function SceneLine() { } SceneLine.prototype.setStart = function(startp) { Polycode.SceneLine_setStart(this.__ptr, startp) } SceneLine.prototype.setEnd = function(endp) { Polycode.SceneLine_setEnd(this.__ptr, endp) } SceneLine.prototype.Update = function() { Polycode.SceneLine_Update(this.__ptr) }