z) end function Entity:setPositionX(x) local retVal = Polycore.Entity_setPositionX(self.__ptr, x) end function Entity:setPositionY(y) local retVal = Polycore.Entity_setPositionY(self.__ptr, y) end function Entity:Translate(x, y, z) local retVal = Polycore.Entity_Translate(self.__ptr, x, y, z) end function Entity:setPositionZ(z) local retVal = Polycore.Entity_setPositionZ(self.__ptr, z) end function Entity:setScaleX(x) local retVal = Polycore.Entity_setScaleX(self.__ptr, x) end function Entity:setScaleY(y) local retVal = Polycore.Entity_setScaleY(self.__ptr, y) end function Entity:setScaleZ(z) local retVal = Polycore.Entity_setScaleZ(self.__ptr, z) end function Entity:Scale(x, y, z) local retVal = Polycore.Entity_Scale(self.__ptr, x, y, z) end function Entity:setScale(x, y, z) local retVal = Polycore.Entity_setScale(self.__ptr, x, y, z) end function Entity:getCompoundScale() local retVal = Polycore.Entity_getCompoundScale(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:getScale() local retVal = Polycore.Entity_getScale(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:getCombinedPitch() local retVal = Polycore.Entity_getCombinedPitch(self.__ptr) return retVal end function Entity:getCombinedYaw() local retVal = Polycore.Entity_getCombinedYaw(self.__ptr) return retVal end function Entity:getCombinedRoll() local retVal = Polycore.Entity_getCombinedRoll(self.__ptr) return retVal end function Entity:rebuildRotation() local retVal = Polycore.Entity_rebuildRotation(self.__ptr) end function Entity:setPitch(pitch) local retVal = Polycore.Entity_setPitch(self.__ptr, pitch) end function Entity:setYaw(yaw) local retVal = Polycore.Entity_setYaw(self.__ptr, yaw) end function Entity:setRoll(roll) local retVal = Polycore.Entity_setRoll(self.__ptr, roll) end function Entity:Roll(roll) local retVal = Polycore.Entity_Roll(self.__ptr, roll) end function Entity:Yaw(yaw) local retVal = Polycore.Entity_Yaw(self.__ptr, yaw) end function Entity:Pitch(pitch) local retVal = Polycore.Entity_Pitch(self.__ptr, pitch) end function Entity:getPitch() local retVal = Polycore.Entity_getPitch(self.__ptr) return retVal end function Entity:getYaw() local retVal = Polycore.Entity_getYaw(self.__ptr) return retVal end function Entity:getRoll() local retVal = Polycore.Entity_getRoll(self.__ptr) return retVal end function Entity:setRotationQuat(w, x, y, z) local retVal = Polycore.Entity_setRotationQuat(self.__ptr, w, x, y, z) end function Entity:getRotationQuat() local retVal = Polycore.Entity_getRotationQuat(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Quaternion("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:lookAt(loc, upVector) local retVal = Polycore.Entity_lookAt(self.__ptr, loc.__ptr, upVector.__ptr) end function Entity:lookAtEntity(entity, upVector) local retVal = Polycore.Entity_lookAtEntity(self.__ptr, entity.__ptr, upVector.__ptr) end function Entity:getCombinedColor() local retVal = Polycore.Entity_getCombinedColor(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:setColor(r, g, b, a) local retVal = Polycore.Entity_setColor(self.__ptr, r, g, b, a) end function Entity:setColorInt(r, g, b, a) local retVal = Polycore.Entity_setColorInt(self.__ptr, r, g, b, a) end function Entity:recalculateBBox() local retVal = Polycore.Entity_recalculateBBox(self.__ptr) end function Entity:getBBoxRadius() local retVal = Polycore.Entity_getBBoxRadius(self.__ptr) return retVal end function Entity:getCompoundBBoxRadius() local retVal = Polycore.Entity_getCompoundBBoxRadius(self.__ptr) return retVal end function Entity:setBBoxRadius(rad) local retVal = Polycore.Entity_setBBoxRadius(self.__ptr, rad) end function Entity:setMask(mask) local retVal = Polycore.Entity_setMask(self.__ptr, mask.__ptr) end function Entity:clearMask() local retVal = Polycore.Entity_clearMask(self.__ptr) end function Entity:setBlendingMode(newBl_endingMode) local retVal = Polycore.Entity_setBlendingMode(self.__ptr, newBl_endingMode) end function Entity:getChildCenter() local retVal = Polycore.Entity_getChildCenter(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:getEntityProp(propName) local retVal = Polycore.Entity_getEntityProp(self.__ptr, propName) return retVal end function Entity:doUpdates() local retVal = Polycore.Entity_doUpdates(self.__ptr) end function Entity:buildPositionMatrix() local retVal = Polycore.Entity_buildPositionMatrix(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Entity:adjustMatrixForChildren() local retVal = Polycore.Entity_adjustMatrixForChildren(self.__ptr) end function Entity:setRenderer(r_enderer) local retVal = Polycore.Entity_setRenderer(self.__ptr, r_enderer.__ptr) end