function Sprite() { } Duktape.fin(Sprite.prototype, function (x) { if (x === Sprite.prototype) { return; } Polycode.Sprite__delete(x.__ptr) }) Sprite.prototype.getName = function() { return Polycode.Sprite_getName(this.__ptr) } Sprite.prototype.setName = function(name) { Polycode.Sprite_setName(this.__ptr, name) } Sprite.prototype.addSpriteState = function(state) { Polycode.Sprite_addSpriteState(this.__ptr, state) } Sprite.prototype.removeSpriteState = function(state) { Polycode.Sprite_removeSpriteState(this.__ptr, state) } Sprite.prototype.getNumStates = function() { return Polycode.Sprite_getNumStates(this.__ptr) } Sprite.prototype.getState = function(index) { var retVal = new SpriteState() retVal.__ptr = Polycode.Sprite_getState(this.__ptr, index) return retVal } Sprite.prototype.getStateByName = function(name) { var retVal = new SpriteState() retVal.__ptr = Polycode.Sprite_getStateByName(this.__ptr, name) return retVal } Sprite.prototype.setParentSpritSet = function(spriteSet) { Polycode.Sprite_setParentSpritSet(this.__ptr, spriteSet) } Sprite.prototype.getParentSpriteSet = function() { var retVal = new SpriteSet() retVal.__ptr = Polycode.Sprite_getParentSpriteSet(this.__ptr) return retVal }