#pragma once extern "C" { #include #include "duktape.h" } #include "polycode/core/PolyBasicFileProvider.h" #include "polycode/core/PolyBezierCurve.h" #include "polycode/core/PolyBone.h" #include "polycode/core/PolyCamera.h" #include "polycode/core/PolyColor.h" #include "polycode/core/PolyConfig.h" #include "polycode/core/PolyCore.h" #include "polycode/core/PolyCoreFileProvider.h" #include "polycode/core/PolyCoreInput.h" #include "polycode/core/PolyCoreServices.h" #include "polycode/core/PolyCubemap.h" #include "polycode/core/PolyData.h" #include "polycode/core/PolyEntity.h" #include "polycode/core/PolyEvent.h" #include "polycode/core/PolyEventDispatcher.h" #include "polycode/core/PolyEventHandler.h" #include "polycode/core/PolyFont.h" #include "polycode/core/PolyGlobals.h" #include "polycode/core/PolyGPUDrawBuffer.h" #include "polycode/core/PolyImage.h" #include "polycode/core/PolyInputEvent.h" #include "polycode/core/PolyInputKeys.h" #include "polycode/core/PolyLabel.h" #include "polycode/core/PolyMaterial.h" #include "polycode/core/PolyMaterialManager.h" #include "polycode/core/PolyMatrix4.h" #include "polycode/core/PolyMesh.h" #include "polycode/core/PolyObject.h" #include "polycode/core/PolyOpenGLGraphicsInterface.h" #include "polycode/core/PolyPAAudioInterface.h" #include "polycode/core/PolyParticleEmitter.h" #include "polycode/core/PolyPerlin.h" #include "polycode/core/PolyPhysFSFileProvider.h" #include "polycode/core/PolyQuaternion.h" #include "polycode/core/PolyQuaternionCurve.h" #include "polycode/core/PolyRay.h" #include "polycode/core/PolyRectangle.h" #include "polycode/core/PolyRenderDataArray.h" #include "polycode/core/PolyRenderer.h" #include "polycode/core/PolyResource.h" #include "polycode/core/PolyResourceManager.h" #include "polycode/core/PolyScene.h" #include "polycode/core/PolySceneEntityInstance.h" #include "polycode/core/PolySceneImage.h" #include "polycode/core/PolySceneLabel.h" #include "polycode/core/PolySceneLight.h" #include "polycode/core/PolySceneLine.h" #include "polycode/core/PolySceneManager.h" #include "polycode/core/PolySceneMesh.h" #include "polycode/core/PolyScenePrimitive.h" #include "polycode/core/PolySceneRenderTexture.h" #include "polycode/core/PolySceneSound.h" #include "polycode/core/PolySceneSprite.h" #include "polycode/core/PolyScript.h" #include "polycode/core/PolyShader.h" #include "polycode/core/PolySkeleton.h" #include "polycode/core/PolySound.h" #include "polycode/core/PolySoundManager.h" #include "polycode/core/PolyString.h" #include "polycode/core/PolyTexture.h" #include "polycode/core/PolyTimer.h" #include "polycode/core/PolyTimerManager.h" #include "polycode/core/PolyVector2.h" #include "polycode/core/PolyVector3.h" #include "polycode/core/PolyVector4.h" using namespace std; namespace Polycode { duk_ret_t Polycode_BezierCurve__get_insertPoint(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->insertPoint; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BezierCurve__set_insertPoint(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); inst->insertPoint = (BezierPoint*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BezierCurve__get_evaluationAccuracy(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); duk_push_number(context, inst->evaluationAccuracy); return 1; } duk_ret_t Polycode_BezierCurve__set_evaluationAccuracy(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); inst->evaluationAccuracy = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_BezierCurve__delete(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_BezierCurve_getControlPoint(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getControlPoint(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BezierCurve_getNumControlPoints(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumControlPoints()); return 1; } duk_ret_t Polycode_BezierCurve_addControlPoint(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number p1x = duk_to_number(context, 1); Number p1y = duk_to_number(context, 2); Number p1z = duk_to_number(context, 3); Number p2x = duk_to_number(context, 4); Number p2y = duk_to_number(context, 5); Number p2z = duk_to_number(context, 6); Number p3x = duk_to_number(context, 7); Number p3y = duk_to_number(context, 8); Number p3z = duk_to_number(context, 9); inst->addControlPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z); return 0; } duk_ret_t Polycode_BezierCurve_addControlPoint3dWithHandles(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number p1x = duk_to_number(context, 1); Number p1y = duk_to_number(context, 2); Number p1z = duk_to_number(context, 3); Number p2x = duk_to_number(context, 4); Number p2y = duk_to_number(context, 5); Number p2z = duk_to_number(context, 6); Number p3x = duk_to_number(context, 7); Number p3y = duk_to_number(context, 8); Number p3z = duk_to_number(context, 9); inst->addControlPoint3dWithHandles(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z); return 0; } duk_ret_t Polycode_BezierCurve_addControlPoint3d(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->addControlPoint3d(x,y,z); return 0; } duk_ret_t Polycode_BezierCurve_addControlPoint2dWithHandles(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number p1x = duk_to_number(context, 1); Number p1y = duk_to_number(context, 2); Number p2x = duk_to_number(context, 3); Number p2y = duk_to_number(context, 4); Number p3x = duk_to_number(context, 5); Number p3y = duk_to_number(context, 6); inst->addControlPoint2dWithHandles(p1x,p1y,p2x,p2y,p3x,p3y); return 0; } duk_ret_t Polycode_BezierCurve_addControlPoint2d(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); inst->addControlPoint2d(x,y); return 0; } duk_ret_t Polycode_BezierCurve_getPointAt(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number a = duk_to_number(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->getPointAt(a); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_BezierCurve_getPointBetween(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number a = duk_to_number(context, 1); BezierPoint* bp1 = (BezierPoint*)duk_to_pointer(context, 2); BezierPoint* bp2 = (BezierPoint*)duk_to_pointer(context, 3); Vector3 *retInst = new Vector3(); *retInst = inst->getPointBetween(a,bp1,bp2); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_BezierCurve_clearControlPoints(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); inst->clearControlPoints(); return 0; } duk_ret_t Polycode_BezierCurve_getYValueAtX(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); duk_push_number(context, inst->getYValueAtX(x)); return 1; } duk_ret_t Polycode_BezierCurve_getTValueAtX(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); duk_push_number(context, inst->getTValueAtX(x)); return 1; } duk_ret_t Polycode_BezierCurve_removePoint(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); BezierPoint* point = (BezierPoint*)duk_to_pointer(context, 1); inst->removePoint(point); return 0; } duk_ret_t Polycode_BezierCurve_setHeightCacheResolution(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); Number resolution = duk_to_number(context, 1); inst->setHeightCacheResolution(resolution); return 0; } duk_ret_t Polycode_BezierCurve_rebuildHeightCache(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); inst->rebuildHeightCache(); return 0; } duk_ret_t Polycode_BezierCurve_recalculateDistances(duk_context *context) { BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0); inst->recalculateDistances(); return 0; } duk_ret_t Polycode_BezierPoint__get_p1(duk_context *context) { BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->p1; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_BezierPoint__set_p1(duk_context *context) { BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0); inst->p1 = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BezierPoint__get_p2(duk_context *context) { BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->p2; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_BezierPoint__set_p2(duk_context *context) { BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0); inst->p2 = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BezierPoint__get_p3(duk_context *context) { BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->p3; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_BezierPoint__set_p3(duk_context *context) { BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0); inst->p3 = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BezierPoint__delete(duk_context *context) { BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Bone__get_parentBoneId(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); duk_push_int(context, inst->parentBoneId); return 1; } duk_ret_t Polycode_Bone__set_parentBoneId(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->parentBoneId = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Bone__get_boneMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->boneMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone__set_boneMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->boneMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Bone__get_restMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->restMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone__set_restMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->restMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Bone__get_baseMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->baseMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone__set_baseMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->baseMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Bone__get_finalMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->finalMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone__set_finalMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->finalMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Bone__get_baseRotation(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->baseRotation; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone__set_baseRotation(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->baseRotation = *(Quaternion*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Bone__get_baseScale(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->baseScale; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone__set_baseScale(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->baseScale = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Bone__get_basePosition(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->basePosition; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone__set_basePosition(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->basePosition = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Bone__get_disableAnimation(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->disableAnimation); return 1; } duk_ret_t Polycode_Bone__set_disableAnimation(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->disableAnimation = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Bone__delete(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Bone_getName(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); duk_push_string(context, inst->getName().c_str()); return 1; } duk_ret_t Polycode_Bone_setParentBone(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Bone* bone = (Bone*)duk_to_pointer(context, 1); inst->setParentBone(bone); return 0; } duk_ret_t Polycode_Bone_addChildBone(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Bone* bone = (Bone*)duk_to_pointer(context, 1); inst->addChildBone(bone); return 0; } duk_ret_t Polycode_Bone_getParentBone(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getParentBone(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Bone_getNumChildBones(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumChildBones()); return 1; } duk_ret_t Polycode_Bone_getChildBone(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getChildBone(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Bone_getBoneMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getBoneMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone_setBoneMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1); inst->setBoneMatrix(matrix); return 0; } duk_ret_t Polycode_Bone_getRestMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getRestMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone_getFullRestMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getFullRestMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone_getParentRestMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getParentRestMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone_getFinalMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getFinalMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone_setRestMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1); inst->setRestMatrix(matrix); return 0; } duk_ret_t Polycode_Bone_setBaseMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1); inst->setBaseMatrix(matrix); return 0; } duk_ret_t Polycode_Bone_getBaseMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getBaseMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone_getFullBaseMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getFullBaseMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone_rebuildFinalMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); inst->rebuildFinalMatrix(); return 0; } duk_ret_t Polycode_Bone_buildFinalMatrix(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->buildFinalMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Bone_intializeBone(duk_context *context) { Bone *inst = (Bone*)duk_to_pointer(context, 0); Vector3 basePosition = *(Vector3*)duk_to_pointer(context, 1); Vector3 baseScale = *(Vector3*)duk_to_pointer(context, 2); Quaternion baseRotation = *(Quaternion*)duk_to_pointer(context, 3); Vector3 restPosition = *(Vector3*)duk_to_pointer(context, 4); Vector3 restScale = *(Vector3*)duk_to_pointer(context, 5); Quaternion restRotation = *(Quaternion*)duk_to_pointer(context, 6); inst->intializeBone(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation); return 0; } duk_ret_t Polycode_Camera__get_frustumCulling(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->frustumCulling); return 1; } duk_ret_t Polycode_Camera__set_frustumCulling(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); inst->frustumCulling = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Camera__get_topLeftOrtho(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->topLeftOrtho); return 1; } duk_ret_t Polycode_Camera__set_topLeftOrtho(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); inst->topLeftOrtho = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Camera__get_cameraShift(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->cameraShift; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Camera__set_cameraShift(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); inst->cameraShift = *(Vector2*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Camera__delete(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Camera_buildFrustumPlanes(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); inst->buildFrustumPlanes(); return 0; } duk_ret_t Polycode_Camera_isSphereInFrustum(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Vector3 pos = *(Vector3*)duk_to_pointer(context, 1); Number fRadius = duk_to_number(context, 2); duk_push_boolean(context, inst->isSphereInFrustum(pos,fRadius)); return 1; } duk_ret_t Polycode_Camera_isAABBInFrustum(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); AABB aabb = *(AABB*)duk_to_pointer(context, 1); duk_push_boolean(context, inst->isAABBInFrustum(aabb)); return 1; } duk_ret_t Polycode_Camera_setOrthoMode(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); bool mode = duk_to_boolean(context, 1); inst->setOrthoMode(mode); return 0; } duk_ret_t Polycode_Camera_setOrthoSize(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Number orthoSizeX = duk_to_number(context, 1); Number orthoSizeY = duk_to_number(context, 2); inst->setOrthoSize(orthoSizeX,orthoSizeY); return 0; } duk_ret_t Polycode_Camera_setFrustumMode(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Number left = duk_to_number(context, 1); Number right = duk_to_number(context, 2); Number bottom = duk_to_number(context, 3); Number top = duk_to_number(context, 4); Number front = duk_to_number(context, 5); Number back = duk_to_number(context, 6); inst->setFrustumMode(left,right,bottom,top,front,back); return 0; } duk_ret_t Polycode_Camera_getOrthoMode(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getOrthoMode()); return 1; } duk_ret_t Polycode_Camera_getOrthoSizeX(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_number(context, inst->getOrthoSizeX()); return 1; } duk_ret_t Polycode_Camera_getOrthoSizeY(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_number(context, inst->getOrthoSizeY()); return 1; } duk_ret_t Polycode_Camera_setFOV(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Number fov = duk_to_number(context, 1); inst->setFOV(fov); return 0; } duk_ret_t Polycode_Camera_getFOV(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_number(context, inst->getFOV()); return 1; } duk_ret_t Polycode_Camera_setClippingPlanes(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Number nearClipPlane = duk_to_number(context, 1); Number farClipPlane = duk_to_number(context, 2); inst->setClippingPlanes(nearClipPlane,farClipPlane); return 0; } duk_ret_t Polycode_Camera_getNearClippingPlane(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_number(context, inst->getNearClippingPlane()); return 1; } duk_ret_t Polycode_Camera_getFarClippingPlane(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_number(context, inst->getFarClippingPlane()); return 1; } duk_ret_t Polycode_Camera_setParentScene(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Scene* parentScene = (Scene*)duk_to_pointer(context, 1); inst->setParentScene(parentScene); return 0; } duk_ret_t Polycode_Camera_getParentScene(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Camera_createProjectionMatrix(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->createProjectionMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Camera_hasFilterShader(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->hasFilterShader()); return 1; } duk_ret_t Polycode_Camera_drawFilter(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); RenderBuffer* targetBuffer = (RenderBuffer*)duk_to_pointer(context, 1); inst->drawFilter(targetBuffer); return 0; } duk_ret_t Polycode_Camera_setPostFilter(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Material* material = (Material*)duk_to_pointer(context, 1); inst->setPostFilter(material); return 0; } duk_ret_t Polycode_Camera_setPostFilterByName(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); String shaderName = duk_to_string(context, 1); inst->setPostFilterByName(shaderName); return 0; } duk_ret_t Polycode_Camera_removePostFilter(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); inst->removePostFilter(); return 0; } duk_ret_t Polycode_Camera_getScreenShaderMaterial(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getScreenShaderMaterial(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Camera_Clone(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Camera_applyClone(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_Camera_getProjectionMatrix(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getProjectionMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Camera_setCustomProjectionMatrix(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1); inst->setCustomProjectionMatrix(matrix); return 0; } duk_ret_t Polycode_Camera_getViewport(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Polycode::Rectangle *retInst = new Polycode::Rectangle(); *retInst = inst->getViewport(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Camera_setViewport(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1); inst->setViewport(viewport); return 0; } duk_ret_t Polycode_Camera_setOrthoSizeMode(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); int orthoSizeMode = duk_to_int(context, 1); inst->setOrthoSizeMode(orthoSizeMode); return 0; } duk_ret_t Polycode_Camera_getOrthoSizeMode(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_int(context, inst->getOrthoSizeMode()); return 1; } duk_ret_t Polycode_Camera_setProjectionMode(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); int mode = duk_to_int(context, 1); inst->setProjectionMode(mode); return 0; } duk_ret_t Polycode_Camera_getProjectionMode(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_int(context, inst->getProjectionMode()); return 1; } duk_ret_t Polycode_Camera_projectRayFrom2DCoordinate(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 1); Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 2); Vector3 *retInst = new Vector3(); *retInst = inst->projectRayFrom2DCoordinate(coordinate,viewport); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Camera_renderFullScreenQuad(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); int shaderPass = duk_to_int(context, 2); inst->renderFullScreenQuad(drawBuffer,shaderPass); return 0; } duk_ret_t Polycode_Camera_getShaderPass(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); ShaderPass *retInst = new ShaderPass(); *retInst = inst->getShaderPass(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Camera_getNumShaderPasses(duk_context *context) { Camera *inst = (Camera*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumShaderPasses()); return 1; } duk_ret_t Polycode_Color__get_r(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_number(context, inst->r); return 1; } duk_ret_t Polycode_Color__set_r(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); inst->r = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Color__get_g(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_number(context, inst->g); return 1; } duk_ret_t Polycode_Color__set_g(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); inst->g = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Color__get_b(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_number(context, inst->b); return 1; } duk_ret_t Polycode_Color__set_b(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); inst->b = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Color__get_a(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_number(context, inst->a); return 1; } duk_ret_t Polycode_Color__set_a(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); inst->a = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Color__delete(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Color_setColorHex(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); int hex = duk_to_int(context, 1); inst->setColorHex(hex); return 0; } duk_ret_t Polycode_Color_setColorHexRGB(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); int hex = duk_to_int(context, 1); inst->setColorHexRGB(hex); return 0; } duk_ret_t Polycode_Color_setColorHexFromString(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); String hex = duk_to_string(context, 1); inst->setColorHexFromString(hex); return 0; } duk_ret_t Polycode_Color_setColorHexRGBFromString(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); String hex = duk_to_string(context, 1); inst->setColorHexRGBFromString(hex); return 0; } duk_ret_t Polycode_Color_setColorHSV(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); Number h = duk_to_number(context, 1); Number s = duk_to_number(context, 2); Number v = duk_to_number(context, 3); inst->setColorHSV(h,s,v); return 0; } duk_ret_t Polycode_Color_setColorRGBA(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); int r = duk_to_int(context, 1); int g = duk_to_int(context, 2); int b = duk_to_int(context, 3); int a = duk_to_int(context, 4); inst->setColorRGBA(r,g,b,a); return 0; } duk_ret_t Polycode_Color_setColorRGB(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); int r = duk_to_int(context, 1); int g = duk_to_int(context, 2); int b = duk_to_int(context, 3); inst->setColorRGB(r,g,b); return 0; } duk_ret_t Polycode_Color_setColor(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); Number r = duk_to_number(context, 1); Number g = duk_to_number(context, 2); Number b = duk_to_number(context, 3); Number a = duk_to_number(context, 4); inst->setColor(r,g,b,a); return 0; } duk_ret_t Polycode_Color_blendColor(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); Color c2 = *(Color*)duk_to_pointer(context, 1); int mode = duk_to_int(context, 2); Number amount = duk_to_number(context, 3); Color c3 = *(Color*)duk_to_pointer(context, 4); Color *retInst = new Color(); *retInst = inst->blendColor(c2,mode,amount,c3); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Color_Random(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); inst->Random(); return 0; } duk_ret_t Polycode_Color_getBrightness(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_number(context, inst->getBrightness()); return 1; } duk_ret_t Polycode_Color_getHue(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_number(context, inst->getHue()); return 1; } duk_ret_t Polycode_Color_getSaturation(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_number(context, inst->getSaturation()); return 1; } duk_ret_t Polycode_Color_getValue(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_number(context, inst->getValue()); return 1; } duk_ret_t Polycode_Color_getUint(duk_context *context) { Color *inst = (Color*)duk_to_pointer(context, 0); duk_push_int(context, inst->getUint()); return 1; } duk_ret_t Polycode_ConfigEntry__get_key(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->key.c_str()); return 1; } duk_ret_t Polycode_ConfigEntry__set_key(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); inst->key = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_ConfigEntry__get_configNamespace(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->configNamespace.c_str()); return 1; } duk_ret_t Polycode_ConfigEntry__set_configNamespace(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); inst->configNamespace = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_ConfigEntry__get_numVal(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); duk_push_number(context, inst->numVal); return 1; } duk_ret_t Polycode_ConfigEntry__set_numVal(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); inst->numVal = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_ConfigEntry__get_stringVal(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->stringVal.c_str()); return 1; } duk_ret_t Polycode_ConfigEntry__set_stringVal(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); inst->stringVal = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_ConfigEntry__get_isString(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isString); return 1; } duk_ret_t Polycode_ConfigEntry__set_isString(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); inst->isString = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_ConfigEntry__delete(duk_context *context) { ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Config__delete(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Config_loadConfig(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String fileName = duk_to_string(context, 2); inst->loadConfig(configNamespace,fileName); return 0; } duk_ret_t Polycode_Config_saveConfig(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String fileName = duk_to_string(context, 2); inst->saveConfig(configNamespace,fileName); return 0; } duk_ret_t Polycode_Config_getEntry(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String key = duk_to_string(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->getEntry(configNamespace,key); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Config_setStringValue(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String key = duk_to_string(context, 2); String value = duk_to_string(context, 3); inst->setStringValue(configNamespace,key,value); return 0; } duk_ret_t Polycode_Config_setNumericValue(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String key = duk_to_string(context, 2); Number value = duk_to_number(context, 3); inst->setNumericValue(configNamespace,key,value); return 0; } duk_ret_t Polycode_Config_getNumericValue(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String key = duk_to_string(context, 2); duk_push_number(context, inst->getNumericValue(configNamespace,key)); return 1; } duk_ret_t Polycode_Config_getStringValue(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String key = duk_to_string(context, 2); duk_push_string(context, inst->getStringValue(configNamespace,key).c_str()); return 1; } duk_ret_t Polycode_Config_setBoolValue(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String key = duk_to_string(context, 2); bool value = duk_to_boolean(context, 3); inst->setBoolValue(configNamespace,key,value); return 0; } duk_ret_t Polycode_Config_getBoolValue(duk_context *context) { Config *inst = (Config*)duk_to_pointer(context, 0); String configNamespace = duk_to_string(context, 1); String key = duk_to_string(context, 2); duk_push_boolean(context, inst->getBoolValue(configNamespace,key)); return 1; } duk_ret_t Polycode_Core__get_eventMutex(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->eventMutex; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Core__set_eventMutex(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->eventMutex = (CoreMutex*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Core__get_paused(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->paused); return 1; } duk_ret_t Polycode_Core__set_paused(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->paused = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Core__get_pauseOnLoseFocus(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->pauseOnLoseFocus); return 1; } duk_ret_t Polycode_Core__set_pauseOnLoseFocus(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->pauseOnLoseFocus = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Core__get_defaultScreenWidth(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_int(context, inst->defaultScreenWidth); return 1; } duk_ret_t Polycode_Core__set_defaultScreenWidth(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->defaultScreenWidth = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Core__get_defaultScreenHeight(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_int(context, inst->defaultScreenHeight); return 1; } duk_ret_t Polycode_Core__set_defaultScreenHeight(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->defaultScreenHeight = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Core__get_deviceAttitude(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->deviceAttitude; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Core__set_deviceAttitude(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->deviceAttitude = *(Quaternion*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Core__delete(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Core_Update(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->Update()); return 1; } duk_ret_t Polycode_Core_Render(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->Render(); return 0; } duk_ret_t Polycode_Core_fixedUpdate(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->fixedUpdate()); return 1; } duk_ret_t Polycode_Core_systemUpdate(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->systemUpdate()); return 1; } duk_ret_t Polycode_Core_updateAndRender(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->updateAndRender()); return 1; } duk_ret_t Polycode_Core_enableMouse(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); bool newval = duk_to_boolean(context, 1); inst->enableMouse(newval); return 0; } duk_ret_t Polycode_Core_captureMouse(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); bool newval = duk_to_boolean(context, 1); inst->captureMouse(newval); return 0; } duk_ret_t Polycode_Core_setCursor(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); int cursorType = duk_to_int(context, 1); inst->setCursor(cursorType); return 0; } duk_ret_t Polycode_Core_warpCursor(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); inst->warpCursor(x,y); return 0; } duk_ret_t Polycode_Core_createThread(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); Threaded* target = (Threaded*)duk_to_pointer(context, 1); inst->createThread(target); return 0; } duk_ret_t Polycode_Core_lockMutex(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1); inst->lockMutex(mutex); return 0; } duk_ret_t Polycode_Core_unlockMutex(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1); inst->unlockMutex(mutex); return 0; } duk_ret_t Polycode_Core_createMutex(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->createMutex(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Core_copyStringToClipboard(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String str = duk_to_string(context, 1); inst->copyStringToClipboard(str); return 0; } duk_ret_t Polycode_Core_getClipboardString(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_string(context, inst->getClipboardString().c_str()); return 1; } duk_ret_t Polycode_Core_getServices(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getServices(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Core_getFPS(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_number(context, inst->getFPS()); return 1; } duk_ret_t Polycode_Core_Shutdown(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->Shutdown(); return 0; } duk_ret_t Polycode_Core_isFullscreen(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isFullscreen()); return 1; } duk_ret_t Polycode_Core_getAALevel(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_int(context, inst->getAALevel()); return 1; } duk_ret_t Polycode_Core_getInput(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getInput(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Core_getXRes(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_number(context, inst->getXRes()); return 1; } duk_ret_t Polycode_Core_getYRes(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_number(context, inst->getYRes()); return 1; } duk_ret_t Polycode_Core_getBackingXRes(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_number(context, inst->getBackingXRes()); return 1; } duk_ret_t Polycode_Core_getBackingYRes(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_number(context, inst->getBackingYRes()); return 1; } duk_ret_t Polycode_Core_getScreenWidth(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_int(context, inst->getScreenWidth()); return 1; } duk_ret_t Polycode_Core_getScreenHeight(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_int(context, inst->getScreenHeight()); return 1; } duk_ret_t Polycode_Core_createFolder(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String folderPath = duk_to_string(context, 1); inst->createFolder(folderPath); return 0; } duk_ret_t Polycode_Core_copyDiskItem(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String itemPath = duk_to_string(context, 1); String destItemPath = duk_to_string(context, 2); inst->copyDiskItem(itemPath,destItemPath); return 0; } duk_ret_t Polycode_Core_moveDiskItem(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String itemPath = duk_to_string(context, 1); String destItemPath = duk_to_string(context, 2); inst->moveDiskItem(itemPath,destItemPath); return 0; } duk_ret_t Polycode_Core_removeDiskItem(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String itemPath = duk_to_string(context, 1); inst->removeDiskItem(itemPath); return 0; } duk_ret_t Polycode_Core_openFolderPicker(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_string(context, inst->openFolderPicker().c_str()); return 1; } duk_ret_t Polycode_Core_setFramerate(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); int frameRate = duk_to_int(context, 1); int maxFixedCycles = duk_to_int(context, 2); inst->setFramerate(frameRate,maxFixedCycles); return 0; } duk_ret_t Polycode_Core_openFilePicker(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); vector extensions = *(vector*)duk_to_pointer(context, 1); bool allowMultiple = duk_to_boolean(context, 2); return 0; } duk_ret_t Polycode_Core_saveFilePicker(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); vector extensions = *(vector*)duk_to_pointer(context, 1); duk_push_string(context, inst->saveFilePicker(extensions).c_str()); return 1; } duk_ret_t Polycode_Core_handleVideoModeChange(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1); inst->handleVideoModeChange(modeInfo); return 0; } duk_ret_t Polycode_Core_flushRenderContext(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->flushRenderContext(); return 0; } duk_ret_t Polycode_Core_prepareRenderContext(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->prepareRenderContext(); return 0; } duk_ret_t Polycode_Core_openFile(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); String opts = duk_to_string(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->openFile(fileName,opts); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Core_closeFile(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); CoreFile* file = (CoreFile*)duk_to_pointer(context, 1); inst->closeFile(file); return 0; } duk_ret_t Polycode_Core_addFileSource(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String type = duk_to_string(context, 1); String source = duk_to_string(context, 2); inst->addFileSource(type,source); return 0; } duk_ret_t Polycode_Core_removeFileSource(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String type = duk_to_string(context, 1); String source = duk_to_string(context, 2); inst->removeFileSource(type,source); return 0; } duk_ret_t Polycode_Core_parseFolder(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String pathString = duk_to_string(context, 1); bool showHidden = duk_to_boolean(context, 2); return 0; } duk_ret_t Polycode_Core_systemParseFolder(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String pathString = duk_to_string(context, 1); bool showHidden = duk_to_boolean(context, 2); vector targetVector = *(vector*)duk_to_pointer(context, 3); duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector)); return 1; } duk_ret_t Polycode_Core_getResourcePathForFile(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_string(context, inst->getResourcePathForFile(fileName).c_str()); return 1; } duk_ret_t Polycode_Core_setVideoMode(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); int xRes = duk_to_int(context, 1); int yRes = duk_to_int(context, 2); bool fullScreen = duk_to_boolean(context, 3); bool vSync = duk_to_boolean(context, 4); int aaLevel = duk_to_int(context, 5); int anisotropyLevel = duk_to_int(context, 6); bool retinaSupport = duk_to_boolean(context, 7); inst->setVideoMode(xRes,yRes,fullScreen,vSync,aaLevel,anisotropyLevel,retinaSupport); return 0; } duk_ret_t Polycode_Core_resizeTo(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); int xRes = duk_to_int(context, 1); int yRes = duk_to_int(context, 2); inst->resizeTo(xRes,yRes); return 0; } duk_ret_t Polycode_Core_doSleep(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->doSleep(); return 0; } duk_ret_t Polycode_Core_openURL(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String url = duk_to_string(context, 1); inst->openURL(url); return 0; } duk_ret_t Polycode_Core_getElapsed(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_number(context, inst->getElapsed()); return 1; } duk_ret_t Polycode_Core_getTicks(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_int(context, inst->getTicks()); return 1; } duk_ret_t Polycode_Core_getRefreshIntervalMs(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_int(context, inst->getRefreshIntervalMs()); return 1; } duk_ret_t Polycode_Core_getTimeSleptMs(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_int(context, inst->getTimeSleptMs()); return 1; } duk_ret_t Polycode_Core_getFixedTimestep(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_number(context, inst->getFixedTimestep()); return 1; } duk_ret_t Polycode_Core_getTicksFloat(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_number(context, inst->getTicksFloat()); return 1; } duk_ret_t Polycode_Core_setUserPointer(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); void* ptr = (void*)duk_to_pointer(context, 1); inst->setUserPointer(ptr); return 0; } duk_ret_t Polycode_Core_getUserPointer(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->getUserPointer(); return 0; } duk_ret_t Polycode_Core_executeExternalCommand(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); String command = duk_to_string(context, 1); String args = duk_to_string(context, 2); String inDirectory = duk_to_string(context, 3); duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str()); return 1; } duk_ret_t Polycode_Core_getDefaultWorkingDirectory(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_string(context, inst->getDefaultWorkingDirectory().c_str()); return 1; } duk_ret_t Polycode_Core_getUserHomeDirectory(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); duk_push_string(context, inst->getUserHomeDirectory().c_str()); return 1; } duk_ret_t Polycode_Core_makeApplicationMain(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); inst->makeApplicationMain(); return 0; } duk_ret_t Polycode_Core_getEventMutex(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getEventMutex(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Core_removeThread(duk_context *context) { Core *inst = (Core*)duk_to_pointer(context, 0); Threaded* thread = (Threaded*)duk_to_pointer(context, 1); inst->removeThread(thread); return 0; } duk_ret_t Polycode_VideoModeChangeInfo__get_xRes(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->xRes); return 1; } duk_ret_t Polycode_VideoModeChangeInfo__set_xRes(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); inst->xRes = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_VideoModeChangeInfo__get_yRes(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->yRes); return 1; } duk_ret_t Polycode_VideoModeChangeInfo__set_yRes(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); inst->yRes = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_VideoModeChangeInfo__get_fullScreen(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->fullScreen); return 1; } duk_ret_t Polycode_VideoModeChangeInfo__set_fullScreen(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); inst->fullScreen = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_VideoModeChangeInfo__get_vSync(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->vSync); return 1; } duk_ret_t Polycode_VideoModeChangeInfo__set_vSync(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); inst->vSync = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_VideoModeChangeInfo__get_aaLevel(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->aaLevel); return 1; } duk_ret_t Polycode_VideoModeChangeInfo__set_aaLevel(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); inst->aaLevel = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_VideoModeChangeInfo__get_anisotropyLevel(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->anisotropyLevel); return 1; } duk_ret_t Polycode_VideoModeChangeInfo__set_anisotropyLevel(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); inst->anisotropyLevel = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_VideoModeChangeInfo__get_retinaSupport(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->retinaSupport); return 1; } duk_ret_t Polycode_VideoModeChangeInfo__set_retinaSupport(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); inst->retinaSupport = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_VideoModeChangeInfo__delete(duk_context *context) { VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_PolycodeViewBase__get_resizable(duk_context *context) { PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->resizable); return 1; } duk_ret_t Polycode_PolycodeViewBase__set_resizable(duk_context *context) { PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0); inst->resizable = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_PolycodeViewBase__delete(duk_context *context) { PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_DummyCore__delete(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_DummyCore_Render(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); inst->Render(); return 0; } duk_ret_t Polycode_DummyCore_systemUpdate(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->systemUpdate()); return 1; } duk_ret_t Polycode_DummyCore_setCursor(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); int cursorType = duk_to_int(context, 1); inst->setCursor(cursorType); return 0; } duk_ret_t Polycode_DummyCore_createThread(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); Threaded* target = (Threaded*)duk_to_pointer(context, 1); inst->createThread(target); return 0; } duk_ret_t Polycode_DummyCore_createMutex(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->createMutex(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_DummyCore_copyStringToClipboard(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); String str = duk_to_string(context, 1); inst->copyStringToClipboard(str); return 0; } duk_ret_t Polycode_DummyCore_getClipboardString(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); duk_push_string(context, inst->getClipboardString().c_str()); return 1; } duk_ret_t Polycode_DummyCore_createFolder(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); String folderPath = duk_to_string(context, 1); inst->createFolder(folderPath); return 0; } duk_ret_t Polycode_DummyCore_copyDiskItem(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); String itemPath = duk_to_string(context, 1); String destItemPath = duk_to_string(context, 2); inst->copyDiskItem(itemPath,destItemPath); return 0; } duk_ret_t Polycode_DummyCore_moveDiskItem(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); String itemPath = duk_to_string(context, 1); String destItemPath = duk_to_string(context, 2); inst->moveDiskItem(itemPath,destItemPath); return 0; } duk_ret_t Polycode_DummyCore_removeDiskItem(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); String itemPath = duk_to_string(context, 1); inst->removeDiskItem(itemPath); return 0; } duk_ret_t Polycode_DummyCore_openFolderPicker(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); duk_push_string(context, inst->openFolderPicker().c_str()); return 1; } duk_ret_t Polycode_DummyCore_openFilePicker(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); vector extensions = *(vector*)duk_to_pointer(context, 1); bool allowMultiple = duk_to_boolean(context, 2); return 0; } duk_ret_t Polycode_DummyCore_saveFilePicker(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); vector extensions = *(vector*)duk_to_pointer(context, 1); duk_push_string(context, inst->saveFilePicker(extensions).c_str()); return 1; } duk_ret_t Polycode_DummyCore_handleVideoModeChange(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1); inst->handleVideoModeChange(modeInfo); return 0; } duk_ret_t Polycode_DummyCore_flushRenderContext(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); inst->flushRenderContext(); return 0; } duk_ret_t Polycode_DummyCore_openURL(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); String url = duk_to_string(context, 1); inst->openURL(url); return 0; } duk_ret_t Polycode_DummyCore_getTicks(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); duk_push_int(context, inst->getTicks()); return 1; } duk_ret_t Polycode_DummyCore_executeExternalCommand(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); String command = duk_to_string(context, 1); String args = duk_to_string(context, 2); String inDirectory = duk_to_string(context, 3); duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str()); return 1; } duk_ret_t Polycode_DummyCore_systemParseFolder(duk_context *context) { DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0); String pathString = duk_to_string(context, 1); bool showHidden = duk_to_boolean(context, 2); vector targetVector = *(vector*)duk_to_pointer(context, 3); duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector)); return 1; } duk_ret_t Polycode_TimeInfo__get_seconds(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->seconds); return 1; } duk_ret_t Polycode_TimeInfo__set_seconds(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); inst->seconds = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TimeInfo__get_minutes(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->minutes); return 1; } duk_ret_t Polycode_TimeInfo__set_minutes(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); inst->minutes = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TimeInfo__get_hours(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->hours); return 1; } duk_ret_t Polycode_TimeInfo__set_hours(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); inst->hours = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TimeInfo__get_month(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->month); return 1; } duk_ret_t Polycode_TimeInfo__set_month(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); inst->month = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TimeInfo__get_monthDay(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->monthDay); return 1; } duk_ret_t Polycode_TimeInfo__set_monthDay(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); inst->monthDay = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TimeInfo__get_weekDay(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->weekDay); return 1; } duk_ret_t Polycode_TimeInfo__set_weekDay(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); inst->weekDay = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TimeInfo__get_year(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->year); return 1; } duk_ret_t Polycode_TimeInfo__set_year(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); inst->year = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TimeInfo__get_yearDay(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->yearDay); return 1; } duk_ret_t Polycode_TimeInfo__set_yearDay(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); inst->yearDay = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TimeInfo__delete(duk_context *context) { TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_CoreMotionEvent__get_amount(duk_context *context) { CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->amount; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_CoreMotionEvent__set_amount(duk_context *context) { CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0); inst->amount = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_CoreMotionEvent__delete(duk_context *context) { CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_CoreFileExtension__get_extension(duk_context *context) { CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0); duk_push_string(context, inst->extension.c_str()); return 1; } duk_ret_t Polycode_CoreFileExtension__set_extension(duk_context *context) { CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0); inst->extension = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_CoreFileExtension__get_description(duk_context *context) { CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0); duk_push_string(context, inst->description.c_str()); return 1; } duk_ret_t Polycode_CoreFileExtension__set_description(duk_context *context) { CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0); inst->description = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_CoreFileExtension__delete(duk_context *context) { CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_OSFileEntry__get_name(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_OSFileEntry__set_name(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_OSFileEntry__get_extension(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->extension.c_str()); return 1; } duk_ret_t Polycode_OSFileEntry__set_extension(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); inst->extension = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_OSFileEntry__get_nameWithoutExtension(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->nameWithoutExtension.c_str()); return 1; } duk_ret_t Polycode_OSFileEntry__set_nameWithoutExtension(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); inst->nameWithoutExtension = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_OSFileEntry__get_basePath(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->basePath.c_str()); return 1; } duk_ret_t Polycode_OSFileEntry__set_basePath(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); inst->basePath = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_OSFileEntry__get_fullPath(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->fullPath.c_str()); return 1; } duk_ret_t Polycode_OSFileEntry__set_fullPath(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); inst->fullPath = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_OSFileEntry__get_type(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_OSFileEntry__set_type(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_OSFileEntry__delete(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_OSFileEntry_init(duk_context *context) { OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); String name = duk_to_string(context, 2); int type = duk_to_int(context, 3); inst->init(path,name,type); return 0; } duk_ret_t Polycode_CoreInput__get_simulateTouchWithMouse(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->simulateTouchWithMouse); return 1; } duk_ret_t Polycode_CoreInput__set_simulateTouchWithMouse(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); inst->simulateTouchWithMouse = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_CoreInput__get_simulateTouchAsPen(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->simulateTouchAsPen); return 1; } duk_ret_t Polycode_CoreInput__set_simulateTouchAsPen(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); inst->simulateTouchAsPen = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_CoreInput__get_simulateMouseWithTouch(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->simulateMouseWithTouch); return 1; } duk_ret_t Polycode_CoreInput__set_simulateMouseWithTouch(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); inst->simulateMouseWithTouch = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_CoreInput__get_ignoreOffScreenTouch(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->ignoreOffScreenTouch); return 1; } duk_ret_t Polycode_CoreInput__set_ignoreOffScreenTouch(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); inst->ignoreOffScreenTouch = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_CoreInput__get_keyRepeat(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->keyRepeat); return 1; } duk_ret_t Polycode_CoreInput__set_keyRepeat(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); inst->keyRepeat = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_CoreInput__get_mousePosition(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->mousePosition; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_CoreInput__set_mousePosition(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_CoreInput__get_deltaMousePosition(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->deltaMousePosition; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_CoreInput__set_deltaMousePosition(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); inst->deltaMousePosition = *(Vector2*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_CoreInput__delete(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_CoreInput_getMousePosition(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->getMousePosition(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_CoreInput_getKeyState(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1); duk_push_boolean(context, inst->getKeyState(keyCode)); return 1; } duk_ret_t Polycode_CoreInput_getJoystickButtonState(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int joystickIndex = duk_to_int(context, 1); int button = duk_to_int(context, 2); duk_push_boolean(context, inst->getJoystickButtonState(joystickIndex,button)); return 1; } duk_ret_t Polycode_CoreInput_getJoystickAxisValue(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int joystickIndex = duk_to_int(context, 1); int axis = duk_to_int(context, 2); duk_push_number(context, inst->getJoystickAxisValue(joystickIndex,axis)); return 1; } duk_ret_t Polycode_CoreInput_getMouseDelta(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->getMouseDelta(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_CoreInput_getMouseButtonState(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int mouseButton = duk_to_int(context, 1); duk_push_boolean(context, inst->getMouseButtonState(mouseButton)); return 1; } duk_ret_t Polycode_CoreInput_getNumJoysticks(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumJoysticks()); return 1; } duk_ret_t Polycode_CoreInput_getJoystickInfoByIndex(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreInput_getJoystickInfoByID(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int deviceID = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByID(deviceID); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreInput_addJoystick(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int deviceID = duk_to_int(context, 1); inst->addJoystick(deviceID); return 0; } duk_ret_t Polycode_CoreInput_removeJoystick(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int deviceID = duk_to_int(context, 1); inst->removeJoystick(deviceID); return 0; } duk_ret_t Polycode_CoreInput_joystickAxisMoved(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int axisID = duk_to_int(context, 1); Number value = duk_to_number(context, 2); int deviceID = duk_to_int(context, 3); inst->joystickAxisMoved(axisID,value,deviceID); return 0; } duk_ret_t Polycode_CoreInput_joystickButtonDown(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int buttonID = duk_to_int(context, 1); int deviceID = duk_to_int(context, 2); inst->joystickButtonDown(buttonID,deviceID); return 0; } duk_ret_t Polycode_CoreInput_joystickButtonUp(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int buttonID = duk_to_int(context, 1); int deviceID = duk_to_int(context, 2); inst->joystickButtonUp(buttonID,deviceID); return 0; } duk_ret_t Polycode_CoreInput_mouseWheelUp(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int ticks = duk_to_int(context, 1); inst->mouseWheelUp(ticks); return 0; } duk_ret_t Polycode_CoreInput_mouseWheelDown(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int ticks = duk_to_int(context, 1); inst->mouseWheelDown(ticks); return 0; } duk_ret_t Polycode_CoreInput_setMouseButtonState(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int mouseButton = duk_to_int(context, 1); bool state = duk_to_boolean(context, 2); int ticks = duk_to_int(context, 3); inst->setMouseButtonState(mouseButton,state,ticks); return 0; } duk_ret_t Polycode_CoreInput_setMousePosition(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); int ticks = duk_to_int(context, 3); inst->setMousePosition(x,y,ticks); return 0; } duk_ret_t Polycode_CoreInput_setKeyState(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1); wchar_t code = *(wchar_t*)duk_to_pointer(context, 2); bool newState = duk_to_boolean(context, 3); int ticks = duk_to_int(context, 4); inst->setKeyState(keyCode,code,newState,ticks); return 0; } duk_ret_t Polycode_CoreInput_setDeltaPosition(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); inst->setDeltaPosition(x,y); return 0; } duk_ret_t Polycode_CoreInput_touchesBegan(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1); vector touches = *(vector*)duk_to_pointer(context, 2); int ticks = duk_to_int(context, 3); inst->touchesBegan(touch,touches,ticks); return 0; } duk_ret_t Polycode_CoreInput_touchesMoved(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1); vector touches = *(vector*)duk_to_pointer(context, 2); int ticks = duk_to_int(context, 3); inst->touchesMoved(touch,touches,ticks); return 0; } duk_ret_t Polycode_CoreInput_touchesEnded(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1); vector touches = *(vector*)duk_to_pointer(context, 2); int ticks = duk_to_int(context, 3); inst->touchesEnded(touch,touches,ticks); return 0; } duk_ret_t Polycode_CoreInput_clearInput(duk_context *context) { CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0); inst->clearInput(); return 0; } duk_ret_t Polycode_JoystickInfo__get_deviceID(duk_context *context) { JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->deviceID); return 1; } duk_ret_t Polycode_JoystickInfo__set_deviceID(duk_context *context) { JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0); inst->deviceID = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_JoystickInfo__get_deviceIndex(duk_context *context) { JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->deviceIndex); return 1; } duk_ret_t Polycode_JoystickInfo__set_deviceIndex(duk_context *context) { JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0); inst->deviceIndex = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_JoystickInfo__delete(duk_context *context) { JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_CoreServices__delete(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_CoreServices_setRenderer(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); Renderer* renderer = (Renderer*)duk_to_pointer(context, 1); inst->setRenderer(renderer); return 0; } duk_ret_t Polycode_CoreServices_getRenderer(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getRenderer(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_Update(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); int elapsed = duk_to_int(context, 1); inst->Update(elapsed); return 0; } duk_ret_t Polycode_CoreServices_fixedUpdate(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); inst->fixedUpdate(); return 0; } duk_ret_t Polycode_CoreServices_Render(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1); inst->Render(viewport); return 0; } duk_ret_t Polycode_CoreServices_setCore(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); Core* core = (Core*)duk_to_pointer(context, 1); inst->setCore(core); return 0; } duk_ret_t Polycode_CoreServices_getCore(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getCore(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getInput(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getInput(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getMaterialManager(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getMaterialManager(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getSceneManager(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getSceneManager(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getTimerManager(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTimerManager(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getTweenManager(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTweenManager(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getResourceManager(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getResourceManager(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getSoundManager(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getSoundManager(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getLogger(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getLogger(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_CoreServices_getConfig(duk_context *context) { CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getConfig(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Data__delete(duk_context *context) { Data *inst = (Data*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Data_loadFromFile(duk_context *context) { Data *inst = (Data*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->loadFromFile(fileName)); return 1; } duk_ret_t Polycode_Data_getAsString(duk_context *context) { Data *inst = (Data*)duk_to_pointer(context, 0); int encoding = duk_to_int(context, 1); duk_push_string(context, inst->getAsString(encoding).c_str()); return 1; } duk_ret_t Polycode_Data_setFromString(duk_context *context) { Data *inst = (Data*)duk_to_pointer(context, 0); String str = duk_to_string(context, 1); int encoding = duk_to_int(context, 2); inst->setFromString(str,encoding); return 0; } duk_ret_t Polycode_Data_saveToFile(duk_context *context) { Data *inst = (Data*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->saveToFile(fileName)); return 1; } duk_ret_t Polycode_Data_getData(duk_context *context) { Data *inst = (Data*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getData(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MouseEventResult__get_hit(duk_context *context) { MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->hit); return 1; } duk_ret_t Polycode_MouseEventResult__set_hit(duk_context *context) { MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0); inst->hit = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_MouseEventResult__get_blocked(duk_context *context) { MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->blocked); return 1; } duk_ret_t Polycode_MouseEventResult__set_blocked(duk_context *context) { MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0); inst->blocked = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_MouseEventResult__delete(duk_context *context) { MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_EntityProp__get_propName(duk_context *context) { EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0); duk_push_string(context, inst->propName.c_str()); return 1; } duk_ret_t Polycode_EntityProp__set_propName(duk_context *context) { EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0); inst->propName = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_EntityProp__get_propValue(duk_context *context) { EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0); duk_push_string(context, inst->propValue.c_str()); return 1; } duk_ret_t Polycode_EntityProp__set_propValue(duk_context *context) { EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0); inst->propValue = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_EntityProp__delete(duk_context *context) { EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_AABB__get_min(duk_context *context) { AABB *inst = (AABB*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->min; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_AABB__set_min(duk_context *context) { AABB *inst = (AABB*)duk_to_pointer(context, 0); inst->min = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_AABB__get_max(duk_context *context) { AABB *inst = (AABB*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->max; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_AABB__set_max(duk_context *context) { AABB *inst = (AABB*)duk_to_pointer(context, 0); inst->max = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_AABB__delete(duk_context *context) { AABB *inst = (AABB*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Rotation__get_pitch(duk_context *context) { Rotation *inst = (Rotation*)duk_to_pointer(context, 0); duk_push_number(context, inst->pitch); return 1; } duk_ret_t Polycode_Rotation__set_pitch(duk_context *context) { Rotation *inst = (Rotation*)duk_to_pointer(context, 0); inst->pitch = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Rotation__get_yaw(duk_context *context) { Rotation *inst = (Rotation*)duk_to_pointer(context, 0); duk_push_number(context, inst->yaw); return 1; } duk_ret_t Polycode_Rotation__set_yaw(duk_context *context) { Rotation *inst = (Rotation*)duk_to_pointer(context, 0); inst->yaw = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Rotation__get_roll(duk_context *context) { Rotation *inst = (Rotation*)duk_to_pointer(context, 0); duk_push_number(context, inst->roll); return 1; } duk_ret_t Polycode_Rotation__set_roll(duk_context *context) { Rotation *inst = (Rotation*)duk_to_pointer(context, 0); inst->roll = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Rotation__delete(duk_context *context) { Rotation *inst = (Rotation*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Entity__get_ownsChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->ownsChildren); return 1; } duk_ret_t Polycode_Entity__set_ownsChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->ownsChildren = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_billboardMode(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->billboardMode); return 1; } duk_ret_t Polycode_Entity__set_billboardMode(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->billboardMode = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_color(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->color; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity__set_color(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->color = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Entity__get_enabled(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->enabled); return 1; } duk_ret_t Polycode_Entity__set_enabled(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->enabled = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_visible(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->visible); return 1; } duk_ret_t Polycode_Entity__set_visible(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->visible = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_depthWrite(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->depthWrite); return 1; } duk_ret_t Polycode_Entity__set_depthWrite(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->depthWrite = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_depthTest(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->depthTest); return 1; } duk_ret_t Polycode_Entity__set_depthTest(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->depthTest = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_colorAffectsChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->colorAffectsChildren); return 1; } duk_ret_t Polycode_Entity__set_colorAffectsChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->colorAffectsChildren = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_visibilityAffectsChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->visibilityAffectsChildren); return 1; } duk_ret_t Polycode_Entity__set_visibilityAffectsChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->visibilityAffectsChildren = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_ignoreParentMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->ignoreParentMatrix); return 1; } duk_ret_t Polycode_Entity__set_ignoreParentMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->ignoreParentMatrix = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_enableScissor(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->enableScissor); return 1; } duk_ret_t Polycode_Entity__set_enableScissor(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->enableScissor = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_scissorBox(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Polycode::Rectangle *retInst = new Polycode::Rectangle(); *retInst = inst->scissorBox; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity__set_scissorBox(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Entity__get_editorOnly(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->editorOnly); return 1; } duk_ret_t Polycode_Entity__set_editorOnly(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->editorOnly = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_id(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_string(context, inst->id.c_str()); return 1; } duk_ret_t Polycode_Entity__set_id(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->id = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_Entity__get_collisionShapeType(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); char *retInst = new char(); *retInst = inst->collisionShapeType; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity__set_collisionShapeType(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->collisionShapeType = *(char*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Entity__get_processInputEvents(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->processInputEvents); return 1; } duk_ret_t Polycode_Entity__set_processInputEvents(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->processInputEvents = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_blockMouseInput(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->blockMouseInput); return 1; } duk_ret_t Polycode_Entity__set_blockMouseInput(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->blockMouseInput = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_snapToPixels(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->snapToPixels); return 1; } duk_ret_t Polycode_Entity__set_snapToPixels(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->snapToPixels = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_mouseOver(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->mouseOver); return 1; } duk_ret_t Polycode_Entity__set_mouseOver(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->mouseOver = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_rendererVis(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->rendererVis); return 1; } duk_ret_t Polycode_Entity__set_rendererVis(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->rendererVis = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Entity__get_layerID(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); char *retInst = new char(); *retInst = inst->layerID; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity__set_layerID(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->layerID = *(char*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Entity__delete(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Entity_initEntity(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->initEntity(); return 0; } duk_ret_t Polycode_Entity_Render(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->Render(buffer); return 0; } duk_ret_t Polycode_Entity_Update(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_Entity_fixedUpdate(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->fixedUpdate(); return 0; } duk_ret_t Polycode_Entity_transformAndRender(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); Polycode::Rectangle* parentScissorBox = (Polycode::Rectangle*)duk_to_pointer(context, 2); inst->transformAndRender(drawBuffer,parentScissorBox); return 0; } duk_ret_t Polycode_Entity_renderChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); Polycode::Rectangle* parentScissorBox = (Polycode::Rectangle*)duk_to_pointer(context, 2); inst->renderChildren(buffer,parentScissorBox); return 0; } duk_ret_t Polycode_Entity_Clone(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Entity_applyClone(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_Entity_dirtyMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->dirtyMatrix(val); return 0; } duk_ret_t Polycode_Entity_rebuildTransformMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->rebuildTransformMatrix(); return 0; } duk_ret_t Polycode_Entity_updateEntityMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->updateEntityMatrix(); return 0; } duk_ret_t Polycode_Entity_getTransformMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getTransformMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getConcatenatedMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getConcatenatedMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getConcatenatedMatrixRelativeTo(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* relativeEntity = (Entity*)duk_to_pointer(context, 1); Matrix4 *retInst = new Matrix4(); *retInst = inst->getConcatenatedMatrixRelativeTo(relativeEntity); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getAnchorAdjustedMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getAnchorAdjustedMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getConcatenatedRollMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getConcatenatedRollMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_setTransformByMatrixPure(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1); inst->setTransformByMatrixPure(matrix); return 0; } duk_ret_t Polycode_Entity_getLookAtMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 loc = *(Vector3*)duk_to_pointer(context, 1); Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2); Matrix4 *retInst = new Matrix4(); *retInst = inst->getLookAtMatrix(loc,upVector); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_addChild(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* newChild = (Entity*)duk_to_pointer(context, 1); inst->addChild(newChild); return 0; } duk_ret_t Polycode_Entity_removeChild(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* entityToRemove = (Entity*)duk_to_pointer(context, 1); inst->removeChild(entityToRemove); return 0; } duk_ret_t Polycode_Entity_moveChildUp(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* child = (Entity*)duk_to_pointer(context, 1); inst->moveChildUp(child); return 0; } duk_ret_t Polycode_Entity_moveChildDown(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* child = (Entity*)duk_to_pointer(context, 1); inst->moveChildDown(child); return 0; } duk_ret_t Polycode_Entity_moveChildTop(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* child = (Entity*)duk_to_pointer(context, 1); inst->moveChildTop(child); return 0; } duk_ret_t Polycode_Entity_moveChildBottom(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* child = (Entity*)duk_to_pointer(context, 1); inst->moveChildBottom(child); return 0; } duk_ret_t Polycode_Entity_setParentEntity(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* entity = (Entity*)duk_to_pointer(context, 1); inst->setParentEntity(entity); return 0; } duk_ret_t Polycode_Entity_getParentEntity(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getParentEntity(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Entity_getNumChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumChildren()); return 1; } duk_ret_t Polycode_Entity_getChildAtIndex(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getChildAtIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Entity_setOwnsChildrenRecursive(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setOwnsChildrenRecursive(val); return 0; } duk_ret_t Polycode_Entity_getPosition(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getPosition(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getPosition2D(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->getPosition2D(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getCombinedPosition(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getCombinedPosition(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_setPosition(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->setPosition(x,y,z); return 0; } duk_ret_t Polycode_Entity_setPositionX(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); inst->setPositionX(x); return 0; } duk_ret_t Polycode_Entity_setPositionY(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number y = duk_to_number(context, 1); inst->setPositionY(y); return 0; } duk_ret_t Polycode_Entity_Translate(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->Translate(x,y,z); return 0; } duk_ret_t Polycode_Entity_setPositionZ(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number z = duk_to_number(context, 1); inst->setPositionZ(z); return 0; } duk_ret_t Polycode_Entity_setScaleX(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); inst->setScaleX(x); return 0; } duk_ret_t Polycode_Entity_setScaleY(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number y = duk_to_number(context, 1); inst->setScaleY(y); return 0; } duk_ret_t Polycode_Entity_setScaleZ(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number z = duk_to_number(context, 1); inst->setScaleZ(z); return 0; } duk_ret_t Polycode_Entity_Scale(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->Scale(x,y,z); return 0; } duk_ret_t Polycode_Entity_setScale(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->setScale(x,y,z); return 0; } duk_ret_t Polycode_Entity_getCompoundScale(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getCompoundScale(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getScale(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getScale(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getRotationEuler(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getRotationEuler(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getCombinedPitch(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getCombinedPitch()); return 1; } duk_ret_t Polycode_Entity_getCombinedYaw(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getCombinedYaw()); return 1; } duk_ret_t Polycode_Entity_getCombinedRoll(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getCombinedRoll()); return 1; } duk_ret_t Polycode_Entity_rebuildRotation(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->rebuildRotation(); return 0; } duk_ret_t Polycode_Entity_setRotationEuler(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 rotation = *(Vector3*)duk_to_pointer(context, 1); inst->setRotationEuler(rotation); return 0; } duk_ret_t Polycode_Entity_setPitch(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number pitch = duk_to_number(context, 1); inst->setPitch(pitch); return 0; } duk_ret_t Polycode_Entity_setYaw(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number yaw = duk_to_number(context, 1); inst->setYaw(yaw); return 0; } duk_ret_t Polycode_Entity_setRoll(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number roll = duk_to_number(context, 1); inst->setRoll(roll); return 0; } duk_ret_t Polycode_Entity_Roll(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number roll = duk_to_number(context, 1); inst->Roll(roll); return 0; } duk_ret_t Polycode_Entity_Yaw(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number yaw = duk_to_number(context, 1); inst->Yaw(yaw); return 0; } duk_ret_t Polycode_Entity_Pitch(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number pitch = duk_to_number(context, 1); inst->Pitch(pitch); return 0; } duk_ret_t Polycode_Entity_getPitch(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPitch()); return 1; } duk_ret_t Polycode_Entity_getYaw(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getYaw()); return 1; } duk_ret_t Polycode_Entity_getRoll(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getRoll()); return 1; } duk_ret_t Polycode_Entity_getWidth(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getWidth()); return 1; } duk_ret_t Polycode_Entity_getHeight(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getHeight()); return 1; } duk_ret_t Polycode_Entity_getDepth(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_number(context, inst->getDepth()); return 1; } duk_ret_t Polycode_Entity_setWidth(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number width = duk_to_number(context, 1); inst->setWidth(width); return 0; } duk_ret_t Polycode_Entity_setHeight(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number height = duk_to_number(context, 1); inst->setHeight(height); return 0; } duk_ret_t Polycode_Entity_setDepth(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number depth = duk_to_number(context, 1); inst->setDepth(depth); return 0; } duk_ret_t Polycode_Entity_setRotationQuat(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number w = duk_to_number(context, 1); Number x = duk_to_number(context, 2); Number y = duk_to_number(context, 3); Number z = duk_to_number(context, 4); inst->setRotationQuat(w,x,y,z); return 0; } duk_ret_t Polycode_Entity_setRotationByQuaternion(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Quaternion quaternion = *(Quaternion*)duk_to_pointer(context, 1); inst->setRotationByQuaternion(quaternion); return 0; } duk_ret_t Polycode_Entity_getRotationQuat(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->getRotationQuat(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getConcatenatedQuat(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->getConcatenatedQuat(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_lookAt(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 loc = *(Vector3*)duk_to_pointer(context, 1); Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2); inst->lookAt(loc,upVector); return 0; } duk_ret_t Polycode_Entity_lookAtEntity(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Entity* entity = (Entity*)duk_to_pointer(context, 1); Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2); inst->lookAtEntity(entity,upVector); return 0; } duk_ret_t Polycode_Entity_getCombinedColor(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->getCombinedColor(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_setColor(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number r = duk_to_number(context, 1); Number g = duk_to_number(context, 2); Number b = duk_to_number(context, 3); Number a = duk_to_number(context, 4); inst->setColor(r,g,b,a); return 0; } duk_ret_t Polycode_Entity_setColorInt(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); int r = duk_to_int(context, 1); int g = duk_to_int(context, 2); int b = duk_to_int(context, 3); int a = duk_to_int(context, 4); inst->setColorInt(r,g,b,a); return 0; } duk_ret_t Polycode_Entity_setAnchorPoint(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 anchorPoint = *(Vector3*)duk_to_pointer(context, 1); inst->setAnchorPoint(anchorPoint); return 0; } duk_ret_t Polycode_Entity_getAnchorPoint(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getAnchorPoint(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_onMouseDown(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Ray ray = *(Ray*)duk_to_pointer(context, 1); int mouseButton = duk_to_int(context, 2); int timestamp = duk_to_int(context, 3); MouseEventResult *retInst = new MouseEventResult(); *retInst = inst->onMouseDown(ray,mouseButton,timestamp); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_onMouseUp(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Ray ray = *(Ray*)duk_to_pointer(context, 1); int mouseButton = duk_to_int(context, 2); int timestamp = duk_to_int(context, 3); MouseEventResult *retInst = new MouseEventResult(); *retInst = inst->onMouseUp(ray,mouseButton,timestamp); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_onMouseMove(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Ray ray = *(Ray*)duk_to_pointer(context, 1); int timestamp = duk_to_int(context, 2); MouseEventResult *retInst = new MouseEventResult(); *retInst = inst->onMouseMove(ray,timestamp); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_onMouseWheelUp(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Ray ray = *(Ray*)duk_to_pointer(context, 1); int timestamp = duk_to_int(context, 2); MouseEventResult *retInst = new MouseEventResult(); *retInst = inst->onMouseWheelUp(ray,timestamp); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_onMouseWheelDown(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Ray ray = *(Ray*)duk_to_pointer(context, 1); int timestamp = duk_to_int(context, 2); MouseEventResult *retInst = new MouseEventResult(); *retInst = inst->onMouseWheelDown(ray,timestamp); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_setDepthOnly(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setDepthOnly(val); return 0; } duk_ret_t Polycode_Entity_getDepthOnly(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getDepthOnly()); return 1; } duk_ret_t Polycode_Entity_setUserData(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); void* userData = (void*)duk_to_pointer(context, 1); inst->setUserData(userData); return 0; } duk_ret_t Polycode_Entity_getUserData(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->getUserData(); return 0; } duk_ret_t Polycode_Entity_setBlendingMode(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); int newBlendingMode = duk_to_int(context, 1); inst->setBlendingMode(newBlendingMode); return 0; } duk_ret_t Polycode_Entity_getBlendingMode(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_int(context, inst->getBlendingMode()); return 1; } duk_ret_t Polycode_Entity_getEntityById(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); String id = duk_to_string(context, 1); bool recursive = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->getEntityById(id,recursive); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Entity_getEntitiesByTag(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); String tag = duk_to_string(context, 1); bool recursive = duk_to_boolean(context, 2); return 0; } duk_ret_t Polycode_Entity_getEntitiesByLayerID(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); char layerID = *(char*)duk_to_pointer(context, 1); bool recursive = duk_to_boolean(context, 2); return 0; } duk_ret_t Polycode_Entity_getEntityProp(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); String propName = duk_to_string(context, 1); duk_push_string(context, inst->getEntityProp(propName).c_str()); return 1; } duk_ret_t Polycode_Entity_setEntityProp(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); String propName = duk_to_string(context, 1); String propValue = duk_to_string(context, 2); inst->setEntityProp(propName,propValue); return 0; } duk_ret_t Polycode_Entity_setInverseY(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setInverseY(val); return 0; } duk_ret_t Polycode_Entity_getInverseY(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getInverseY()); return 1; } duk_ret_t Polycode_Entity_doUpdates(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->doUpdates(); return 0; } duk_ret_t Polycode_Entity_doFixedUpdates(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->doFixedUpdates(); return 0; } duk_ret_t Polycode_Entity_buildPositionMatrix(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->buildPositionMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_setRenderer(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Renderer* renderer = (Renderer*)duk_to_pointer(context, 1); inst->setRenderer(renderer); return 0; } duk_ret_t Polycode_Entity_customHitDetection(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Ray ray = *(Ray*)duk_to_pointer(context, 1); duk_push_boolean(context, inst->customHitDetection(ray)); return 1; } duk_ret_t Polycode_Entity_getNumTags(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumTags()); return 1; } duk_ret_t Polycode_Entity_getTagAtIndex(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); duk_push_string(context, inst->getTagAtIndex(index).c_str()); return 1; } duk_ret_t Polycode_Entity_hasTag(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); String tag = duk_to_string(context, 1); duk_push_boolean(context, inst->hasTag(tag)); return 1; } duk_ret_t Polycode_Entity_clearTags(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->clearTags(); return 0; } duk_ret_t Polycode_Entity_addTag(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); String tag = duk_to_string(context, 1); inst->addTag(tag); return 0; } duk_ret_t Polycode_Entity_getScreenPosition(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1); Matrix4 cameraMatrix = *(Matrix4*)duk_to_pointer(context, 2); Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 3); Vector2 *retInst = new Vector2(); *retInst = inst->getScreenPosition(projectionMatrix,cameraMatrix,viewport); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_recalculateAABBAllChildren(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->recalculateAABBAllChildren(); return 0; } duk_ret_t Polycode_Entity_recalculateAABB(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); inst->recalculateAABB(); return 0; } duk_ret_t Polycode_Entity_getWorldAABB(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); AABB *retInst = new AABB(); *retInst = inst->getWorldAABB(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_getLocalBoundingBox(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getLocalBoundingBox(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Entity_setLocalBoundingBox(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Vector3 box = *(Vector3*)duk_to_pointer(context, 1); inst->setLocalBoundingBox(box); return 0; } duk_ret_t Polycode_Entity_setLocalBoundingBoxX(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); inst->setLocalBoundingBoxX(x); return 0; } duk_ret_t Polycode_Entity_setLocalBoundingBoxY(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number y = duk_to_number(context, 1); inst->setLocalBoundingBoxY(y); return 0; } duk_ret_t Polycode_Entity_setLocalBoundingBoxZ(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Number z = duk_to_number(context, 1); inst->setLocalBoundingBoxZ(z); return 0; } duk_ret_t Polycode_Entity_setContainerScene(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Scene* scene = (Scene*)duk_to_pointer(context, 1); inst->setContainerScene(scene); return 0; } duk_ret_t Polycode_Entity_getContainerScene(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getContainerScene(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Entity_attachScript(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Script* script = (Script*)duk_to_pointer(context, 1); inst->attachScript(script); return 0; } duk_ret_t Polycode_Entity_detachScript(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); Script* script = (Script*)duk_to_pointer(context, 1); inst->detachScript(script); return 0; } duk_ret_t Polycode_Entity_getNumScripts(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumScripts()); return 1; } duk_ret_t Polycode_Entity_getScriptAtIndex(duk_context *context) { Entity *inst = (Entity*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getScriptAtIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Event__get_deleteOnDispatch(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->deleteOnDispatch); return 1; } duk_ret_t Polycode_Event__set_deleteOnDispatch(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); inst->deleteOnDispatch = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Event__get_cancelEventFlag(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->cancelEventFlag); return 1; } duk_ret_t Polycode_Event__set_cancelEventFlag(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); inst->cancelEventFlag = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Event__delete(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Event_getEventCode(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); duk_push_int(context, inst->getEventCode()); return 1; } duk_ret_t Polycode_Event_getDispatcher(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getDispatcher(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Event_setEventCode(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); int eventCode = duk_to_int(context, 1); inst->setEventCode(eventCode); return 0; } duk_ret_t Polycode_Event_setDispatcher(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); EventDispatcher* dispatcher = (EventDispatcher*)duk_to_pointer(context, 1); inst->setDispatcher(dispatcher); return 0; } duk_ret_t Polycode_Event_getEventType(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); duk_push_string(context, inst->getEventType().c_str()); return 1; } duk_ret_t Polycode_Event_cancelEvent(duk_context *context) { Event *inst = (Event*)duk_to_pointer(context, 0); inst->cancelEvent(); return 0; } duk_ret_t Polycode_EventDispatcher__delete(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_EventDispatcher_removeAllHandlers(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); inst->removeAllHandlers(); return 0; } duk_ret_t Polycode_EventDispatcher_removeAllHandlersForListener(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1); inst->removeAllHandlersForListener(handler); return 0; } duk_ret_t Polycode_EventDispatcher_addEventListener(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1); int eventCode = duk_to_int(context, 2); inst->addEventListener(handler,eventCode); return 0; } duk_ret_t Polycode_EventDispatcher_addEventListenerUnique(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1); int eventCode = duk_to_int(context, 2); inst->addEventListenerUnique(handler,eventCode); return 0; } duk_ret_t Polycode_EventDispatcher_hasEventListener(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1); int eventCode = duk_to_int(context, 2); duk_push_boolean(context, inst->hasEventListener(handler,eventCode)); return 1; } duk_ret_t Polycode_EventDispatcher_removeEventListener(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1); int eventCode = duk_to_int(context, 2); inst->removeEventListener(handler,eventCode); return 0; } duk_ret_t Polycode_EventDispatcher___dispatchEvent(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); Event* event = (Event*)duk_to_pointer(context, 1); int eventCode = duk_to_int(context, 2); inst->__dispatchEvent(event,eventCode); return 0; } duk_ret_t Polycode_EventDispatcher_dispatchEvent(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); Event* event = (Event*)duk_to_pointer(context, 1); int eventCode = duk_to_int(context, 2); inst->dispatchEvent(event,eventCode); return 0; } duk_ret_t Polycode_EventDispatcher_dispatchEventNoDelete(duk_context *context) { EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0); Event* event = (Event*)duk_to_pointer(context, 1); int eventCode = duk_to_int(context, 2); inst->dispatchEventNoDelete(event,eventCode); return 0; } duk_ret_t Polycode_EventHandler__delete(duk_context *context) { EventHandler *inst = (EventHandler*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Font__get_loaded(duk_context *context) { Font *inst = (Font*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->loaded); return 1; } duk_ret_t Polycode_Font__set_loaded(duk_context *context) { Font *inst = (Font*)duk_to_pointer(context, 0); inst->loaded = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Font__delete(duk_context *context) { Font *inst = (Font*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Font_getFace(duk_context *context) { Font *inst = (Font*)duk_to_pointer(context, 0); FT_Face *retInst = new FT_Face(); *retInst = inst->getFace(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Font_isValid(duk_context *context) { Font *inst = (Font*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isValid()); return 1; } duk_ret_t Polycode_Font_setFontName(duk_context *context) { Font *inst = (Font*)duk_to_pointer(context, 0); String fontName = duk_to_string(context, 1); inst->setFontName(fontName); return 0; } duk_ret_t Polycode_Font_getFontName(duk_context *context) { Font *inst = (Font*)duk_to_pointer(context, 0); duk_push_string(context, inst->getFontName().c_str()); return 1; } duk_ret_t Polycode_Font_getFontPath(duk_context *context) { Font *inst = (Font*)duk_to_pointer(context, 0); duk_push_string(context, inst->getFontPath().c_str()); return 1; } duk_ret_t Polycode_LightInfo__get_importance(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->importance); return 1; } duk_ret_t Polycode_LightInfo__set_importance(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->importance = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_position(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->position; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LightInfo__set_position(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->position = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_direction(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->direction; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LightInfo__set_direction(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->direction = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_type(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_LightInfo__set_type(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_diffuseColor(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->diffuseColor; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LightInfo__set_diffuseColor(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->diffuseColor = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_specularColor(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->specularColor; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LightInfo__set_specularColor(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->specularColor = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_constantAttenuation(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_number(context, inst->constantAttenuation); return 1; } duk_ret_t Polycode_LightInfo__set_constantAttenuation(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->constantAttenuation = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_linearAttenuation(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_number(context, inst->linearAttenuation); return 1; } duk_ret_t Polycode_LightInfo__set_linearAttenuation(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->linearAttenuation = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_quadraticAttenuation(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_number(context, inst->quadraticAttenuation); return 1; } duk_ret_t Polycode_LightInfo__set_quadraticAttenuation(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->quadraticAttenuation = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_intensity(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_number(context, inst->intensity); return 1; } duk_ret_t Polycode_LightInfo__set_intensity(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->intensity = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_spotlightCutoff(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_number(context, inst->spotlightCutoff); return 1; } duk_ret_t Polycode_LightInfo__set_spotlightCutoff(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->spotlightCutoff = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_spotlightExponent(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_number(context, inst->spotlightExponent); return 1; } duk_ret_t Polycode_LightInfo__set_spotlightExponent(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->spotlightExponent = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_shadowsEnabled(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->shadowsEnabled); return 1; } duk_ret_t Polycode_LightInfo__set_shadowsEnabled(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->shadowsEnabled = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_shadowMapTexture(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->shadowMapTexture; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfo__set_shadowMapTexture(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->shadowMapTexture = (Texture*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfo__get_lightViewMatrix(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->lightViewMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LightInfo__set_lightViewMatrix(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); inst->lightViewMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfo__delete(duk_context *context) { LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_GPUDrawCall__get_options(duk_context *context) { GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0); GPUDrawOptions *retInst = new GPUDrawOptions(); *retInst = inst->options; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawCall__set_options(duk_context *context) { GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0); inst->options = *(GPUDrawOptions*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawCall__get_modelMatrix(duk_context *context) { GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->modelMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawCall__set_modelMatrix(duk_context *context) { GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0); inst->modelMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawCall__get_material(duk_context *context) { GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->material; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_GPUDrawCall__set_material(duk_context *context) { GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0); inst->material = (Material*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawCall__delete(duk_context *context) { GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_GPUDrawOptions__get_depthTest(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->depthTest); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_depthTest(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->depthTest = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_depthWrite(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->depthWrite); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_depthWrite(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->depthWrite = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_linePointSize(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_number(context, inst->linePointSize); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_linePointSize(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->linePointSize = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_alphaTest(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->alphaTest); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_alphaTest(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->alphaTest = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_backfaceCull(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->backfaceCull); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_backfaceCull(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->backfaceCull = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_depthOnly(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->depthOnly); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_depthOnly(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->depthOnly = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_forceMaterial(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->forceMaterial); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_forceMaterial(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->forceMaterial = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_blendingMode(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_int(context, inst->blendingMode); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_blendingMode(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->blendingMode = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_scissorBox(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); Polycode::Rectangle *retInst = new Polycode::Rectangle(); *retInst = inst->scissorBox; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_scissorBox(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_enableScissor(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->enableScissor); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_enableScissor(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->enableScissor = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__get_drawColor(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->drawColor; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawOptions__set_drawColor(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); inst->drawColor = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawOptions__delete(duk_context *context) { GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_targetFramebuffer(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->targetFramebuffer; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_targetFramebuffer(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->targetFramebuffer = (RenderBuffer*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_projectionMatrix(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->projectionMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_projectionMatrix(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_viewMatrix(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->viewMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_viewMatrix(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->viewMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_cameraMatrix(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->cameraMatrix; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_cameraMatrix(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->cameraMatrix = *(Matrix4*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_clearColor(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->clearColor; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_clearColor(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->clearColor = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_clearDepthBuffer(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->clearDepthBuffer); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_clearDepthBuffer(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->clearDepthBuffer = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_clearColorBuffer(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->clearColorBuffer); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_clearColorBuffer(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->clearColorBuffer = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_backingResolutionScale(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->backingResolutionScale; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_backingResolutionScale(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->backingResolutionScale = *(Vector2*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_globalMaterial(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->globalMaterial; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_globalMaterial(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->globalMaterial = (Material*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__get_viewport(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); Polycode::Rectangle *retInst = new Polycode::Rectangle(); *retInst = inst->viewport; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GPUDrawBuffer__set_viewport(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); inst->viewport = *(Rectangle*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GPUDrawBuffer__delete(duk_context *context) { GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Image__delete(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Image_loadImage(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->loadImage(fileName)); return 1; } duk_ret_t Polycode_Image_saveImage(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->saveImage(fileName)); return 1; } duk_ret_t Polycode_Image_pasteImage(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); Image* image = (Image*)duk_to_pointer(context, 1); int x = duk_to_int(context, 2); int y = duk_to_int(context, 3); int blendingMode = duk_to_int(context, 4); Number blendAmount = duk_to_number(context, 5); Color blendColor = *(Color*)duk_to_pointer(context, 6); inst->pasteImage(image,x,y,blendingMode,blendAmount,blendColor); return 0; } duk_ret_t Polycode_Image_createEmpty(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int width = duk_to_int(context, 1); int height = duk_to_int(context, 2); Color fillColor = *(Color*)duk_to_pointer(context, 3); inst->createEmpty(width,height,fillColor); return 0; } duk_ret_t Polycode_Image_fill(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); Color color = *(Color*)duk_to_pointer(context, 1); inst->fill(color); return 0; } duk_ret_t Polycode_Image_setPixel(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); Number r = duk_to_number(context, 3); Number g = duk_to_number(context, 4); Number b = duk_to_number(context, 5); Number a = duk_to_number(context, 6); inst->setPixel(x,y,r,g,b,a); return 0; } duk_ret_t Polycode_Image_getPixel(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); Color *retInst = new Color(); *retInst = inst->getPixel(x,y); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Image_swap(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int* v1 = (int*)duk_to_pointer(context, 1); int* v2 = (int*)duk_to_pointer(context, 2); inst->swap(v1,v2); return 0; } duk_ret_t Polycode_Image_drawLine(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int x0 = duk_to_int(context, 1); int y0 = duk_to_int(context, 2); int x1 = duk_to_int(context, 3); int y1 = duk_to_int(context, 4); Color col = *(Color*)duk_to_pointer(context, 5); inst->drawLine(x0,y0,x1,y1,col); return 0; } duk_ret_t Polycode_Image_moveBrushTo(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); inst->moveBrushTo(x,y); return 0; } duk_ret_t Polycode_Image_moveBrush(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); inst->moveBrush(x,y); return 0; } duk_ret_t Polycode_Image_drawLineTo(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); Color col = *(Color*)duk_to_pointer(context, 3); inst->drawLineTo(x,y,col); return 0; } duk_ret_t Polycode_Image_fillRect(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); int w = duk_to_int(context, 3); int h = duk_to_int(context, 4); Color col = *(Color*)duk_to_pointer(context, 5); inst->fillRect(x,y,w,h,col); return 0; } duk_ret_t Polycode_Image_perlinNoise(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int seed = duk_to_int(context, 1); bool alpha = duk_to_boolean(context, 2); inst->perlinNoise(seed,alpha); return 0; } duk_ret_t Polycode_Image_fastBlur(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int blurSize = duk_to_int(context, 1); inst->fastBlur(blurSize); return 0; } duk_ret_t Polycode_Image_fastBlurVert(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int blurSize = duk_to_int(context, 1); inst->fastBlurVert(blurSize); return 0; } duk_ret_t Polycode_Image_fastBlurHor(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int blurSize = duk_to_int(context, 1); inst->fastBlurHor(blurSize); return 0; } duk_ret_t Polycode_Image_getPixelsInRect(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); int x = duk_to_int(context, 1); int y = duk_to_int(context, 2); int width = duk_to_int(context, 3); int height = duk_to_int(context, 4); PolyBase *ptrRetVal = (PolyBase*)inst->getPixelsInRect(x,y,width,height); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Image_getImagePart(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); Polycode::Rectangle subRect = *(Polycode::Rectangle*)duk_to_pointer(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getImagePart(subRect); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Image_getBrushX(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); duk_push_int(context, inst->getBrushX()); return 1; } duk_ret_t Polycode_Image_getBrushY(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); duk_push_int(context, inst->getBrushY()); return 1; } duk_ret_t Polycode_Image_isLoaded(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isLoaded()); return 1; } duk_ret_t Polycode_Image_getType(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); duk_push_int(context, inst->getType()); return 1; } duk_ret_t Polycode_Image_getWidth(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); duk_push_int(context, inst->getWidth()); return 1; } duk_ret_t Polycode_Image_getHeight(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); duk_push_int(context, inst->getHeight()); return 1; } duk_ret_t Polycode_Image_getPixels(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getPixels(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Image_premultiplyAlpha(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); inst->premultiplyAlpha(); return 0; } duk_ret_t Polycode_Image_savePNG(duk_context *context) { Image *inst = (Image*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->savePNG(fileName)); return 1; } duk_ret_t Polycode_TouchInfo__get_id(duk_context *context) { TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->id); return 1; } duk_ret_t Polycode_TouchInfo__set_id(duk_context *context) { TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0); inst->id = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TouchInfo__get_position(duk_context *context) { TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->position; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_TouchInfo__set_position(duk_context *context) { TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0); inst->position = *(Vector2*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_TouchInfo__get_type(duk_context *context) { TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_TouchInfo__set_type(duk_context *context) { TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_TouchInfo__delete(duk_context *context) { TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_InputEvent__get_mouseButton(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->mouseButton); return 1; } duk_ret_t Polycode_InputEvent__set_mouseButton(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->mouseButton = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_mousePosition(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->mousePosition; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_InputEvent__set_mousePosition(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_key(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->key); return 1; } duk_ret_t Polycode_InputEvent__set_key(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->key = (PolyKEY)duk_to_int(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_charCode(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); wchar_t *retInst = new wchar_t(); *retInst = inst->charCode; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_InputEvent__set_charCode(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->charCode = *(wchar_t*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_timestamp(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->timestamp); return 1; } duk_ret_t Polycode_InputEvent__set_timestamp(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->timestamp = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_touch(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); TouchInfo *retInst = new TouchInfo(); *retInst = inst->touch; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_InputEvent__set_touch(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->touch = *(TouchInfo*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_touchType(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->touchType); return 1; } duk_ret_t Polycode_InputEvent__set_touchType(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->touchType = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_joystickDeviceID(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->joystickDeviceID); return 1; } duk_ret_t Polycode_InputEvent__set_joystickDeviceID(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->joystickDeviceID = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_joystickAxisValue(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_number(context, inst->joystickAxisValue); return 1; } duk_ret_t Polycode_InputEvent__set_joystickAxisValue(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->joystickAxisValue = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_joystickButton(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->joystickButton); return 1; } duk_ret_t Polycode_InputEvent__set_joystickButton(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->joystickButton = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_joystickAxis(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->joystickAxis); return 1; } duk_ret_t Polycode_InputEvent__set_joystickAxis(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->joystickAxis = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_joystickIndex(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->joystickIndex); return 1; } duk_ret_t Polycode_InputEvent__set_joystickIndex(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->joystickIndex = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_InputEvent__get_hitDistance(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_number(context, inst->hitDistance); return 1; } duk_ret_t Polycode_InputEvent__set_hitDistance(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); inst->hitDistance = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_InputEvent__delete(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_InputEvent_getMousePosition(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->getMousePosition(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_InputEvent_getKey(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->getKey()); return 1; } duk_ret_t Polycode_InputEvent_getMouseButton(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->getMouseButton()); return 1; } duk_ret_t Polycode_InputEvent_getCharCode(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); wchar_t *retInst = new wchar_t(); *retInst = inst->getCharCode(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_InputEvent_keyCode(duk_context *context) { InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0); duk_push_int(context, inst->keyCode()); return 1; } duk_ret_t Polycode_GlyphData__get_glyphs(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->glyphs; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_GlyphData__set_glyphs(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); inst->glyphs = (FT_Glyph*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GlyphData__get_positions(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->positions; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_GlyphData__set_positions(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); inst->positions = (FT_Vector*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GlyphData__get_num_glyphs(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); FT_UInt *retInst = new FT_UInt(); *retInst = inst->num_glyphs; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_GlyphData__set_num_glyphs(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); inst->num_glyphs = *(FT_UInt*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_GlyphData__get_trailingAdvance(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); duk_push_int(context, inst->trailingAdvance); return 1; } duk_ret_t Polycode_GlyphData__set_trailingAdvance(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); inst->trailingAdvance = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_GlyphData__delete(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_GlyphData_clearData(duk_context *context) { GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0); inst->clearData(); return 0; } duk_ret_t Polycode_ColorRange__get_color(duk_context *context) { ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->color; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_ColorRange__set_color(duk_context *context) { ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0); inst->color = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ColorRange__get_rangeStart(duk_context *context) { ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0); duk_push_int(context, inst->rangeStart); return 1; } duk_ret_t Polycode_ColorRange__set_rangeStart(duk_context *context) { ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0); inst->rangeStart = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ColorRange__get_rangeEnd(duk_context *context) { ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0); duk_push_int(context, inst->rangeEnd); return 1; } duk_ret_t Polycode_ColorRange__set_rangeEnd(duk_context *context) { ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0); inst->rangeEnd = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ColorRange__delete(duk_context *context) { ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Label__delete(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Label_setText(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); String text = duk_to_string(context, 1); inst->setText(text); return 0; } duk_ret_t Polycode_Label_getText(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); duk_push_string(context, inst->getText().c_str()); return 1; } duk_ret_t Polycode_Label_getTextWidthForString(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); String text = duk_to_string(context, 1); duk_push_int(context, inst->getTextWidthForString(text)); return 1; } duk_ret_t Polycode_Label_getTextHeightForString(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); String text = duk_to_string(context, 1); duk_push_int(context, inst->getTextHeightForString(text)); return 1; } duk_ret_t Polycode_Label_getTextWidth(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); duk_push_number(context, inst->getTextWidth()); return 1; } duk_ret_t Polycode_Label_getTextHeight(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); duk_push_number(context, inst->getTextHeight()); return 1; } duk_ret_t Polycode_Label_setColorForRange(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); Color color = *(Color*)duk_to_pointer(context, 1); int rangeStart = duk_to_int(context, 2); int rangeEnd = duk_to_int(context, 3); inst->setColorForRange(color,rangeStart,rangeEnd); return 0; } duk_ret_t Polycode_Label_clearColors(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); inst->clearColors(); return 0; } duk_ret_t Polycode_Label_getColorForIndex(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); Color *retInst = new Color(); *retInst = inst->getColorForIndex(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Label_getPremultiplyAlpha(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getPremultiplyAlpha()); return 1; } duk_ret_t Polycode_Label_setPremultiplyAlpha(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setPremultiplyAlpha(val); return 0; } duk_ret_t Polycode_Label_setFont(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); Font* newFont = (Font*)duk_to_pointer(context, 1); inst->setFont(newFont); return 0; } duk_ret_t Polycode_Label_getFont(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getFont(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Label_setSize(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); int newSize = duk_to_int(context, 1); inst->setSize(newSize); return 0; } duk_ret_t Polycode_Label_getSize(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); duk_push_int(context, inst->getSize()); return 1; } duk_ret_t Polycode_Label_getAntialiasMode(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); duk_push_int(context, inst->getAntialiasMode()); return 1; } duk_ret_t Polycode_Label_setAntialiasMode(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); int newMode = duk_to_int(context, 1); inst->setAntialiasMode(newMode); return 0; } duk_ret_t Polycode_Label_getBaselineAdjust(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); duk_push_int(context, inst->getBaselineAdjust()); return 1; } duk_ret_t Polycode_Label_setBackgroundColor(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); Color color = *(Color*)duk_to_pointer(context, 1); inst->setBackgroundColor(color); return 0; } duk_ret_t Polycode_Label_setForegroundColor(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); Color color = *(Color*)duk_to_pointer(context, 1); inst->setForegroundColor(color); return 0; } duk_ret_t Polycode_Label_setColors(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); Color backgroundColor = *(Color*)duk_to_pointer(context, 1); Color foregroundColor = *(Color*)duk_to_pointer(context, 2); inst->setColors(backgroundColor,foregroundColor); return 0; } duk_ret_t Polycode_Label_getBackgroundColor(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->getBackgroundColor(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Label_getForegroundColor(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->getForegroundColor(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Label_optionsChanged(duk_context *context) { Label *inst = (Label*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->optionsChanged()); return 1; } duk_ret_t Polycode_Material__get_fp16RenderTargets(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->fp16RenderTargets); return 1; } duk_ret_t Polycode_Material__set_fp16RenderTargets(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); inst->fp16RenderTargets = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Material__get_blendingMode(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); duk_push_int(context, inst->blendingMode); return 1; } duk_ret_t Polycode_Material__set_blendingMode(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); inst->blendingMode = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Material__get_screenMaterial(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->screenMaterial); return 1; } duk_ret_t Polycode_Material__set_screenMaterial(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); inst->screenMaterial = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Material__delete(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Material_addShaderPass(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1); inst->addShaderPass(pass); return 0; } duk_ret_t Polycode_Material_addShaderPassAtIndex(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1); int shaderIndex = duk_to_int(context, 2); inst->addShaderPassAtIndex(pass,shaderIndex); return 0; } duk_ret_t Polycode_Material_addShader(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); Shader* shader = (Shader*)duk_to_pointer(context, 1); ShaderBinding* shaderBinding = (ShaderBinding*)duk_to_pointer(context, 2); inst->addShader(shader,shaderBinding); return 0; } duk_ret_t Polycode_Material_addShaderAtIndex(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); Shader* shader = (Shader*)duk_to_pointer(context, 1); ShaderBinding* shaderBinding = (ShaderBinding*)duk_to_pointer(context, 2); int shaderIndex = duk_to_int(context, 3); inst->addShaderAtIndex(shader,shaderBinding,shaderIndex); return 0; } duk_ret_t Polycode_Material_getNumShaderPasses(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumShaderPasses()); return 1; } duk_ret_t Polycode_Material_removeShaderPass(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); int shaderIndex = duk_to_int(context, 1); inst->removeShaderPass(shaderIndex); return 0; } duk_ret_t Polycode_Material_recreateExpectedShaderParams(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); inst->recreateExpectedShaderParams(); return 0; } duk_ret_t Polycode_Material_addShaderRenderTarget(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); ShaderRenderTarget* newTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1); inst->addShaderRenderTarget(newTarget); return 0; } duk_ret_t Polycode_Material_getNumShaderRenderTargets(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumShaderRenderTargets()); return 1; } duk_ret_t Polycode_Material_getShaderRenderTarget(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getShaderRenderTarget(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Material_removeShaderRenderTarget(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); inst->removeShaderRenderTarget(index); return 0; } duk_ret_t Polycode_Material_recreateRenderTarget(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); ShaderRenderTarget* renderTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1); inst->recreateRenderTarget(renderTarget); return 0; } duk_ret_t Polycode_Material_recreateRenderTargets(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); inst->recreateRenderTargets(); return 0; } duk_ret_t Polycode_Material_getName(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); duk_push_string(context, inst->getName().c_str()); return 1; } duk_ret_t Polycode_Material_getShaderPass(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); ShaderPass *retInst = new ShaderPass(); *retInst = inst->getShaderPass(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Material_getShaderBinding(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Material_getShader(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getShader(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Material_loadMaterial(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); inst->loadMaterial(fileName); return 0; } duk_ret_t Polycode_Material_setName(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); inst->setName(name); return 0; } duk_ret_t Polycode_Material_clearShaders(duk_context *context) { Material *inst = (Material*)duk_to_pointer(context, 0); inst->clearShaders(); return 0; } duk_ret_t Polycode_ShaderPass__get_shader(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->shader; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderPass__set_shader(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); inst->shader = (Shader*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ShaderPass__get_wireframe(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->wireframe); return 1; } duk_ret_t Polycode_ShaderPass__set_wireframe(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); inst->wireframe = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_ShaderPass__get_blendingMode(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); duk_push_int(context, inst->blendingMode); return 1; } duk_ret_t Polycode_ShaderPass__set_blendingMode(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); inst->blendingMode = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ShaderPass__get_shaderBinding(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->shaderBinding; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderPass__set_shaderBinding(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); inst->shaderBinding = (ShaderBinding*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ShaderPass__get_materialShaderBinding(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->materialShaderBinding; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderPass__set_materialShaderBinding(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); inst->materialShaderBinding = (ShaderBinding*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ShaderPass__delete(duk_context *context) { ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_MaterialManager__get_premultiplyAlphaOnLoad(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->premultiplyAlphaOnLoad); return 1; } duk_ret_t Polycode_MaterialManager__set_premultiplyAlphaOnLoad(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); inst->premultiplyAlphaOnLoad = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_MaterialManager__get_clampDefault(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->clampDefault); return 1; } duk_ret_t Polycode_MaterialManager__set_clampDefault(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); inst->clampDefault = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_MaterialManager__get_mipmapsDefault(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->mipmapsDefault); return 1; } duk_ret_t Polycode_MaterialManager__set_mipmapsDefault(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); inst->mipmapsDefault = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_MaterialManager__get_keepTextureData(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->keepTextureData); return 1; } duk_ret_t Polycode_MaterialManager__set_keepTextureData(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); inst->keepTextureData = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_MaterialManager__delete(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_MaterialManager_Update(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); int elapsed = duk_to_int(context, 1); inst->Update(elapsed); return 0; } duk_ret_t Polycode_MaterialManager_createTexture(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); int width = duk_to_int(context, 1); int height = duk_to_int(context, 2); char* imageData = (char*)duk_to_pointer(context, 3); bool clamp = duk_to_boolean(context, 4); bool createMipmaps = duk_to_boolean(context, 5); int type = duk_to_int(context, 6); PolyBase *ptrRetVal = (PolyBase*)inst->createTexture(width,height,imageData,clamp,createMipmaps,type); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_createNewTexture(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); int width = duk_to_int(context, 1); int height = duk_to_int(context, 2); bool clamp = duk_to_boolean(context, 3); bool createMipmaps = duk_to_boolean(context, 4); int type = duk_to_int(context, 5); PolyBase *ptrRetVal = (PolyBase*)inst->createNewTexture(width,height,clamp,createMipmaps,type); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_createTextureFromImage(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); Image* image = (Image*)duk_to_pointer(context, 1); bool clamp = duk_to_boolean(context, 2); bool createMipmaps = duk_to_boolean(context, 3); PolyBase *ptrRetVal = (PolyBase*)inst->createTextureFromImage(image,clamp,createMipmaps); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_createTextureFromFile(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); bool clamp = duk_to_boolean(context, 2); bool createMipmaps = duk_to_boolean(context, 3); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 4); PolyBase *ptrRetVal = (PolyBase*)inst->createTextureFromFile(fileName,clamp,createMipmaps,resourcePool); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_deleteTexture(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); Texture* texture = (Texture*)duk_to_pointer(context, 1); inst->deleteTexture(texture); return 0; } duk_ret_t Polycode_MaterialManager_reloadTextures(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); inst->reloadTextures(); return 0; } duk_ret_t Polycode_MaterialManager_reloadProgramsAndTextures(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); inst->reloadProgramsAndTextures(); return 0; } duk_ret_t Polycode_MaterialManager_reloadPrograms(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); inst->reloadPrograms(); return 0; } duk_ret_t Polycode_MaterialManager_getTextureByResourcePath(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); String resourcePath = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getTextureByResourcePath(resourcePath); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_createProgramFromFile(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); String programPath = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->createProgramFromFile(programPath); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_loadMaterialLibraryIntoPool(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1); String materialFile = duk_to_string(context, 2); inst->loadMaterialLibraryIntoPool(pool,materialFile); return 0; } duk_ret_t Polycode_MaterialManager_cubemapFromXMLNode(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->cubemapFromXMLNode(node); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_materialFromXMLNode(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1); TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->materialFromXMLNode(resourcePool,node); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_createMaterial(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1); String materialName = duk_to_string(context, 2); String shaderName = duk_to_string(context, 3); PolyBase *ptrRetVal = (PolyBase*)inst->createMaterial(resourcePool,materialName,shaderName); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_setShaderFromXMLNode(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1); TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->setShaderFromXMLNode(resourcePool,node); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_createShaderFromXMLNode(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1); TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->createShaderFromXMLNode(resourcePool,node); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_createShader(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1); String shaderType = duk_to_string(context, 2); String name = duk_to_string(context, 3); String vpName = duk_to_string(context, 4); String fpName = duk_to_string(context, 5); bool screenShader = duk_to_boolean(context, 6); PolyBase *ptrRetVal = (PolyBase*)inst->createShader(resourcePool,shaderType,name,vpName,fpName,screenShader); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialManager_loadMaterialsFromFile(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1); String fileName = duk_to_string(context, 2); return 0; } duk_ret_t Polycode_MaterialManager_loadShadersFromFile(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1); String fileName = duk_to_string(context, 2); return 0; } duk_ret_t Polycode_MaterialManager_loadCubemapsFromFile(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_MaterialManager_setAnisotropyAmount(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); int anisotropy = duk_to_int(context, 1); inst->setAnisotropyAmount(anisotropy); return 0; } duk_ret_t Polycode_MaterialManager_setTextureFilteringMode(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); int textureFilteringMode = duk_to_int(context, 1); inst->setTextureFilteringMode(textureFilteringMode); return 0; } duk_ret_t Polycode_MaterialManager_getTextureFilteringMode(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); duk_push_int(context, inst->getTextureFilteringMode()); return 1; } duk_ret_t Polycode_MaterialManager_addMaterial(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); Material* material = (Material*)duk_to_pointer(context, 1); inst->addMaterial(material); return 0; } duk_ret_t Polycode_MaterialManager_addShader(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); Shader* shader = (Shader*)duk_to_pointer(context, 1); inst->addShader(shader); return 0; } duk_ret_t Polycode_MaterialManager_getNumShaders(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumShaders()); return 1; } duk_ret_t Polycode_MaterialManager_getShaderByIndex(duk_context *context) { MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getShaderByIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Matrix4__delete(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Matrix4_identity(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); inst->identity(); return 0; } duk_ret_t Polycode_Matrix4_rotateVector(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->rotateVector(v2); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Matrix4_getPosition(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getPosition(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Matrix4_multiplyWithPerspective(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->multiplyWithPerspective(v2); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Matrix4_multVector3(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->multVector3(v2); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Matrix4_multVector4(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Vector4 v2 = *(Vector4*)duk_to_pointer(context, 1); Vector4 *retInst = new Vector4(); *retInst = inst->multVector4(v2); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Matrix4_Translate(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->Translate(x,y,z); return 0; } duk_ret_t Polycode_Matrix4_setPosition(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->setPosition(x,y,z); return 0; } duk_ret_t Polycode_Matrix4_setScale(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Vector3 scale = *(Vector3*)duk_to_pointer(context, 1); inst->setScale(scale); return 0; } duk_ret_t Polycode_Matrix4_getEulerAngles(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Number* ax = (Number*)duk_to_pointer(context, 1); Number* ay = (Number*)duk_to_pointer(context, 2); Number* az = (Number*)duk_to_pointer(context, 3); inst->getEulerAngles(ax,ay,az); return 0; } duk_ret_t Polycode_Matrix4_transpose(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->transpose(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Matrix4_Inverse(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->Inverse(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Matrix4_inverseAffine(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->inverseAffine(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Matrix4_determinant(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); duk_push_number(context, inst->determinant()); return 1; } duk_ret_t Polycode_Matrix4_setOrthoProjection(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Number left = duk_to_number(context, 1); Number right = duk_to_number(context, 2); Number bottom = duk_to_number(context, 3); Number top = duk_to_number(context, 4); Number zNear = duk_to_number(context, 5); Number zFar = duk_to_number(context, 6); inst->setOrthoProjection(left,right,bottom,top,zNear,zFar); return 0; } duk_ret_t Polycode_Matrix4_setProjectionFrustum(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Number left = duk_to_number(context, 1); Number right = duk_to_number(context, 2); Number bottom = duk_to_number(context, 3); Number top = duk_to_number(context, 4); Number zNear = duk_to_number(context, 5); Number zFar = duk_to_number(context, 6); inst->setProjectionFrustum(left,right,bottom,top,zNear,zFar); return 0; } duk_ret_t Polycode_Matrix4_setProjection(duk_context *context) { Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0); Number fov = duk_to_number(context, 1); Number aspect = duk_to_number(context, 2); Number zNear = duk_to_number(context, 3); Number zFar = duk_to_number(context, 4); inst->setProjection(fov,aspect,zNear,zFar); return 0; } duk_ret_t Polycode_Mesh__delete(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Mesh_Copy(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->Copy(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Mesh_loadMesh(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); inst->loadMesh(fileName); return 0; } duk_ret_t Polycode_Mesh_saveToFile(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); bool writeNormals = duk_to_boolean(context, 2); bool writeTangents = duk_to_boolean(context, 3); bool writeColors = duk_to_boolean(context, 4); bool writeBoneWeights = duk_to_boolean(context, 5); bool writeUVs = duk_to_boolean(context, 6); bool writeSecondaryUVs = duk_to_boolean(context, 7); inst->saveToFile(fileName,writeNormals,writeTangents,writeColors,writeBoneWeights,writeUVs,writeSecondaryUVs); return 0; } duk_ret_t Polycode_Mesh_loadFromFile(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); CoreFile* inFile = (CoreFile*)duk_to_pointer(context, 1); inst->loadFromFile(inFile); return 0; } duk_ret_t Polycode_Mesh_addSubmesh(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); MeshGeometry newSubmesh = *(MeshGeometry*)duk_to_pointer(context, 1); inst->addSubmesh(newSubmesh); return 0; } duk_ret_t Polycode_Mesh_removeSubmeshAtIndex(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); inst->removeSubmeshAtIndex(index); return 0; } duk_ret_t Polycode_Mesh_getNumSubmeshes(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumSubmeshes()); return 1; } duk_ret_t Polycode_Mesh_getSubmeshAtIndex(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); MeshGeometry *retInst = new MeshGeometry(); *retInst = inst->getSubmeshAtIndex(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Mesh_getSubmeshPointer(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); shared_ptr *retInst = new shared_ptr(); *retInst = inst->getSubmeshPointer(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Mesh_clearMesh(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); inst->clearMesh(); return 0; } duk_ret_t Polycode_Mesh_calculateBBox(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->calculateBBox(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Mesh_getRadius(duk_context *context) { Mesh *inst = (Mesh*)duk_to_pointer(context, 0); duk_push_number(context, inst->getRadius()); return 1; } duk_ret_t Polycode_MeshGeometry__get_meshType(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_int(context, inst->meshType); return 1; } duk_ret_t Polycode_MeshGeometry__set_meshType(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); inst->meshType = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_MeshGeometry__get_dataChanged(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->dataChanged); return 1; } duk_ret_t Polycode_MeshGeometry__set_dataChanged(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); inst->dataChanged = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_MeshGeometry__get_indexedMesh(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->indexedMesh); return 1; } duk_ret_t Polycode_MeshGeometry__set_indexedMesh(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); inst->indexedMesh = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_MeshGeometry__delete(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_MeshGeometry_clearMesh(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); inst->clearMesh(); return 0; } duk_ret_t Polycode_MeshGeometry_getVertexCount(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_int(context, inst->getVertexCount()); return 1; } duk_ret_t Polycode_MeshGeometry_createPlane(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number w = duk_to_number(context, 1); Number h = duk_to_number(context, 2); Number tilingValue = duk_to_number(context, 3); inst->createPlane(w,h,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_createVPlane(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number w = duk_to_number(context, 1); Number h = duk_to_number(context, 2); Number tilingValue = duk_to_number(context, 3); inst->createVPlane(w,h,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_createCircle(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number w = duk_to_number(context, 1); Number h = duk_to_number(context, 2); int numSegments = duk_to_int(context, 3); Number tilingValue = duk_to_number(context, 4); inst->createCircle(w,h,numSegments,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_createLineCircle(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number w = duk_to_number(context, 1); Number h = duk_to_number(context, 2); int numSegments = duk_to_int(context, 3); Number tilingValue = duk_to_number(context, 4); inst->createLineCircle(w,h,numSegments,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_createTorus(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number radius = duk_to_number(context, 1); Number tubeRadius = duk_to_number(context, 2); int segmentsW = duk_to_int(context, 3); int segmentsH = duk_to_int(context, 4); Number tilingValue = duk_to_number(context, 5); inst->createTorus(radius,tubeRadius,segmentsW,segmentsH,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_createBox(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number w = duk_to_number(context, 1); Number d = duk_to_number(context, 2); Number h = duk_to_number(context, 3); Number tilingValue = duk_to_number(context, 4); inst->createBox(w,d,h,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_createSphere(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number radius = duk_to_number(context, 1); int numRings = duk_to_int(context, 2); int numSegments = duk_to_int(context, 3); Number tilingValue = duk_to_number(context, 4); inst->createSphere(radius,numRings,numSegments,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_createIcosphere(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number radius = duk_to_number(context, 1); int subdivisions = duk_to_int(context, 2); inst->createIcosphere(radius,subdivisions); return 0; } duk_ret_t Polycode_MeshGeometry_createOctosphere(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number radius = duk_to_number(context, 1); int subdivisions = duk_to_int(context, 2); inst->createOctosphere(radius,subdivisions); return 0; } duk_ret_t Polycode_MeshGeometry_createCylinder(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number height = duk_to_number(context, 1); Number radius = duk_to_number(context, 2); int numSegments = duk_to_int(context, 3); bool capped = duk_to_boolean(context, 4); Number tilingValue = duk_to_number(context, 5); inst->createCylinder(height,radius,numSegments,capped,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_createCone(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number height = duk_to_number(context, 1); Number radius = duk_to_number(context, 2); int numSegments = duk_to_int(context, 3); Number tilingValue = duk_to_number(context, 4); inst->createCone(height,radius,numSegments,tilingValue); return 0; } duk_ret_t Polycode_MeshGeometry_recenterMesh(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->recenterMesh(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_MeshGeometry_setVertexAtOffset(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int offset = duk_to_int(context, 1); Number x = duk_to_number(context, 2); Number y = duk_to_number(context, 3); Number z = duk_to_number(context, 4); inst->setVertexAtOffset(offset,x,y,z); return 0; } duk_ret_t Polycode_MeshGeometry_addVertexWithUVAndNormal(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); Number u = duk_to_number(context, 4); Number v = duk_to_number(context, 5); Number nx = duk_to_number(context, 6); Number ny = duk_to_number(context, 7); Number nz = duk_to_number(context, 8); inst->addVertexWithUVAndNormal(x,y,z,u,v,nx,ny,nz); return 0; } duk_ret_t Polycode_MeshGeometry_addTexCoord(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number u = duk_to_number(context, 1); Number v = duk_to_number(context, 2); inst->addTexCoord(u,v); return 0; } duk_ret_t Polycode_MeshGeometry_addTexCoord2(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number u = duk_to_number(context, 1); Number v = duk_to_number(context, 2); inst->addTexCoord2(u,v); return 0; } duk_ret_t Polycode_MeshGeometry_addTangent(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->addTangent(x,y,z); return 0; } duk_ret_t Polycode_MeshGeometry_addVertexWithUV(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); Number u = duk_to_number(context, 4); Number v = duk_to_number(context, 5); inst->addVertexWithUV(x,y,z,u,v); return 0; } duk_ret_t Polycode_MeshGeometry_addVertex(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->addVertex(x,y,z); return 0; } duk_ret_t Polycode_MeshGeometry_addNormal(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number nx = duk_to_number(context, 1); Number ny = duk_to_number(context, 2); Number nz = duk_to_number(context, 3); inst->addNormal(nx,ny,nz); return 0; } duk_ret_t Polycode_MeshGeometry_addBoneAssignments(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number b1Weight = duk_to_number(context, 1); int b1Index = duk_to_int(context, 2); Number b2Weight = duk_to_number(context, 3); int b2Index = duk_to_int(context, 4); Number b3Weight = duk_to_number(context, 5); int b3Index = duk_to_int(context, 6); Number b4Weight = duk_to_number(context, 7); int b4Index = duk_to_int(context, 8); inst->addBoneAssignments(b1Weight,b1Index,b2Weight,b2Index,b3Weight,b3Index,b4Weight,b4Index); return 0; } duk_ret_t Polycode_MeshGeometry_addColor(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number r = duk_to_number(context, 1); Number g = duk_to_number(context, 2); Number b = duk_to_number(context, 3); Number a = duk_to_number(context, 4); inst->addColor(r,g,b,a); return 0; } duk_ret_t Polycode_MeshGeometry_getVertexPosition(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int vertexOffset = duk_to_int(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->getVertexPosition(vertexOffset); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_MeshGeometry_getVertexPositionAtIndex(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->getVertexPositionAtIndex(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_MeshGeometry_getVertexTexCoord(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int vertexOffset = duk_to_int(context, 1); Vector2 *retInst = new Vector2(); *retInst = inst->getVertexTexCoord(vertexOffset); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_MeshGeometry_getVertexTexCoordAtIndex(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); Vector2 *retInst = new Vector2(); *retInst = inst->getVertexTexCoordAtIndex(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_MeshGeometry_Copy(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->Copy(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MeshGeometry_getRadius(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_number(context, inst->getRadius()); return 1; } duk_ret_t Polycode_MeshGeometry_calculateNormals(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); inst->calculateNormals(); return 0; } duk_ret_t Polycode_MeshGeometry_calculateTangents(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); inst->calculateTangents(); return 0; } duk_ret_t Polycode_MeshGeometry_getMeshType(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_int(context, inst->getMeshType()); return 1; } duk_ret_t Polycode_MeshGeometry_setMeshType(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int newType = duk_to_int(context, 1); inst->setMeshType(newType); return 0; } duk_ret_t Polycode_MeshGeometry_getIndexGroupSize(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_int(context, inst->getIndexGroupSize()); return 1; } duk_ret_t Polycode_MeshGeometry_calculateBBox(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->calculateBBox(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_MeshGeometry_addIndexedFace(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int i1 = duk_to_int(context, 1); int i2 = duk_to_int(context, 2); inst->addIndexedFace(i1,i2); return 0; } duk_ret_t Polycode_MeshGeometry_addIndex(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); inst->addIndex(index); return 0; } duk_ret_t Polycode_MeshGeometry_removeVertexRange(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int beginRemoveVertex = duk_to_int(context, 1); int vertexRemovalCount = duk_to_int(context, 2); inst->removeVertexRange(beginRemoveVertex,vertexRemovalCount); return 0; } duk_ret_t Polycode_MeshGeometry_removeFace(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); int faceIndex = duk_to_int(context, 1); inst->removeFace(faceIndex); return 0; } duk_ret_t Polycode_MeshGeometry_removeUnusedVertices(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_int(context, inst->removeUnusedVertices()); return 1; } duk_ret_t Polycode_MeshGeometry_getIndexCount(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); duk_push_int(context, inst->getIndexCount()); return 1; } duk_ret_t Polycode_MeshGeometry_subdivideToRadius(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); Number radius = duk_to_number(context, 1); int subdivisions = duk_to_int(context, 2); inst->subdivideToRadius(radius,subdivisions); return 0; } duk_ret_t Polycode_MeshGeometry_saveAsOBJ(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); inst->saveAsOBJ(fileName); return 0; } duk_ret_t Polycode_MeshGeometry_normalizeBoneWeights(duk_context *context) { MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0); inst->normalizeBoneWeights(); return 0; } duk_ret_t Polycode_ObjectEntry__get_type(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_ObjectEntry__set_type(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ObjectEntry__get_name(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_ObjectEntry__set_name(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_ObjectEntry__get_NumberVal(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); duk_push_number(context, inst->NumberVal); return 1; } duk_ret_t Polycode_ObjectEntry__set_NumberVal(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); inst->NumberVal = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_ObjectEntry__get_intVal(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); duk_push_int(context, inst->intVal); return 1; } duk_ret_t Polycode_ObjectEntry__set_intVal(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); inst->intVal = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ObjectEntry__get_stringVal(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->stringVal.c_str()); return 1; } duk_ret_t Polycode_ObjectEntry__set_stringVal(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); inst->stringVal = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_ObjectEntry__get_boolVal(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->boolVal); return 1; } duk_ret_t Polycode_ObjectEntry__set_boolVal(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); inst->boolVal = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_ObjectEntry__get_length(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); duk_push_int(context, inst->length); return 1; } duk_ret_t Polycode_ObjectEntry__set_length(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); inst->length = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ObjectEntry__delete(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ObjectEntry_readNumber(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); String key = duk_to_string(context, 1); Number* out = (Number*)duk_to_pointer(context, 2); duk_push_boolean(context, inst->readNumber(key,out)); return 1; } duk_ret_t Polycode_ObjectEntry_readString(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); String key = duk_to_string(context, 1); String* out = (String*)duk_to_pointer(context, 2); duk_push_boolean(context, inst->readString(key,out)); return 1; } duk_ret_t Polycode_ObjectEntry_readBool(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); String key = duk_to_string(context, 1); bool* out = (bool*)duk_to_pointer(context, 2); duk_push_boolean(context, inst->readBool(key,out)); return 1; } duk_ret_t Polycode_ObjectEntry_addChild(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->addChild(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ObjectEntry_getTypedName(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->getTypedName().c_str()); return 1; } duk_ret_t Polycode_ObjectEntry_setTypedName(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); String str = duk_to_string(context, 1); inst->setTypedName(str); return 0; } duk_ret_t Polycode_ObjectEntry_Clear(duk_context *context) { ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0); inst->Clear(); return 0; } duk_ret_t Polycode_BinaryObjectReader__get_success(duk_context *context) { BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->success); return 1; } duk_ret_t Polycode_BinaryObjectReader__set_success(duk_context *context) { BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0); inst->success = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_BinaryObjectReader__delete(duk_context *context) { BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_BinaryObjectWriter__delete(duk_context *context) { BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_BinaryObjectWriter_parseKeysFromObjectEntry(duk_context *context) { BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0); ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1); inst->parseKeysFromObjectEntry(entry); return 0; } duk_ret_t Polycode_BinaryObjectWriter_writeEntryToFile(duk_context *context) { BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0); ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1); inst->writeEntryToFile(entry); return 0; } duk_ret_t Polycode_BinaryObjectWriter_addKey(duk_context *context) { BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0); String key = duk_to_string(context, 1); duk_push_int(context, inst->addKey(key)); return 1; } duk_ret_t Polycode_BinaryObjectWriter_getKeyIndex(duk_context *context) { BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0); String key = duk_to_string(context, 1); duk_push_int(context, inst->getKeyIndex(key)); return 1; } duk_ret_t Polycode_BinaryObjectWriter_writeToFile(duk_context *context) { BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->writeToFile(fileName)); return 1; } duk_ret_t Polycode_SceneParticle__get_lifetime(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); duk_push_number(context, inst->lifetime); return 1; } duk_ret_t Polycode_SceneParticle__set_lifetime(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->lifetime = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__get_position(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->position; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticle__set_position(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->position = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__get_velocity(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->velocity; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticle__set_velocity(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->velocity = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__get_perlinPos(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->perlinPos; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticle__set_perlinPos(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->perlinPos = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__get_rotation(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->rotation; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticle__set_rotation(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->rotation = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__get_brightnessDeviation(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); duk_push_number(context, inst->brightnessDeviation); return 1; } duk_ret_t Polycode_SceneParticle__set_brightnessDeviation(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->brightnessDeviation = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__get_scale(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); duk_push_number(context, inst->scale); return 1; } duk_ret_t Polycode_SceneParticle__set_scale(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->scale = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__get_color(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->color; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticle__set_color(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->color = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__get_varianceIndex(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); duk_push_int(context, inst->varianceIndex); return 1; } duk_ret_t Polycode_SceneParticle__set_varianceIndex(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); inst->varianceIndex = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_SceneParticle__delete(duk_context *context) { SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneParticleEmitter__get_useScaleCurve(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->useScaleCurve); return 1; } duk_ret_t Polycode_SceneParticleEmitter__set_useScaleCurve(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->useScaleCurve = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneParticleEmitter__get_scaleCurve(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); BezierCurve *retInst = new BezierCurve(); *retInst = inst->scaleCurve; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter__set_scaleCurve(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->scaleCurve = *(BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticleEmitter__get_useColorCurves(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->useColorCurves); return 1; } duk_ret_t Polycode_SceneParticleEmitter__set_useColorCurves(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->useColorCurves = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveR(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); BezierCurve *retInst = new BezierCurve(); *retInst = inst->colorCurveR; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveR(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->colorCurveR = *(BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveG(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); BezierCurve *retInst = new BezierCurve(); *retInst = inst->colorCurveG; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveG(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->colorCurveG = *(BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveB(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); BezierCurve *retInst = new BezierCurve(); *retInst = inst->colorCurveB; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveB(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->colorCurveB = *(BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveA(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); BezierCurve *retInst = new BezierCurve(); *retInst = inst->colorCurveA; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveA(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->colorCurveA = *(BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticleEmitter__get_colorDeviation(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->colorDeviation; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter__set_colorDeviation(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->colorDeviation = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneParticleEmitter__delete(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneParticleEmitter_setParticleCount(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); int newParticleCount = duk_to_int(context, 1); inst->setParticleCount(newParticleCount); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getParticleCount(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_int(context, inst->getParticleCount()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setParticleLifetime(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Number lifetime = duk_to_number(context, 1); inst->setParticleLifetime(lifetime); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getParticleLifetime(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_number(context, inst->getParticleLifetime()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setDirectionDeviation(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 newDeviation = *(Vector3*)duk_to_pointer(context, 1); inst->setDirectionDeviation(newDeviation); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getDirectionDeviation(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getDirectionDeviation(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setEmitterSize(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 newSize = *(Vector3*)duk_to_pointer(context, 1); inst->setEmitterSize(newSize); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getEmitterSize(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getEmitterSize(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setGravity(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 newGravity = *(Vector3*)duk_to_pointer(context, 1); inst->setGravity(newGravity); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getGravity(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getGravity(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter_fixedUpdate(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->fixedUpdate(); return 0; } duk_ret_t Polycode_SceneParticleEmitter_Render(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->Render(buffer); return 0; } duk_ret_t Polycode_SceneParticleEmitter_updateParticles(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); inst->updateParticles(); return 0; } duk_ret_t Polycode_SceneParticleEmitter_rebuildParticles(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->rebuildParticles(buffer); return 0; } duk_ret_t Polycode_SceneParticleEmitter_triggerParticles(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); bool allAtOnce = duk_to_boolean(context, 1); inst->triggerParticles(allAtOnce); return 0; } duk_ret_t Polycode_SceneParticleEmitter_enableParticleSystem(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->enableParticleSystem(val); return 0; } duk_ret_t Polycode_SceneParticleEmitter_setUseFloorPlane(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setUseFloorPlane(val); return 0; } duk_ret_t Polycode_SceneParticleEmitter_setFloorPlaneOffset(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Number floorPlaneOffset = duk_to_number(context, 1); inst->setFloorPlaneOffset(floorPlaneOffset); return 0; } duk_ret_t Polycode_SceneParticleEmitter_setFloorDamping(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Number floorDamping = duk_to_number(context, 1); inst->setFloorDamping(floorDamping); return 0; } duk_ret_t Polycode_SceneParticleEmitter_setParticlesInWorldSpace(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setParticlesInWorldSpace(val); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getParticlesInWorldSpace(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getParticlesInWorldSpace()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setPerlinEnabled(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setPerlinEnabled(val); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getPerlinEnabled(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getPerlinEnabled()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_getParticleSpeed(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_number(context, inst->getParticleSpeed()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setParticleSpeed(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Number speed = duk_to_number(context, 1); inst->setParticleSpeed(speed); return 0; } duk_ret_t Polycode_SceneParticleEmitter_setPerlinValue(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 perlinValue = *(Vector3*)duk_to_pointer(context, 1); inst->setPerlinValue(perlinValue); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getPerlinValue(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getPerlinValue(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setParticleType(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); int particleType = duk_to_int(context, 1); inst->setParticleType(particleType); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getParticleType(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_int(context, inst->getParticleType()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setParticleSize(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Number particleSize = duk_to_number(context, 1); inst->setParticleSize(particleSize); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getParticleSize(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_number(context, inst->getParticleSize()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setParticleRotationSpeed(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 rotationSpeed = *(Vector3*)duk_to_pointer(context, 1); inst->setParticleRotationSpeed(rotationSpeed); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getParticleRotationSpeed(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getParticleRotationSpeed(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setParticleDirection(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 direction = *(Vector3*)duk_to_pointer(context, 1); inst->setParticleDirection(direction); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getParticleDirection(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getParticleDirection(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneParticleEmitter_setLoopParticles(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setLoopParticles(val); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getLoopParticles(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getLoopParticles()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_addSourceMesh(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Mesh* mesh = (Mesh*)duk_to_pointer(context, 1); inst->addSourceMesh(mesh); return 0; } duk_ret_t Polycode_SceneParticleEmitter_getNumSourceMeshes(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumSourceMeshes()); return 1; } duk_ret_t Polycode_SceneParticleEmitter_getSourcesMeshAtIndex(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getSourcesMeshAtIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneParticleEmitter_removeSourceMeshAtIndex(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); inst->removeSourceMeshAtIndex(index); return 0; } duk_ret_t Polycode_SceneParticleEmitter_positionParticle(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); inst->positionParticle(index); return 0; } duk_ret_t Polycode_SceneParticleEmitter_Clone(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneParticleEmitter_applyClone(duk_context *context) { SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_Perlin__delete(duk_context *context) { Perlin *inst = (Perlin*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Perlin_Get2DTiledX(duk_context *context) { Perlin *inst = (Perlin*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number t = duk_to_number(context, 3); duk_push_number(context, inst->Get2DTiledX(x,y,t)); return 1; } duk_ret_t Polycode_Perlin_Get(duk_context *context) { Perlin *inst = (Perlin*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); duk_push_number(context, inst->Get(x,y)); return 1; } duk_ret_t Polycode_Perlin_Get2D(duk_context *context) { Perlin *inst = (Perlin*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); duk_push_number(context, inst->Get2D(x,y)); return 1; } duk_ret_t Polycode_Perlin_Get3D(duk_context *context) { Perlin *inst = (Perlin*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); duk_push_number(context, inst->Get3D(x,y,z)); return 1; } duk_ret_t Polycode_Quaternion__get_x(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); duk_push_number(context, inst->x); return 1; } duk_ret_t Polycode_Quaternion__set_x(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); inst->x = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Quaternion__get_y(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); duk_push_number(context, inst->y); return 1; } duk_ret_t Polycode_Quaternion__set_y(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); inst->y = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Quaternion__get_z(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); duk_push_number(context, inst->z); return 1; } duk_ret_t Polycode_Quaternion__set_z(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); inst->z = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Quaternion__get_w(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); duk_push_number(context, inst->w); return 1; } duk_ret_t Polycode_Quaternion__set_w(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); inst->w = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Quaternion__delete(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Quaternion_setFromMatrix(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Matrix4 _mat = *(Matrix4*)duk_to_pointer(context, 1); inst->setFromMatrix(_mat); return 0; } duk_ret_t Polycode_Quaternion_Dot(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 1); duk_push_number(context, inst->Dot(rkQ)); return 1; } duk_ret_t Polycode_Quaternion_Log(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->Log(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Quaternion_Exp(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->Exp(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Quaternion_Norm(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); duk_push_number(context, inst->Norm()); return 1; } duk_ret_t Polycode_Quaternion_Normalize(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); duk_push_number(context, inst->Normalize()); return 1; } duk_ret_t Polycode_Quaternion_lookAt(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Vector3 D = *(Vector3*)duk_to_pointer(context, 1); Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2); inst->lookAt(D,upVector); return 0; } duk_ret_t Polycode_Quaternion_createFromMatrix(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1); inst->createFromMatrix(matrix); return 0; } duk_ret_t Polycode_Quaternion_Inverse(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->Inverse(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Quaternion_set(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Number w = duk_to_number(context, 1); Number x = duk_to_number(context, 2); Number y = duk_to_number(context, 3); Number z = duk_to_number(context, 4); inst->set(w,x,y,z); return 0; } duk_ret_t Polycode_Quaternion_InvSqrt(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); duk_push_number(context, inst->InvSqrt(x)); return 1; } duk_ret_t Polycode_Quaternion_fromAxes(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Number az = duk_to_number(context, 1); Number ay = duk_to_number(context, 2); Number ax = duk_to_number(context, 3); inst->fromAxes(az,ay,ax); return 0; } duk_ret_t Polycode_Quaternion_fromAngleAxis(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Number rfAngle = duk_to_number(context, 1); Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2); inst->fromAngleAxis(rfAngle,rkAxis); return 0; } duk_ret_t Polycode_Quaternion_toEulerAngles(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->toEulerAngles(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Quaternion_toAngleAxis(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Number rfAngle = duk_to_number(context, 1); Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2); inst->toAngleAxis(rfAngle,rkAxis); return 0; } duk_ret_t Polycode_Quaternion_createFromAxisAngle(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); Number degrees = duk_to_number(context, 4); inst->createFromAxisAngle(x,y,z,degrees); return 0; } duk_ret_t Polycode_Quaternion_createMatrix(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->createMatrix(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Quaternion_applyTo(duk_context *context) { Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0); Vector3 v = *(Vector3*)duk_to_pointer(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->applyTo(v); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_QuatTriple__get_q1(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->q1; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_QuatTriple__set_q1(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); inst->q1 = *(Quaternion*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_QuatTriple__get_q2(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->q2; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_QuatTriple__set_q2(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); inst->q2 = *(Quaternion*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_QuatTriple__get_q3(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->q3; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_QuatTriple__set_q3(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); inst->q3 = *(Quaternion*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_QuatTriple__get_time(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); duk_push_number(context, inst->time); return 1; } duk_ret_t Polycode_QuatTriple__set_time(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); inst->time = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_QuatTriple__delete(duk_context *context) { QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_QuaternionCurve__delete(duk_context *context) { QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_QuaternionCurve_interpolate(duk_context *context) { QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0); Number t = duk_to_number(context, 1); bool useShortestPath = duk_to_boolean(context, 2); Quaternion *retInst = new Quaternion(); *retInst = inst->interpolate(t,useShortestPath); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_QuaternionCurve_generatePointsFromCurves(duk_context *context) { QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0); BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 1); BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 2); BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 3); BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 4); inst->generatePointsFromCurves(wCurve,xCurve,yCurve,zCurve); return 0; } duk_ret_t Polycode_Ray__get_origin(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->origin; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Ray__set_origin(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); inst->origin = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Ray__get_direction(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->direction; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Ray__set_direction(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); inst->direction = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Ray__get_inv_direction(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->inv_direction; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Ray__set_inv_direction(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); inst->inv_direction = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Ray__delete(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Ray_boxIntersect(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Vector3 box = *(Vector3*)duk_to_pointer(context, 1); Matrix4 transformMatrix = *(Matrix4*)duk_to_pointer(context, 2); Number near = duk_to_number(context, 3); Number far = duk_to_number(context, 4); duk_push_number(context, inst->boxIntersect(box,transformMatrix,near,far)); return 1; } duk_ret_t Polycode_Ray_planeIntersectPoint(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Vector3 planeNormal = *(Vector3*)duk_to_pointer(context, 1); Number planeDistance = duk_to_number(context, 2); Vector3 *retInst = new Vector3(); *retInst = inst->planeIntersectPoint(planeNormal,planeDistance); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Ray_tranformByMatrix(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1); Ray *retInst = new Ray(); *retInst = inst->tranformByMatrix(matrix); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Ray_closestPointOnRay(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Vector3 point = *(Vector3*)duk_to_pointer(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->closestPointOnRay(point); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Ray_closestPointsBetween(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Ray ray2 = *(Ray*)duk_to_pointer(context, 1); Vector3* point1 = (Vector3*)duk_to_pointer(context, 2); Vector3* point2 = (Vector3*)duk_to_pointer(context, 3); duk_push_boolean(context, inst->closestPointsBetween(ray2,point1,point2)); return 1; } duk_ret_t Polycode_Ray_polygonIntersect(duk_context *context) { Ray *inst = (Ray*)duk_to_pointer(context, 0); Vector3 v1 = *(Vector3*)duk_to_pointer(context, 1); Vector3 v2 = *(Vector3*)duk_to_pointer(context, 2); Vector3 v3 = *(Vector3*)duk_to_pointer(context, 3); duk_push_boolean(context, inst->polygonIntersect(v1,v2,v3)); return 1; } duk_ret_t Polycode_Rectangle__get_x(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); duk_push_number(context, inst->x); return 1; } duk_ret_t Polycode_Rectangle__set_x(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); inst->x = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Rectangle__get_y(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); duk_push_number(context, inst->y); return 1; } duk_ret_t Polycode_Rectangle__set_y(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); inst->y = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Rectangle__get_w(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); duk_push_number(context, inst->w); return 1; } duk_ret_t Polycode_Rectangle__set_w(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); inst->w = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Rectangle__get_h(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); duk_push_number(context, inst->h); return 1; } duk_ret_t Polycode_Rectangle__set_h(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); inst->h = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Rectangle__delete(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Rectangle_setRect(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number w = duk_to_number(context, 3); Number h = duk_to_number(context, 4); inst->setRect(x,y,w,h); return 0; } duk_ret_t Polycode_Rectangle_Clipped(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); Polycode::Rectangle rect = *(Polycode::Rectangle*)duk_to_pointer(context, 1); Polycode::Rectangle *retInst = new Polycode::Rectangle(); *retInst = inst->Clipped(rect); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Rectangle_minX(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); duk_push_number(context, inst->minX()); return 1; } duk_ret_t Polycode_Rectangle_maxX(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); duk_push_number(context, inst->maxX()); return 1; } duk_ret_t Polycode_Rectangle_minY(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); duk_push_number(context, inst->minY()); return 1; } duk_ret_t Polycode_Rectangle_maxY(duk_context *context) { Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0); duk_push_number(context, inst->maxY()); return 1; } duk_ret_t Polycode_RenderDataArray__get_type(duk_context *context) { RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_RenderDataArray__set_type(duk_context *context) { RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_RenderDataArray__get_customArrayName(duk_context *context) { RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0); duk_push_string(context, inst->customArrayName.c_str()); return 1; } duk_ret_t Polycode_RenderDataArray__set_customArrayName(duk_context *context) { RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0); inst->customArrayName = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_RenderDataArray__delete(duk_context *context) { RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_RenderDataArray_getArrayData(duk_context *context) { RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0); inst->getArrayData(); return 0; } duk_ret_t Polycode_RenderDataArray_getDataSize(duk_context *context) { RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0); duk_push_int(context, inst->getDataSize()); return 1; } duk_ret_t Polycode_LightShadowInfoBinding__get_shadowMatrix(duk_context *context) { LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->shadowMatrix; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightShadowInfoBinding__set_shadowMatrix(duk_context *context) { LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0); inst->shadowMatrix = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightShadowInfoBinding__get_shadowBuffer(duk_context *context) { LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->shadowBuffer; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightShadowInfoBinding__set_shadowBuffer(duk_context *context) { LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0); inst->shadowBuffer = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightShadowInfoBinding__delete(duk_context *context) { LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_LightInfoBinding__get_position(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->position; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_position(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->position = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_direction(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->direction; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_direction(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->direction = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_specular(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->specular; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_specular(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->specular = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_diffuse(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->diffuse; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_diffuse(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->diffuse = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_spotExponent(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->spotExponent; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_spotExponent(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->spotExponent = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_spotCosCutoff(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->spotCosCutoff; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_spotCosCutoff(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->spotCosCutoff = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_constantAttenuation(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->constantAttenuation; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_constantAttenuation(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->constantAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_linearAttenuation(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->linearAttenuation; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_linearAttenuation(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->linearAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_quadraticAttenuation(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->quadraticAttenuation; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_quadraticAttenuation(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->quadraticAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__get_shadowEnabled(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->shadowEnabled; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LightInfoBinding__set_shadowEnabled(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); inst->shadowEnabled = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LightInfoBinding__delete(duk_context *context) { LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_RenderFrame__delete(duk_context *context) { RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_RendererThreadJob__get_jobType(duk_context *context) { RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0); duk_push_int(context, inst->jobType); return 1; } duk_ret_t Polycode_RendererThreadJob__set_jobType(duk_context *context) { RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0); inst->jobType = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_RendererThreadJob__delete(duk_context *context) { RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_RenderThread__delete(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_RenderThread_setGraphicsInterface(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); Core* core = (Core*)duk_to_pointer(context, 1); GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2); inst->setGraphicsInterface(core,graphicsInterface); return 0; } duk_ret_t Polycode_RenderThread_runThread(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); inst->runThread(); return 0; } duk_ret_t Polycode_RenderThread_updateRenderThread(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); inst->updateRenderThread(); return 0; } duk_ret_t Polycode_RenderThread_enqueueFrame(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); RenderFrame* frame = (RenderFrame*)duk_to_pointer(context, 1); inst->enqueueFrame(frame); return 0; } duk_ret_t Polycode_RenderThread_enqueueJob(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); int jobType = duk_to_int(context, 1); void* data = (void*)duk_to_pointer(context, 2); void* data2 = (void*)duk_to_pointer(context, 3); inst->enqueueJob(jobType,data,data2); return 0; } duk_ret_t Polycode_RenderThread_processJob(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); RendererThreadJob job = *(RendererThreadJob*)duk_to_pointer(context, 1); inst->processJob(job); return 0; } duk_ret_t Polycode_RenderThread_getShaderBinding(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_RenderThread_processDrawBufferLights(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->processDrawBufferLights(buffer); return 0; } duk_ret_t Polycode_RenderThread_processDrawBuffer(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->processDrawBuffer(buffer); return 0; } duk_ret_t Polycode_RenderThread_getFrameInfo(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); RenderThreadDebugInfo *retInst = new RenderThreadDebugInfo(); *retInst = inst->getFrameInfo(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_RenderThread_clearFrameQueue(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); inst->clearFrameQueue(); return 0; } duk_ret_t Polycode_RenderThread_initGlobals(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); inst->initGlobals(); return 0; } duk_ret_t Polycode_RenderThread_lockRenderMutex(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); inst->lockRenderMutex(); return 0; } duk_ret_t Polycode_RenderThread_unlockRenderMutex(duk_context *context) { RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0); inst->unlockRenderMutex(); return 0; } duk_ret_t Polycode_RenderThreadDebugInfo__get_buffersProcessed(duk_context *context) { RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->buffersProcessed); return 1; } duk_ret_t Polycode_RenderThreadDebugInfo__set_buffersProcessed(duk_context *context) { RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0); inst->buffersProcessed = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_RenderThreadDebugInfo__get_drawCallsProcessed(duk_context *context) { RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->drawCallsProcessed); return 1; } duk_ret_t Polycode_RenderThreadDebugInfo__set_drawCallsProcessed(duk_context *context) { RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0); inst->drawCallsProcessed = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_RenderThreadDebugInfo__get_timeTaken(duk_context *context) { RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0); duk_push_int(context, inst->timeTaken); return 1; } duk_ret_t Polycode_RenderThreadDebugInfo__set_timeTaken(duk_context *context) { RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0); inst->timeTaken = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_RenderThreadDebugInfo__delete(duk_context *context) { RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Renderer__delete(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Renderer_setGraphicsInterface(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); Core* core = (Core*)duk_to_pointer(context, 1); GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2); inst->setGraphicsInterface(core,graphicsInterface); return 0; } duk_ret_t Polycode_Renderer_getRenderThread(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getRenderThread(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Renderer_createCubemap(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); Texture* t0 = (Texture*)duk_to_pointer(context, 1); Texture* t1 = (Texture*)duk_to_pointer(context, 2); Texture* t2 = (Texture*)duk_to_pointer(context, 3); Texture* t3 = (Texture*)duk_to_pointer(context, 4); Texture* t4 = (Texture*)duk_to_pointer(context, 5); Texture* t5 = (Texture*)duk_to_pointer(context, 6); PolyBase *ptrRetVal = (PolyBase*)inst->createCubemap(t0,t1,t2,t3,t4,t5); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Renderer_createTexture(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); int width = duk_to_int(context, 1); int height = duk_to_int(context, 2); char* textureData = (char*)duk_to_pointer(context, 3); bool clamp = duk_to_boolean(context, 4); bool createMipmaps = duk_to_boolean(context, 5); int type = duk_to_int(context, 6); int filteringMode = duk_to_int(context, 7); int anisotropy = duk_to_int(context, 8); bool framebufferTexture = duk_to_boolean(context, 9); PolyBase *ptrRetVal = (PolyBase*)inst->createTexture(width,height,textureData,clamp,createMipmaps,type,filteringMode,anisotropy,framebufferTexture); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Renderer_createRenderBuffer(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); int width = duk_to_int(context, 1); int height = duk_to_int(context, 2); bool attachDepthBuffer = duk_to_boolean(context, 3); bool floatingPoint = duk_to_boolean(context, 4); PolyBase *ptrRetVal = (PolyBase*)inst->createRenderBuffer(width,height,attachDepthBuffer,floatingPoint); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Renderer_destroyRenderBuffer(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); RenderBuffer* buffer = (RenderBuffer*)duk_to_pointer(context, 1); inst->destroyRenderBuffer(buffer); return 0; } duk_ret_t Polycode_Renderer_destroyTexture(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); Texture* texture = (Texture*)duk_to_pointer(context, 1); inst->destroyTexture(texture); return 0; } duk_ret_t Polycode_Renderer_processDrawBuffer(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->processDrawBuffer(buffer); return 0; } duk_ret_t Polycode_Renderer_setBackingResolutionScale(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); Number xScale = duk_to_number(context, 1); Number yScale = duk_to_number(context, 2); inst->setBackingResolutionScale(xScale,yScale); return 0; } duk_ret_t Polycode_Renderer_getBackingResolutionScaleX(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); duk_push_number(context, inst->getBackingResolutionScaleX()); return 1; } duk_ret_t Polycode_Renderer_getBackingResolutionScaleY(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); duk_push_number(context, inst->getBackingResolutionScaleY()); return 1; } duk_ret_t Polycode_Renderer_createProgram(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->createProgram(fileName); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Renderer_createShader(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); ShaderProgram* vertexProgram = (ShaderProgram*)duk_to_pointer(context, 1); ShaderProgram* fragmentProgram = (ShaderProgram*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->createShader(vertexProgram,fragmentProgram); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Renderer_enqueueFrameJob(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); int jobType = duk_to_int(context, 1); void* data = (void*)duk_to_pointer(context, 2); inst->enqueueFrameJob(jobType,data); return 0; } duk_ret_t Polycode_Renderer_destroyProgram(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); ShaderProgram* program = (ShaderProgram*)duk_to_pointer(context, 1); inst->destroyProgram(program); return 0; } duk_ret_t Polycode_Renderer_destroyShader(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); Shader* shader = (Shader*)duk_to_pointer(context, 1); inst->destroyShader(shader); return 0; } duk_ret_t Polycode_Renderer_destroySubmeshPlatformData(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); void* platformData = (void*)duk_to_pointer(context, 1); inst->destroySubmeshPlatformData(platformData); return 0; } duk_ret_t Polycode_Renderer_destroyShaderBinding(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); ShaderBinding* binding = (ShaderBinding*)duk_to_pointer(context, 1); inst->destroyShaderBinding(binding); return 0; } duk_ret_t Polycode_Renderer_destroyShaderParam(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1); inst->destroyShaderParam(param); return 0; } duk_ret_t Polycode_Renderer_setTextureParam(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1); Texture* texture = (Texture*)duk_to_pointer(context, 2); inst->setTextureParam(param,texture); return 0; } duk_ret_t Polycode_Renderer_setAnisotropyAmount(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); Number amount = duk_to_number(context, 1); inst->setAnisotropyAmount(amount); return 0; } duk_ret_t Polycode_Renderer_getAnisotropyAmount(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); duk_push_number(context, inst->getAnisotropyAmount()); return 1; } duk_ret_t Polycode_Renderer_beginFrame(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); inst->beginFrame(); return 0; } duk_ret_t Polycode_Renderer_endFrame(duk_context *context) { Renderer *inst = (Renderer*)duk_to_pointer(context, 0); inst->endFrame(); return 0; } duk_ret_t Polycode_Resource__get_reloadOnFileModify(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->reloadOnFileModify); return 1; } duk_ret_t Polycode_Resource__set_reloadOnFileModify(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); inst->reloadOnFileModify = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Resource__get_resourceFileTime(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); size_t *retInst = new size_t(); *retInst = inst->resourceFileTime; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Resource__set_resourceFileTime(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); inst->resourceFileTime = *(size_t*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Resource__delete(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Resource_reloadResource(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); inst->reloadResource(); return 0; } duk_ret_t Polycode_Resource_getResourceName(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); duk_push_string(context, inst->getResourceName().c_str()); return 1; } duk_ret_t Polycode_Resource_getResourceType(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); duk_push_int(context, inst->getResourceType()); return 1; } duk_ret_t Polycode_Resource_setResourceName(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); String newName = duk_to_string(context, 1); inst->setResourceName(newName); return 0; } duk_ret_t Polycode_Resource_setResourcePath(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); inst->setResourcePath(path); return 0; } duk_ret_t Polycode_Resource_getResourcePath(duk_context *context) { Resource *inst = (Resource*)duk_to_pointer(context, 0); duk_push_string(context, inst->getResourcePath().c_str()); return 1; } duk_ret_t Polycode_ScriptResourceLoader__delete(duk_context *context) { ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ScriptResourceLoader_loadResource(duk_context *context) { ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourcePool__get_reloadResourcesOnModify(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->reloadResourcesOnModify); return 1; } duk_ret_t Polycode_ResourcePool__set_reloadResourcesOnModify(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); inst->reloadResourcesOnModify = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_ResourcePool__get_dispatchChangeEvents(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->dispatchChangeEvents); return 1; } duk_ret_t Polycode_ResourcePool__set_dispatchChangeEvents(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); inst->dispatchChangeEvents = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_ResourcePool__get_resourceSubscribers(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); duk_push_int(context, inst->resourceSubscribers); return 1; } duk_ret_t Polycode_ResourcePool__set_resourceSubscribers(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); inst->resourceSubscribers = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ResourcePool__get_deleteOnUnsubscribe(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->deleteOnUnsubscribe); return 1; } duk_ret_t Polycode_ResourcePool__set_deleteOnUnsubscribe(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); inst->deleteOnUnsubscribe = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_ResourcePool__delete(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ResourcePool_setFallbackPool(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1); inst->setFallbackPool(pool); return 0; } duk_ret_t Polycode_ResourcePool_addResource(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); Resource* resource = (Resource*)duk_to_pointer(context, 1); inst->addResource(resource); return 0; } duk_ret_t Polycode_ResourcePool_removeResource(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); Resource* resource = (Resource*)duk_to_pointer(context, 1); inst->removeResource(resource); return 0; } duk_ret_t Polycode_ResourcePool_hasResource(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); Resource* resource = (Resource*)duk_to_pointer(context, 1); duk_push_boolean(context, inst->hasResource(resource)); return 1; } duk_ret_t Polycode_ResourcePool_loadResourcesFromFolder(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); String folder = duk_to_string(context, 1); bool recursive = duk_to_boolean(context, 2); inst->loadResourcesFromFolder(folder,recursive); return 0; } duk_ret_t Polycode_ResourcePool_loadResource(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourcePool_loadResourceWithName(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); String name = duk_to_string(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->loadResourceWithName(path,name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourcePool_getResource(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); int resourceType = duk_to_int(context, 1); String resourceName = duk_to_string(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->getResource(resourceType,resourceName); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourcePool_getName(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); duk_push_string(context, inst->getName().c_str()); return 1; } duk_ret_t Polycode_ResourcePool_setName(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); inst->setName(name); return 0; } duk_ret_t Polycode_ResourcePool_getResourceByPath(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); String resourcePath = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getResourceByPath(resourcePath); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourcePool_Update(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); int elapsed = duk_to_int(context, 1); inst->Update(elapsed); return 0; } duk_ret_t Polycode_ResourcePool_getResources(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); int resourceType = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ResourcePool_checkForChangedFiles(duk_context *context) { ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0); inst->checkForChangedFiles(); return 0; } duk_ret_t Polycode_ResourceManager__delete(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ResourceManager_getGlobalPool(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getGlobalPool(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourceManager_getResourcePoolByName(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getResourcePoolByName(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourceManager_addResourceLoader(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1); inst->addResourceLoader(loader); return 0; } duk_ret_t Polycode_ResourceManager_getResourceLoaderForExtension(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); String extension = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderForExtension(extension); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourceManager_removeResourceLoader(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1); inst->removeResourceLoader(loader); return 0; } duk_ret_t Polycode_ResourceManager_getNumResourceLoaders(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumResourceLoaders()); return 1; } duk_ret_t Polycode_ResourceManager_getResourceLoaderAtIndex(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderAtIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ResourceManager_addResourcePool(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1); inst->addResourcePool(pool); return 0; } duk_ret_t Polycode_ResourceManager_removeResourcePool(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1); inst->removeResourcePool(pool); return 0; } duk_ret_t Polycode_ResourceManager_getResources(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); int resourceType = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ResourceManager_removeResource(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); Resource* resource = (Resource*)duk_to_pointer(context, 1); inst->removeResource(resource); return 0; } duk_ret_t Polycode_ResourceManager_subscribeToResourcePool(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1); inst->subscribeToResourcePool(pool); return 0; } duk_ret_t Polycode_ResourceManager_unsubscibeFromResourcePool(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1); inst->unsubscibeFromResourcePool(pool); return 0; } duk_ret_t Polycode_ResourceManager_Update(duk_context *context) { ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0); int elapsed = duk_to_int(context, 1); inst->Update(elapsed); return 0; } duk_ret_t Polycode_FontResourceLoader__delete(duk_context *context) { FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_FontResourceLoader_loadResource(duk_context *context) { FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ProgramResourceLoader__delete(duk_context *context) { ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ProgramResourceLoader_loadResource(duk_context *context) { ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_DebugBackTraceEntry__get_fileName(duk_context *context) { DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0); duk_push_string(context, inst->fileName.c_str()); return 1; } duk_ret_t Polycode_DebugBackTraceEntry__set_fileName(duk_context *context) { DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0); inst->fileName = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_DebugBackTraceEntry__get_lineNumber(duk_context *context) { DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0); duk_push_int(context, inst->lineNumber); return 1; } duk_ret_t Polycode_DebugBackTraceEntry__set_lineNumber(duk_context *context) { DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0); inst->lineNumber = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_DebugBackTraceEntry__delete(duk_context *context) { DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_MeshResourceLoader__delete(duk_context *context) { MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_MeshResourceLoader_loadResource(duk_context *context) { MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_MaterialResourceLoader__delete(duk_context *context) { MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_MaterialResourceLoader_loadResource(duk_context *context) { MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_TextureResourceLoader__delete(duk_context *context) { TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_TextureResourceLoader_loadResource(duk_context *context) { TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0); String path = duk_to_string(context, 1); ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Scene__get_clearColor(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->clearColor; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Scene__set_clearColor(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->clearColor = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Scene__get_useClearColor(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->useClearColor); return 1; } duk_ret_t Polycode_Scene__set_useClearColor(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->useClearColor = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Scene__get_useClearDepth(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->useClearDepth); return 1; } duk_ret_t Polycode_Scene__set_useClearDepth(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->useClearDepth = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Scene__get_ambientColor(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->ambientColor; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Scene__set_ambientColor(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->ambientColor = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Scene__get_fogColor(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->fogColor; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Scene__set_fogColor(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->fogColor = *(Color*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Scene__get_enabled(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->enabled); return 1; } duk_ret_t Polycode_Scene__set_enabled(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->enabled = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Scene__get_ownsChildren(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->ownsChildren); return 1; } duk_ret_t Polycode_Scene__set_ownsChildren(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->ownsChildren = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Scene__get_rootEntity(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Entity *retInst = new Entity(); *retInst = inst->rootEntity; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Scene__set_rootEntity(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->rootEntity = *(Entity*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Scene__get_sceneMouseRect(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Polycode::Rectangle *retInst = new Polycode::Rectangle(); *retInst = inst->sceneMouseRect; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Scene__set_sceneMouseRect(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->sceneMouseRect = *(Rectangle*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Scene__get_remapMouse(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->remapMouse); return 1; } duk_ret_t Polycode_Scene__set_remapMouse(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->remapMouse = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Scene__get_constrainPickingToViewport(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->constrainPickingToViewport); return 1; } duk_ret_t Polycode_Scene__set_constrainPickingToViewport(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->constrainPickingToViewport = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Scene__delete(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Scene_addEntity(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Entity* entity = (Entity*)duk_to_pointer(context, 1); inst->addEntity(entity); return 0; } duk_ret_t Polycode_Scene_addChild(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Entity* entity = (Entity*)duk_to_pointer(context, 1); inst->addChild(entity); return 0; } duk_ret_t Polycode_Scene_removeEntity(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Entity* entity = (Entity*)duk_to_pointer(context, 1); inst->removeEntity(entity); return 0; } duk_ret_t Polycode_Scene_getDefaultCamera(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getDefaultCamera(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Scene_getActiveCamera(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getActiveCamera(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Scene_setActiveCamera(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Camera* camera = (Camera*)duk_to_pointer(context, 1); inst->setActiveCamera(camera); return 0; } duk_ret_t Polycode_Scene_enableFog(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); bool enable = duk_to_boolean(context, 1); inst->enableFog(enable); return 0; } duk_ret_t Polycode_Scene_setFogProperties(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); int fogMode = duk_to_int(context, 1); Color color = *(Color*)duk_to_pointer(context, 2); Number density = duk_to_number(context, 3); Number startDepth = duk_to_number(context, 4); Number endDepth = duk_to_number(context, 5); inst->setFogProperties(fogMode,color,density,startDepth,endDepth); return 0; } duk_ret_t Polycode_Scene_setSceneType(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); int newType = duk_to_int(context, 1); inst->setSceneType(newType); return 0; } duk_ret_t Polycode_Scene_fixedUpdate(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->fixedUpdate(); return 0; } duk_ret_t Polycode_Scene_Update(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_Scene_setVirtual(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setVirtual(val); return 0; } duk_ret_t Polycode_Scene_isVirtual(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isVirtual()); return 1; } duk_ret_t Polycode_Scene_isEnabled(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isEnabled()); return 1; } duk_ret_t Polycode_Scene_setEnabled(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); bool enabled = duk_to_boolean(context, 1); inst->setEnabled(enabled); return 0; } duk_ret_t Polycode_Scene_Render(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Camera* targetCamera = (Camera*)duk_to_pointer(context, 1); RenderBuffer* targetFramebuffer = (RenderBuffer*)duk_to_pointer(context, 2); Material* overrideMaterial = (Material*)duk_to_pointer(context, 3); bool sendLights = duk_to_boolean(context, 4); inst->Render(targetCamera,targetFramebuffer,overrideMaterial,sendLights); return 0; } duk_ret_t Polycode_Scene_setOverrideMaterial(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Material* material = (Material*)duk_to_pointer(context, 1); inst->setOverrideMaterial(material); return 0; } duk_ret_t Polycode_Scene_projectRayFromCameraAndViewportCoordinate(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); Camera* camera = (Camera*)duk_to_pointer(context, 1); Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 2); Ray *retInst = new Ray(); *retInst = inst->projectRayFromCameraAndViewportCoordinate(camera,coordinate); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Scene_addLight(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); SceneLight* light = (SceneLight*)duk_to_pointer(context, 1); inst->addLight(light); return 0; } duk_ret_t Polycode_Scene_removeLight(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); SceneLight* light = (SceneLight*)duk_to_pointer(context, 1); inst->removeLight(light); return 0; } duk_ret_t Polycode_Scene_getNumLights(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumLights()); return 1; } duk_ret_t Polycode_Scene_getLight(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getLight(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Scene_doVisibilityChecking(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->doVisibilityChecking(val); return 0; } duk_ret_t Polycode_Scene_doesVisibilityChecking(duk_context *context) { Scene *inst = (Scene*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->doesVisibilityChecking()); return 1; } duk_ret_t Polycode_SceneEntityInstanceResourceEntry__delete(duk_context *context) { SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneEntityInstanceResourceEntry_getInstance(duk_context *context) { SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getInstance(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstanceResourceEntry_reloadResource(duk_context *context) { SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0); inst->reloadResource(); return 0; } duk_ret_t Polycode_SceneEntityInstance__get_cloneUsingReload(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->cloneUsingReload); return 1; } duk_ret_t Polycode_SceneEntityInstance__set_cloneUsingReload(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); inst->cloneUsingReload = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneEntityInstance__get_fileName(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); duk_push_string(context, inst->fileName.c_str()); return 1; } duk_ret_t Polycode_SceneEntityInstance__set_fileName(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); inst->fileName = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_SceneEntityInstance__delete(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneEntityInstance_Clone(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstance_applyClone(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_SceneEntityInstance_reloadEntityInstance(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); inst->reloadEntityInstance(); return 0; } duk_ret_t Polycode_SceneEntityInstance_clearInstance(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); inst->clearInstance(); return 0; } duk_ret_t Polycode_SceneEntityInstance_parseObjectIntoCurve(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1); BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 2); inst->parseObjectIntoCurve(entry,curve); return 0; } duk_ret_t Polycode_SceneEntityInstance_loadObjectEntryIntoEntity(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1); Entity* targetEntity = (Entity*)duk_to_pointer(context, 2); int entityFileVersion = duk_to_int(context, 3); PolyBase *ptrRetVal = (PolyBase*)inst->loadObjectEntryIntoEntity(entry,targetEntity,entityFileVersion); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstance_loadFromFile(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->loadFromFile(fileName)); return 1; } duk_ret_t Polycode_SceneEntityInstance_applySceneMesh(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1); SceneMesh* sceneMesh = (SceneMesh*)duk_to_pointer(context, 2); inst->applySceneMesh(entry,sceneMesh); return 0; } duk_ret_t Polycode_SceneEntityInstance_linkResourcePool(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1); inst->linkResourcePool(pool); return 0; } duk_ret_t Polycode_SceneEntityInstance_getNumLinkedResourePools(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumLinkedResourePools()); return 1; } duk_ret_t Polycode_SceneEntityInstance_getLinkedResourcePoolAtIndex(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getLinkedResourcePoolAtIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstance_unlinkResourcePool(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1); inst->unlinkResourcePool(pool); return 0; } duk_ret_t Polycode_SceneEntityInstance_getResourceEntry(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getResourceEntry(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstance_getTopLevelResourcePool(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTopLevelResourcePool(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstance_hasLayerID(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); char layerID = *(char*)duk_to_pointer(context, 1); duk_push_boolean(context, inst->hasLayerID(layerID)); return 1; } duk_ret_t Polycode_SceneEntityInstance_getNumLayers(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumLayers()); return 1; } duk_ret_t Polycode_SceneEntityInstance_getLayerAtIndex(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getLayerAtIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstance_removeLayer(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); SceneEntityInstanceLayer* layer = (SceneEntityInstanceLayer*)duk_to_pointer(context, 1); inst->removeLayer(layer); return 0; } duk_ret_t Polycode_SceneEntityInstance_createNewLayer(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->createNewLayer(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstance_getFileName(duk_context *context) { SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0); duk_push_string(context, inst->getFileName().c_str()); return 1; } duk_ret_t Polycode_SceneEntityInstanceLayer__get_name(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_SceneEntityInstanceLayer__set_name(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_SceneEntityInstanceLayer__get_layerID(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); char *retInst = new char(); *retInst = inst->layerID; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneEntityInstanceLayer__set_layerID(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); inst->layerID = *(char*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneEntityInstanceLayer__get_visible(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->visible); return 1; } duk_ret_t Polycode_SceneEntityInstanceLayer__set_visible(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); inst->visible = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneEntityInstanceLayer__get_instance(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->instance; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneEntityInstanceLayer__set_instance(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); inst->instance = (SceneEntityInstance*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SceneEntityInstanceLayer__delete(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneEntityInstanceLayer_setLayerVisibility(duk_context *context) { SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setLayerVisibility(val); return 0; } duk_ret_t Polycode_SceneImage__delete(duk_context *context) { SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneImage_Clone(duk_context *context) { SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneImage_applyClone(duk_context *context) { SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_SceneImage_setImageCoordinates(duk_context *context) { SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number width = duk_to_number(context, 3); Number height = duk_to_number(context, 4); Number realWidth = duk_to_number(context, 5); Number realHeight = duk_to_number(context, 6); inst->setImageCoordinates(x,y,width,height,realWidth,realHeight); return 0; } duk_ret_t Polycode_SceneImage_getImageWidth(duk_context *context) { SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0); duk_push_number(context, inst->getImageWidth()); return 1; } duk_ret_t Polycode_SceneImage_getImageHeight(duk_context *context) { SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0); duk_push_number(context, inst->getImageHeight()); return 1; } duk_ret_t Polycode_SceneLabel__get_positionAtBaseline(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->positionAtBaseline); return 1; } duk_ret_t Polycode_SceneLabel__set_positionAtBaseline(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); inst->positionAtBaseline = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneLabel__delete(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneLabel_getText(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); duk_push_string(context, inst->getText().c_str()); return 1; } duk_ret_t Polycode_SceneLabel_setLabelActualHeight(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); Number actualHeight = duk_to_number(context, 1); inst->setLabelActualHeight(actualHeight); return 0; } duk_ret_t Polycode_SceneLabel_getLabelActualHeight(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); duk_push_number(context, inst->getLabelActualHeight()); return 1; } duk_ret_t Polycode_SceneLabel_Render(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->Render(buffer); return 0; } duk_ret_t Polycode_SceneLabel_getTextWidthForString(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); String text = duk_to_string(context, 1); duk_push_int(context, inst->getTextWidthForString(text)); return 1; } duk_ret_t Polycode_SceneLabel_setText(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); String newText = duk_to_string(context, 1); inst->setText(newText); return 0; } duk_ret_t Polycode_SceneLabel_Clone(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneLabel_applyClone(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_SceneLabel_updateFromLabel(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); inst->updateFromLabel(); return 0; } duk_ret_t Polycode_SceneLabel_getLabel(duk_context *context) { SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getLabel(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneLight__delete(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneLight_getIntensity(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_number(context, inst->getIntensity()); return 1; } duk_ret_t Polycode_SceneLight_setIntensity(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Number newIntensity = duk_to_number(context, 1); inst->setIntensity(newIntensity); return 0; } duk_ret_t Polycode_SceneLight_setAttenuation(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Number constantAttenuation = duk_to_number(context, 1); Number linearAttenuation = duk_to_number(context, 2); Number quadraticAttenuation = duk_to_number(context, 3); inst->setAttenuation(constantAttenuation,linearAttenuation,quadraticAttenuation); return 0; } duk_ret_t Polycode_SceneLight_getConstantAttenuation(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_number(context, inst->getConstantAttenuation()); return 1; } duk_ret_t Polycode_SceneLight_getLinearAttenuation(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_number(context, inst->getLinearAttenuation()); return 1; } duk_ret_t Polycode_SceneLight_getQuadraticAttenuation(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_number(context, inst->getQuadraticAttenuation()); return 1; } duk_ret_t Polycode_SceneLight_getType(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_int(context, inst->getType()); return 1; } duk_ret_t Polycode_SceneLight_renderDepthMap(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Scene* scene = (Scene*)duk_to_pointer(context, 1); inst->renderDepthMap(scene); return 0; } duk_ret_t Polycode_SceneLight_getZBufferTexture(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getZBufferTexture(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneLight_setSpecularLightColor(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Number r = duk_to_number(context, 1); Number g = duk_to_number(context, 2); Number b = duk_to_number(context, 3); Number a = duk_to_number(context, 4); inst->setSpecularLightColor(r,g,b,a); return 0; } duk_ret_t Polycode_SceneLight_setDiffuseLightColor(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Number r = duk_to_number(context, 1); Number g = duk_to_number(context, 2); Number b = duk_to_number(context, 3); Number a = duk_to_number(context, 4); inst->setDiffuseLightColor(r,g,b,a); return 0; } duk_ret_t Polycode_SceneLight_setLightColor(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Number r = duk_to_number(context, 1); Number g = duk_to_number(context, 2); Number b = duk_to_number(context, 3); Number a = duk_to_number(context, 4); inst->setLightColor(r,g,b,a); return 0; } duk_ret_t Polycode_SceneLight_setSpotlightProperties(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Number spotlightCutoff = duk_to_number(context, 1); Number spotlightExponent = duk_to_number(context, 2); inst->setSpotlightProperties(spotlightCutoff,spotlightExponent); return 0; } duk_ret_t Polycode_SceneLight_getSpotlightCutoff(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_number(context, inst->getSpotlightCutoff()); return 1; } duk_ret_t Polycode_SceneLight_getSpotlightExponent(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_number(context, inst->getSpotlightExponent()); return 1; } duk_ret_t Polycode_SceneLight_enableShadows(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); int resolution = duk_to_int(context, 2); inst->enableShadows(val,resolution); return 0; } duk_ret_t Polycode_SceneLight_setShadowMapFOV(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Number fov = duk_to_number(context, 1); inst->setShadowMapFOV(fov); return 0; } duk_ret_t Polycode_SceneLight_getShadowMapFOV(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_number(context, inst->getShadowMapFOV()); return 1; } duk_ret_t Polycode_SceneLight_getShadowMapResolution(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_int(context, inst->getShadowMapResolution()); return 1; } duk_ret_t Polycode_SceneLight_areShadowsEnabled(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->areShadowsEnabled()); return 1; } duk_ret_t Polycode_SceneLight_getLightType(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_int(context, inst->getLightType()); return 1; } duk_ret_t Polycode_SceneLight_setLightImportance(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); int newImportance = duk_to_int(context, 1); inst->setLightImportance(newImportance); return 0; } duk_ret_t Polycode_SceneLight_getLightImportance(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); duk_push_int(context, inst->getLightImportance()); return 1; } duk_ret_t Polycode_SceneLight_setLightType(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); int lightType = duk_to_int(context, 1); inst->setLightType(lightType); return 0; } duk_ret_t Polycode_SceneLight_Clone(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneLight_applyClone(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_SceneLight_getParentScene(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneLight_setParentScene(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); Scene* scene = (Scene*)duk_to_pointer(context, 1); inst->setParentScene(scene); return 0; } duk_ret_t Polycode_SceneLight_getSpotlightCamera(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getSpotlightCamera(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneLight_getLightInfo(duk_context *context) { SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0); LightInfo *retInst = new LightInfo(); *retInst = inst->getLightInfo(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneCurve__get_renderCurve(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->renderCurve); return 1; } duk_ret_t Polycode_SceneCurve__set_renderCurve(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); inst->renderCurve = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneCurve__get_curveResolution(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); duk_push_int(context, inst->curveResolution); return 1; } duk_ret_t Polycode_SceneCurve__set_curveResolution(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); inst->curveResolution = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_SceneCurve__delete(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneCurve_getWorldPointAt(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); Number t = duk_to_number(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->getWorldPointAt(t); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneCurve_Update(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_SceneCurve_Clone(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneCurve_applyClone(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_SceneCurve_getCurve(duk_context *context) { SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getCurve(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneLine__delete(duk_context *context) { SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneLine_setStart(duk_context *context) { SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0); Vector3 startp = *(Vector3*)duk_to_pointer(context, 1); inst->setStart(startp); return 0; } duk_ret_t Polycode_SceneLine_setEnd(duk_context *context) { SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0); Vector3 endp = *(Vector3*)duk_to_pointer(context, 1); inst->setEnd(endp); return 0; } duk_ret_t Polycode_SceneLine_Update(duk_context *context) { SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_SceneManager__delete(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneManager_addScene(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); Scene* newScene = (Scene*)duk_to_pointer(context, 1); inst->addScene(newScene); return 0; } duk_ret_t Polycode_SceneManager_removeScene(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); Scene* scene = (Scene*)duk_to_pointer(context, 1); inst->removeScene(scene); return 0; } duk_ret_t Polycode_SceneManager_Update(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_SceneManager_fixedUpdate(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); inst->fixedUpdate(); return 0; } duk_ret_t Polycode_SceneManager_Render(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1); inst->Render(viewport); return 0; } duk_ret_t Polycode_SceneManager_renderVirtual(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); inst->renderVirtual(); return 0; } duk_ret_t Polycode_SceneManager_registerRenderTexture(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1); inst->registerRenderTexture(renderTexture); return 0; } duk_ret_t Polycode_SceneManager_unregisterRenderTexture(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1); inst->unregisterRenderTexture(renderTexture); return 0; } duk_ret_t Polycode_SceneManager_setRenderer(duk_context *context) { SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0); Renderer* renderer = (Renderer*)duk_to_pointer(context, 1); inst->setRenderer(renderer); return 0; } duk_ret_t Polycode_SceneMesh__get_lineWidth(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_number(context, inst->lineWidth); return 1; } duk_ret_t Polycode_SceneMesh__set_lineWidth(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->lineWidth = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__get_lineSmooth(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->lineSmooth); return 1; } duk_ret_t Polycode_SceneMesh__set_lineSmooth(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->lineSmooth = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__get_pointSmooth(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->pointSmooth); return 1; } duk_ret_t Polycode_SceneMesh__set_pointSmooth(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->pointSmooth = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__get_ownsMesh(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->ownsMesh); return 1; } duk_ret_t Polycode_SceneMesh__set_ownsMesh(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->ownsMesh = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__get_ownsSkeleton(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->ownsSkeleton); return 1; } duk_ret_t Polycode_SceneMesh__set_ownsSkeleton(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->ownsSkeleton = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__get_useGeometryHitDetection(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->useGeometryHitDetection); return 1; } duk_ret_t Polycode_SceneMesh__set_useGeometryHitDetection(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->useGeometryHitDetection = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__get_alphaTest(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->alphaTest); return 1; } duk_ret_t Polycode_SceneMesh__set_alphaTest(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->alphaTest = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__get_backfaceCulled(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->backfaceCulled); return 1; } duk_ret_t Polycode_SceneMesh__set_backfaceCulled(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->backfaceCulled = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__get_sendBoneMatricesToMaterial(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->sendBoneMatricesToMaterial); return 1; } duk_ret_t Polycode_SceneMesh__set_sendBoneMatricesToMaterial(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->sendBoneMatricesToMaterial = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneMesh__delete(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneMesh_Render(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->Render(buffer); return 0; } duk_ret_t Polycode_SceneMesh_getShaderPass(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); ShaderPass *retInst = new ShaderPass(); *retInst = inst->getShaderPass(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneMesh_getNumShaderPasses(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumShaderPasses()); return 1; } duk_ret_t Polycode_SceneMesh_addShaderPass(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1); inst->addShaderPass(pass); return 0; } duk_ret_t Polycode_SceneMesh_removeShaderPass(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); int shaderIndex = duk_to_int(context, 1); inst->removeShaderPass(shaderIndex); return 0; } duk_ret_t Polycode_SceneMesh_getMesh(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getMesh(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneMesh_getMaterial(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getMaterial(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneMesh_loadSkeleton(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->loadSkeleton(fileName); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneMesh_clearMaterial(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->clearMaterial(); return 0; } duk_ret_t Polycode_SceneMesh_setMaterial(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); Material* material = (Material*)duk_to_pointer(context, 1); inst->setMaterial(material); return 0; } duk_ret_t Polycode_SceneMesh_setMaterialByName(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); String materialName = duk_to_string(context, 1); ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 2); inst->setMaterialByName(materialName,resourcePool); return 0; } duk_ret_t Polycode_SceneMesh_setMesh(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); Mesh* mesh = (Mesh*)duk_to_pointer(context, 1); inst->setMesh(mesh); return 0; } duk_ret_t Polycode_SceneMesh_setSkeleton(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); Skeleton* skeleton = (Skeleton*)duk_to_pointer(context, 1); inst->setSkeleton(skeleton); return 0; } duk_ret_t Polycode_SceneMesh_getSkeleton(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getSkeleton(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneMesh_applySkeletonLocally(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); inst->applySkeletonLocally(); return 0; } duk_ret_t Polycode_SceneMesh_setLineWidth(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); Number newWidth = duk_to_number(context, 1); inst->setLineWidth(newWidth); return 0; } duk_ret_t Polycode_SceneMesh_getFilename(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_string(context, inst->getFilename().c_str()); return 1; } duk_ret_t Polycode_SceneMesh_setFilename(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); inst->setFilename(fileName); return 0; } duk_ret_t Polycode_SceneMesh_loadFromFile(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); inst->loadFromFile(fileName); return 0; } duk_ret_t Polycode_SceneMesh_customHitDetection(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); Ray ray = *(Ray*)duk_to_pointer(context, 1); duk_push_boolean(context, inst->customHitDetection(ray)); return 1; } duk_ret_t Polycode_SceneMesh_setForceMaterial(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); bool forceMaterial = duk_to_boolean(context, 1); inst->setForceMaterial(forceMaterial); return 0; } duk_ret_t Polycode_SceneMesh_getForceMaterial(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getForceMaterial()); return 1; } duk_ret_t Polycode_SceneMesh_Clone(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneMesh_applyClone(duk_context *context) { SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_ScenePrimitive__delete(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ScenePrimitive_setPrimitiveOptions(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); int type = duk_to_int(context, 1); Number v1 = duk_to_number(context, 2); Number v2 = duk_to_number(context, 3); Number v3 = duk_to_number(context, 4); Number v4 = duk_to_number(context, 5); Number v5 = duk_to_number(context, 6); inst->setPrimitiveOptions(type,v1,v2,v3,v4,v5); return 0; } duk_ret_t Polycode_ScenePrimitive_recreatePrimitive(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); inst->recreatePrimitive(); return 0; } duk_ret_t Polycode_ScenePrimitive_getPrimitiveType(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); duk_push_int(context, inst->getPrimitiveType()); return 1; } duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter1(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPrimitiveParameter1()); return 1; } duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter2(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPrimitiveParameter2()); return 1; } duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter3(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPrimitiveParameter3()); return 1; } duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter4(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPrimitiveParameter4()); return 1; } duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter5(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPrimitiveParameter5()); return 1; } duk_ret_t Polycode_ScenePrimitive_Clone(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ScenePrimitive_applyClone(duk_context *context) { ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_SceneRenderTexture__get_enabled(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->enabled); return 1; } duk_ret_t Polycode_SceneRenderTexture__set_enabled(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); inst->enabled = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_SceneRenderTexture__delete(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneRenderTexture_getTargetTexture(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTargetTexture(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneRenderTexture_getFilterColorBufferTexture(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getFilterColorBufferTexture(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneRenderTexture_getFilterZBufferTexture(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getFilterZBufferTexture(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneRenderTexture_Render(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); inst->Render(); return 0; } duk_ret_t Polycode_SceneRenderTexture_saveToImage(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->saveToImage(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneRenderTexture_resizeRenderTexture(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); int newWidth = duk_to_int(context, 1); int newHeight = duk_to_int(context, 2); inst->resizeRenderTexture(newWidth,newHeight); return 0; } duk_ret_t Polycode_SceneRenderTexture_getTargetScene(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTargetScene(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneRenderTexture_getTargetCamera(duk_context *context) { SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTargetCamera(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneSound__delete(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneSound_Update(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_SceneSound_Clone(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneSound_applyClone(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_SceneSound_isDirectionalSound(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isDirectionalSound()); return 1; } duk_ret_t Polycode_SceneSound_setDirectionalSound(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setDirectionalSound(val); return 0; } duk_ret_t Polycode_SceneSound_getSound(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getSound(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneSound_setLoopOnLoad(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setLoopOnLoad(val); return 0; } duk_ret_t Polycode_SceneSound_getLoopOnLoad(duk_context *context) { SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getLoopOnLoad()); return 1; } duk_ret_t Polycode_SceneSoundListener__delete(duk_context *context) { SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneSoundListener_Update(duk_context *context) { SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_SceneSprite__delete(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SceneSprite_Clone(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); bool deepClone = duk_to_boolean(context, 1); bool ignoreEditorOnly = duk_to_boolean(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneSprite_applyClone(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); Entity* clone = (Entity*)duk_to_pointer(context, 1); bool deepClone = duk_to_boolean(context, 2); bool ignoreEditorOnly = duk_to_boolean(context, 3); inst->applyClone(clone,deepClone,ignoreEditorOnly); return 0; } duk_ret_t Polycode_SceneSprite_getSpriteSet(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteSet(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneSprite_getCurrentSprite(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSprite(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneSprite_setSpriteSet(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1); inst->setSpriteSet(spriteSet); return 0; } duk_ret_t Polycode_SceneSprite_setSpriteByName(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); String spriteName = duk_to_string(context, 1); inst->setSpriteByName(spriteName); return 0; } duk_ret_t Polycode_SceneSprite_setCurrentFrame(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); int frameIndex = duk_to_int(context, 1); inst->setCurrentFrame(frameIndex); return 0; } duk_ret_t Polycode_SceneSprite_getCurrentFrame(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); duk_push_int(context, inst->getCurrentFrame()); return 1; } duk_ret_t Polycode_SceneSprite_Update(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_SceneSprite_Render(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1); inst->Render(buffer); return 0; } duk_ret_t Polycode_SceneSprite_getSpriteBoundingBox(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getSpriteBoundingBox(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SceneSprite_setPaused(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setPaused(val); return 0; } duk_ret_t Polycode_SceneSprite_isPaused(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isPaused()); return 1; } duk_ret_t Polycode_SceneSprite_setSprite(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); Sprite* spriteEntry = (Sprite*)duk_to_pointer(context, 1); inst->setSprite(spriteEntry); return 0; } duk_ret_t Polycode_SceneSprite_setSpriteState(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); SpriteState* spriteState = (SpriteState*)duk_to_pointer(context, 1); int startingFrame = duk_to_int(context, 2); bool playOnce = duk_to_boolean(context, 3); inst->setSpriteState(spriteState,startingFrame,playOnce); return 0; } duk_ret_t Polycode_SceneSprite_setSpriteStateByName(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); int startingFrame = duk_to_int(context, 2); bool playOnce = duk_to_boolean(context, 3); inst->setSpriteStateByName(name,startingFrame,playOnce); return 0; } duk_ret_t Polycode_SceneSprite_getCurrentSpriteState(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSpriteState(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SceneSprite_getStartOnRandomFrame(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getStartOnRandomFrame()); return 1; } duk_ret_t Polycode_SceneSprite_setStartOnRandomFrame(duk_context *context) { SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->setStartOnRandomFrame(val); return 0; } duk_ret_t Polycode_Sprite__delete(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Sprite_getName(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); duk_push_string(context, inst->getName().c_str()); return 1; } duk_ret_t Polycode_Sprite_setName(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); inst->setName(name); return 0; } duk_ret_t Polycode_Sprite_addSpriteState(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); SpriteState* state = (SpriteState*)duk_to_pointer(context, 1); inst->addSpriteState(state); return 0; } duk_ret_t Polycode_Sprite_removeSpriteState(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); SpriteState* state = (SpriteState*)duk_to_pointer(context, 1); inst->removeSpriteState(state); return 0; } duk_ret_t Polycode_Sprite_getNumStates(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumStates()); return 1; } duk_ret_t Polycode_Sprite_getState(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getState(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Sprite_getStateByName(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getStateByName(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Sprite_setParentSpritSet(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1); inst->setParentSpritSet(spriteSet); return 0; } duk_ret_t Polycode_Sprite_getParentSpriteSet(duk_context *context) { Sprite *inst = (Sprite*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getParentSpriteSet(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SpriteSet__delete(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SpriteSet_setTexture(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); Texture* texture = (Texture*)duk_to_pointer(context, 1); inst->setTexture(texture); return 0; } duk_ret_t Polycode_SpriteSet_getTexture(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTexture(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SpriteSet_loadTexture(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); String imageFileName = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->loadTexture(imageFileName); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SpriteSet_addSpriteEntry(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); Sprite* newEntry = (Sprite*)duk_to_pointer(context, 1); inst->addSpriteEntry(newEntry); return 0; } duk_ret_t Polycode_SpriteSet_getNumSpriteEntries(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumSpriteEntries()); return 1; } duk_ret_t Polycode_SpriteSet_getSpriteEntry(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteEntry(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SpriteSet_removeSprite(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); Sprite* sprite = (Sprite*)duk_to_pointer(context, 1); inst->removeSprite(sprite); return 0; } duk_ret_t Polycode_SpriteSet_loadSpriteSet(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); inst->loadSpriteSet(fileName); return 0; } duk_ret_t Polycode_SpriteSet_addSpriteFrame(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1); bool assignID = duk_to_boolean(context, 2); inst->addSpriteFrame(frame,assignID); return 0; } duk_ret_t Polycode_SpriteSet_getNumFrames(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumFrames()); return 1; } duk_ret_t Polycode_SpriteSet_getSpriteFrame(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); SpriteFrame *retInst = new SpriteFrame(); *retInst = inst->getSpriteFrame(index); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SpriteSet_getSpriteFrameByID(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); int frameID = duk_to_int(context, 1); SpriteFrame *retInst = new SpriteFrame(); *retInst = inst->getSpriteFrameByID(frameID); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SpriteSet_removeFrameByID(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); int frameID = duk_to_int(context, 1); inst->removeFrameByID(frameID); return 0; } duk_ret_t Polycode_SpriteSet_setSpriteFrame(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1); inst->setSpriteFrame(frame); return 0; } duk_ret_t Polycode_SpriteSet_clearFrames(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); inst->clearFrames(); return 0; } duk_ret_t Polycode_SpriteSet_createGridFrames(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); int xCount = duk_to_int(context, 1); int yCount = duk_to_int(context, 2); Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 3); inst->createGridFrames(xCount,yCount,defaultAnchor); return 0; } duk_ret_t Polycode_SpriteSet_createFramesFromIslands(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); int minDistance = duk_to_int(context, 1); Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 2); inst->createFramesFromIslands(minDistance,defaultAnchor); return 0; } duk_ret_t Polycode_SpriteSet_getSpriteByName(duk_context *context) { SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0); String spriteName = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteByName(spriteName); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SpriteFrame__get_coordinates(duk_context *context) { SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0); Polycode::Rectangle *retInst = new Polycode::Rectangle(); *retInst = inst->coordinates; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SpriteFrame__set_coordinates(duk_context *context) { SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0); inst->coordinates = *(Rectangle*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SpriteFrame__get_anchorPoint(duk_context *context) { SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->anchorPoint; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SpriteFrame__set_anchorPoint(duk_context *context) { SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0); inst->anchorPoint = *(Vector2*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_SpriteFrame__get_frameID(duk_context *context) { SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0); duk_push_int(context, inst->frameID); return 1; } duk_ret_t Polycode_SpriteFrame__set_frameID(duk_context *context) { SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0); inst->frameID = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_SpriteFrame__delete(duk_context *context) { SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SpriteState__delete(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SpriteState_setName(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); inst->setName(name); return 0; } duk_ret_t Polycode_SpriteState_getName(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); duk_push_string(context, inst->getName().c_str()); return 1; } duk_ret_t Polycode_SpriteState_getNumFrameIDs(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumFrameIDs()); return 1; } duk_ret_t Polycode_SpriteState_getFrameIDAtIndex(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); duk_push_int(context, inst->getFrameIDAtIndex(index)); return 1; } duk_ret_t Polycode_SpriteState_getMeshForFrameIndex(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getMeshForFrameIndex(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SpriteState_insertFrame(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); int frameID = duk_to_int(context, 2); inst->insertFrame(index,frameID); return 0; } duk_ret_t Polycode_SpriteState_removeFrameByIndex(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); int frameIndex = duk_to_int(context, 1); inst->removeFrameByIndex(frameIndex); return 0; } duk_ret_t Polycode_SpriteState_clearFrames(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); inst->clearFrames(); return 0; } duk_ret_t Polycode_SpriteState_setPixelsPerUnit(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); Number ppu = duk_to_number(context, 1); inst->setPixelsPerUnit(ppu); return 0; } duk_ret_t Polycode_SpriteState_getPixelsPerUnit(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPixelsPerUnit()); return 1; } duk_ret_t Polycode_SpriteState_rebuildStateMeshes(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); inst->rebuildStateMeshes(); return 0; } duk_ret_t Polycode_SpriteState_setStateFPS(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); Number fps = duk_to_number(context, 1); inst->setStateFPS(fps); return 0; } duk_ret_t Polycode_SpriteState_getStateFPS(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); duk_push_number(context, inst->getStateFPS()); return 1; } duk_ret_t Polycode_SpriteState_getLargestFrameBoundingBox(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getLargestFrameBoundingBox(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SpriteState_setBoundingBox(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); Vector2 boundingBox = *(Vector2*)duk_to_pointer(context, 1); inst->setBoundingBox(boundingBox); return 0; } duk_ret_t Polycode_SpriteState_getBoundingBox(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->getBoundingBox(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SpriteState_getSpriteOffset(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->getSpriteOffset(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_SpriteState_setSpriteOffset(duk_context *context) { SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0); Vector2 offset = *(Vector2*)duk_to_pointer(context, 1); inst->setSpriteOffset(offset); return 0; } duk_ret_t Polycode_ScriptInstance__get_script(duk_context *context) { ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->script; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ScriptInstance__set_script(duk_context *context) { ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0); inst->script = (Script*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ScriptInstance__delete(duk_context *context) { ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ProgramParam__get_name(duk_context *context) { ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_ProgramParam__set_name(duk_context *context) { ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_ProgramParam__get_type(duk_context *context) { ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_ProgramParam__set_type(duk_context *context) { ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ProgramParam__get_globalParam(duk_context *context) { ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->globalParam; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ProgramParam__set_globalParam(duk_context *context) { ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0); inst->globalParam = (LocalShaderParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ProgramParam__delete(duk_context *context) { ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ProgramAttribute__get_size(duk_context *context) { ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0); duk_push_int(context, inst->size); return 1; } duk_ret_t Polycode_ProgramAttribute__set_size(duk_context *context) { ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0); inst->size = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ProgramAttribute__get_name(duk_context *context) { ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_ProgramAttribute__set_name(duk_context *context) { ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_ProgramAttribute__get_arrayType(duk_context *context) { ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0); duk_push_int(context, inst->arrayType); return 1; } duk_ret_t Polycode_ProgramAttribute__set_arrayType(duk_context *context) { ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0); inst->arrayType = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ProgramAttribute__delete(duk_context *context) { ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ShaderRenderTarget__get_id(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); duk_push_string(context, inst->id.c_str()); return 1; } duk_ret_t Polycode_ShaderRenderTarget__set_id(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); inst->id = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_ShaderRenderTarget__get_width(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); duk_push_number(context, inst->width); return 1; } duk_ret_t Polycode_ShaderRenderTarget__set_width(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); inst->width = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_ShaderRenderTarget__get_height(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); duk_push_number(context, inst->height); return 1; } duk_ret_t Polycode_ShaderRenderTarget__set_height(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); inst->height = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_ShaderRenderTarget__get_sizeMode(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); duk_push_int(context, inst->sizeMode); return 1; } duk_ret_t Polycode_ShaderRenderTarget__set_sizeMode(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); inst->sizeMode = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ShaderRenderTarget__get_buffer(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->buffer; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderRenderTarget__set_buffer(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); inst->buffer = (RenderBuffer*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ShaderRenderTarget__get_normalizedWidth(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); duk_push_number(context, inst->normalizedWidth); return 1; } duk_ret_t Polycode_ShaderRenderTarget__set_normalizedWidth(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); inst->normalizedWidth = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_ShaderRenderTarget__get_normalizedHeight(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); duk_push_number(context, inst->normalizedHeight); return 1; } duk_ret_t Polycode_ShaderRenderTarget__set_normalizedHeight(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); inst->normalizedHeight = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_ShaderRenderTarget__delete(duk_context *context) { ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_RenderTargetBinding__get_id(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); duk_push_string(context, inst->id.c_str()); return 1; } duk_ret_t Polycode_RenderTargetBinding__set_id(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); inst->id = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_RenderTargetBinding__get_name(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_RenderTargetBinding__set_name(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_RenderTargetBinding__get_mode(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); duk_push_int(context, inst->mode); return 1; } duk_ret_t Polycode_RenderTargetBinding__set_mode(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); inst->mode = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_RenderTargetBinding__get_buffer(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->buffer; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_RenderTargetBinding__set_buffer(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); inst->buffer = (RenderBuffer*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_RenderTargetBinding__delete(duk_context *context) { RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Shader__get_numSpotLights(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); duk_push_int(context, inst->numSpotLights); return 1; } duk_ret_t Polycode_Shader__set_numSpotLights(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); inst->numSpotLights = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Shader__get_numPointLights(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); duk_push_int(context, inst->numPointLights); return 1; } duk_ret_t Polycode_Shader__set_numPointLights(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); inst->numPointLights = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Shader__get_screenShader(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->screenShader); return 1; } duk_ret_t Polycode_Shader__set_screenShader(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); inst->screenShader = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Shader__get_vertexProgram(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->vertexProgram; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Shader__set_vertexProgram(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); inst->vertexProgram = (ShaderProgram*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Shader__get_fragmentProgram(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->fragmentProgram; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Shader__set_fragmentProgram(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); inst->fragmentProgram = (ShaderProgram*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Shader__get_name(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_Shader__set_name(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_Shader__delete(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Shader_getType(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); duk_push_int(context, inst->getType()); return 1; } duk_ret_t Polycode_Shader_setName(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); inst->setName(name); return 0; } duk_ret_t Polycode_Shader_getName(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); duk_push_string(context, inst->getName().c_str()); return 1; } duk_ret_t Polycode_Shader_getParamPointer(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getParamPointer(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Shader_getAttribPointer(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getAttribPointer(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Shader_reload(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); inst->reload(); return 0; } duk_ret_t Polycode_Shader_getExpectedParamType(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); duk_push_int(context, inst->getExpectedParamType(name)); return 1; } duk_ret_t Polycode_Shader_setVertexProgram(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); ShaderProgram* vp = (ShaderProgram*)duk_to_pointer(context, 1); inst->setVertexProgram(vp); return 0; } duk_ret_t Polycode_Shader_setFragmentProgram(duk_context *context) { Shader *inst = (Shader*)duk_to_pointer(context, 0); ShaderProgram* fp = (ShaderProgram*)duk_to_pointer(context, 1); inst->setFragmentProgram(fp); return 0; } duk_ret_t Polycode_LocalShaderParam__get_name(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_LocalShaderParam__set_name(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_LocalShaderParam__get_type(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_LocalShaderParam__set_type(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_LocalShaderParam__get_ownsPointer(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->ownsPointer); return 1; } duk_ret_t Polycode_LocalShaderParam__set_ownsPointer(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); inst->ownsPointer = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_LocalShaderParam__get_arraySize(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); duk_push_int(context, inst->arraySize); return 1; } duk_ret_t Polycode_LocalShaderParam__set_arraySize(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); inst->arraySize = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_LocalShaderParam__get_param(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->param; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LocalShaderParam__set_param(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); inst->param = (ProgramParam*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_LocalShaderParam__delete(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_LocalShaderParam_Copy(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->Copy(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LocalShaderParam_getNumber(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); duk_push_number(context, inst->getNumber()); return 1; } duk_ret_t Polycode_LocalShaderParam_getVector2(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Vector2 *retInst = new Vector2(); *retInst = inst->getVector2(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LocalShaderParam_getVector3(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->getVector3(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LocalShaderParam_getMatrix4(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Matrix4 *retInst = new Matrix4(); *retInst = inst->getMatrix4(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LocalShaderParam_getColor(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Color *retInst = new Color(); *retInst = inst->getColor(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_LocalShaderParam_setNumber(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); inst->setNumber(x); return 0; } duk_ret_t Polycode_LocalShaderParam_setVector2(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Vector2 x = *(Vector2*)duk_to_pointer(context, 1); inst->setVector2(x); return 0; } duk_ret_t Polycode_LocalShaderParam_setVector3(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Vector3 x = *(Vector3*)duk_to_pointer(context, 1); inst->setVector3(x); return 0; } duk_ret_t Polycode_LocalShaderParam_setMatrix4(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Matrix4 x = *(Matrix4*)duk_to_pointer(context, 1); inst->setMatrix4(x); return 0; } duk_ret_t Polycode_LocalShaderParam_setColor(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Color x = *(Color*)duk_to_pointer(context, 1); inst->setColor(x); return 0; } duk_ret_t Polycode_LocalShaderParam_setTexture(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Texture* texture = (Texture*)duk_to_pointer(context, 1); inst->setTexture(texture); return 0; } duk_ret_t Polycode_LocalShaderParam_getTexture(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTexture(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LocalShaderParam_setCubemap(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); Cubemap* cubemap = (Cubemap*)duk_to_pointer(context, 1); inst->setCubemap(cubemap); return 0; } duk_ret_t Polycode_LocalShaderParam_getCubemap(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getCubemap(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_LocalShaderParam_setParamValueFromString(duk_context *context) { LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0); int type = duk_to_int(context, 1); String pvalue = duk_to_string(context, 2); inst->setParamValueFromString(type,pvalue); return 0; } duk_ret_t Polycode_ShaderProgram__get_type(duk_context *context) { ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_ShaderProgram__set_type(duk_context *context) { ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_ShaderProgram__delete(duk_context *context) { ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ShaderProgram_reloadProgram(duk_context *context) { ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0); inst->reloadProgram(); return 0; } duk_ret_t Polycode_ShaderProgram_reloadResource(duk_context *context) { ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0); inst->reloadResource(); return 0; } duk_ret_t Polycode_AttributeBinding__get_name(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); duk_push_string(context, inst->name.c_str()); return 1; } duk_ret_t Polycode_AttributeBinding__set_name(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); inst->name = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_AttributeBinding__get_vertexData(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->vertexData; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_AttributeBinding__set_vertexData(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); inst->vertexData = (VertexDataArray*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_AttributeBinding__get_attribute(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->attribute; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_AttributeBinding__set_attribute(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); inst->attribute = (ProgramAttribute*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_AttributeBinding__get_enabled(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->enabled); return 1; } duk_ret_t Polycode_AttributeBinding__set_enabled(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); inst->enabled = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_AttributeBinding__delete(duk_context *context) { AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ShaderBinding__get_resetAttributes(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->resetAttributes); return 1; } duk_ret_t Polycode_ShaderBinding__set_resetAttributes(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); inst->resetAttributes = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_ShaderBinding__get_targetShader(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->targetShader; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding__set_targetShader(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); inst->targetShader = (Shader*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ShaderBinding__get_accessMutex(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding__set_accessMutex(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_ShaderBinding__delete(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_ShaderBinding_copyTo(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); ShaderBinding* targetBinding = (ShaderBinding*)duk_to_pointer(context, 1); inst->copyTo(targetBinding); return 0; } duk_ret_t Polycode_ShaderBinding_addParam(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int type = duk_to_int(context, 1); String name = duk_to_string(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->addParam(type,name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_addParamPointer(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int type = duk_to_int(context, 1); String name = duk_to_string(context, 2); void* ptr = (void*)duk_to_pointer(context, 3); PolyBase *ptrRetVal = (PolyBase*)inst->addParamPointer(type,name,ptr); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_getNumLocalParams(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumLocalParams()); return 1; } duk_ret_t Polycode_ShaderBinding_getLocalParam(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getLocalParam(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_getLocalParamByName(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getLocalParamByName(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_removeParam(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); inst->removeParam(name); return 0; } duk_ret_t Polycode_ShaderBinding_loadTextureForParam(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); String paramName = duk_to_string(context, 1); String fileName = duk_to_string(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->loadTextureForParam(paramName,fileName); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_setTextureForParam(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); String paramName = duk_to_string(context, 1); Texture* texture = (Texture*)duk_to_pointer(context, 2); inst->setTextureForParam(paramName,texture); return 0; } duk_ret_t Polycode_ShaderBinding_setCubemapForParam(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); String paramName = duk_to_string(context, 1); Cubemap* cubemap = (Cubemap*)duk_to_pointer(context, 2); inst->setCubemapForParam(paramName,cubemap); return 0; } duk_ret_t Polycode_ShaderBinding_getNumAttributeBindings(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumAttributeBindings()); return 1; } duk_ret_t Polycode_ShaderBinding_getAttributeBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBinding(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_addAttributeBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); VertexDataArray* dataArray = (VertexDataArray*)duk_to_pointer(context, 2); PolyBase *ptrRetVal = (PolyBase*)inst->addAttributeBinding(name,dataArray); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_getAttributeBindingByName(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBindingByName(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_addRenderTargetBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1); inst->addRenderTargetBinding(binding); return 0; } duk_ret_t Polycode_ShaderBinding_removeRenderTargetBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1); inst->removeRenderTargetBinding(binding); return 0; } duk_ret_t Polycode_ShaderBinding_getNumRenderTargetBindings(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumRenderTargetBindings()); return 1; } duk_ret_t Polycode_ShaderBinding_getRenderTargetBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getRenderTargetBinding(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_getNumInTargetBindings(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumInTargetBindings()); return 1; } duk_ret_t Polycode_ShaderBinding_getInTargetBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getInTargetBinding(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_getNumColorTargetBindings(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumColorTargetBindings()); return 1; } duk_ret_t Polycode_ShaderBinding_getColorTargetBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getColorTargetBinding(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_getNumDepthTargetBindings(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumDepthTargetBindings()); return 1; } duk_ret_t Polycode_ShaderBinding_getDepthTargetBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getDepthTargetBinding(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_ShaderBinding_getNumOutTargetBindings(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumOutTargetBindings()); return 1; } duk_ret_t Polycode_ShaderBinding_getOutTargetBinding(duk_context *context) { ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getOutTargetBinding(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SkeletonAnimation__delete(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SkeletonAnimation_addBoneTrack(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); BoneTrack* boneTrack = (BoneTrack*)duk_to_pointer(context, 1); inst->addBoneTrack(boneTrack); return 0; } duk_ret_t Polycode_SkeletonAnimation_getName(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); duk_push_string(context, inst->getName().c_str()); return 1; } duk_ret_t Polycode_SkeletonAnimation_Play(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); bool once = duk_to_boolean(context, 1); inst->Play(once); return 0; } duk_ret_t Polycode_SkeletonAnimation_Stop(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); inst->Stop(); return 0; } duk_ret_t Polycode_SkeletonAnimation_Reset(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); inst->Reset(); return 0; } duk_ret_t Polycode_SkeletonAnimation_Update(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_SkeletonAnimation_setSpeed(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); Number speed = duk_to_number(context, 1); inst->setSpeed(speed); return 0; } duk_ret_t Polycode_SkeletonAnimation_setWeight(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); Number newWeight = duk_to_number(context, 1); inst->setWeight(newWeight); return 0; } duk_ret_t Polycode_SkeletonAnimation_getWeight(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); duk_push_number(context, inst->getWeight()); return 1; } duk_ret_t Polycode_SkeletonAnimation_isPlaying(duk_context *context) { SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isPlaying()); return 1; } duk_ret_t Polycode_Skeleton__delete(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Skeleton_loadSkeleton(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); inst->loadSkeleton(fileName); return 0; } duk_ret_t Polycode_Skeleton_playAnimationByName(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); String animName = duk_to_string(context, 1); Number weight = duk_to_number(context, 2); bool once = duk_to_boolean(context, 3); bool restartIfPlaying = duk_to_boolean(context, 4); inst->playAnimationByName(animName,weight,once,restartIfPlaying); return 0; } duk_ret_t Polycode_Skeleton_playAnimation(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1); Number weight = duk_to_number(context, 2); bool once = duk_to_boolean(context, 3); bool restartIfPlaying = duk_to_boolean(context, 4); inst->playAnimation(animation,weight,once,restartIfPlaying); return 0; } duk_ret_t Polycode_Skeleton_setBaseAnimationByName(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); String animName = duk_to_string(context, 1); inst->setBaseAnimationByName(animName); return 0; } duk_ret_t Polycode_Skeleton_setBaseAnimation(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1); inst->setBaseAnimation(animation); return 0; } duk_ret_t Polycode_Skeleton_stopAllAnimations(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); inst->stopAllAnimations(); return 0; } duk_ret_t Polycode_Skeleton_getBaseAnimation(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getBaseAnimation(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Skeleton_addAnimation(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); String fileName = duk_to_string(context, 2); inst->addAnimation(name,fileName); return 0; } duk_ret_t Polycode_Skeleton_getAnimation(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getAnimation(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Skeleton_stopAnimationByName(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); inst->stopAnimationByName(name); return 0; } duk_ret_t Polycode_Skeleton_stopAnimation(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1); inst->stopAnimation(animation); return 0; } duk_ret_t Polycode_Skeleton_Update(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_Skeleton_getBoneByName(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); String name = duk_to_string(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getBoneByName(name); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Skeleton_bonesVisible(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); bool val = duk_to_boolean(context, 1); inst->bonesVisible(val); return 0; } duk_ret_t Polycode_Skeleton_getNumBones(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumBones()); return 1; } duk_ret_t Polycode_Skeleton_getBone(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); int index = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getBone(index); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Skeleton_addBone(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); Bone* bone = (Bone*)duk_to_pointer(context, 1); inst->addBone(bone); return 0; } duk_ret_t Polycode_Skeleton_removeBone(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); Bone* bone = (Bone*)duk_to_pointer(context, 1); inst->removeBone(bone); return 0; } duk_ret_t Polycode_Skeleton_getBoneIndexByBone(duk_context *context) { Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0); Bone* bone = (Bone*)duk_to_pointer(context, 1); duk_push_int(context, inst->getBoneIndexByBone(bone)); return 1; } duk_ret_t Polycode_BoneTrack__get_scaleX(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->scaleX; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_scaleX(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->scaleX = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_scaleY(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->scaleY; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_scaleY(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->scaleY = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_scaleZ(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->scaleZ; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_scaleZ(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->scaleZ = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_QuatW(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->QuatW; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_QuatW(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->QuatW = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_QuatX(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->QuatX; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_QuatX(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->QuatX = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_QuatY(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->QuatY; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_QuatY(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->QuatY = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_QuatZ(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->QuatZ; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_QuatZ(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->QuatZ = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_LocX(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->LocX; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_LocX(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->LocX = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_LocY(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->LocY; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_LocY(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->LocY = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_LocZ(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->LocZ; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_LocZ(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->LocZ = (BezierCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_position(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->position; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_BoneTrack__set_position(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->position = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_scale(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->scale; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_BoneTrack__set_scale(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->scale = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_boneQuat(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->boneQuat; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_BoneTrack__set_boneQuat(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->boneQuat = *(Quaternion*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_quatCurve(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->quatCurve; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_BoneTrack__set_quatCurve(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->quatCurve = (QuaternionCurve*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__get_weight(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); duk_push_number(context, inst->weight); return 1; } duk_ret_t Polycode_BoneTrack__set_weight(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->weight = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_BoneTrack__delete(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_BoneTrack_Play(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); bool once = duk_to_boolean(context, 1); inst->Play(once); return 0; } duk_ret_t Polycode_BoneTrack_Stop(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->Stop(); return 0; } duk_ret_t Polycode_BoneTrack_Update(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); Number elapsed = duk_to_number(context, 1); inst->Update(elapsed); return 0; } duk_ret_t Polycode_BoneTrack_Reset(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); inst->Reset(); return 0; } duk_ret_t Polycode_BoneTrack_setSpeed(duk_context *context) { BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0); Number speed = duk_to_number(context, 1); inst->setSpeed(speed); return 0; } duk_ret_t Polycode_Sound__delete(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Sound_getSampleAsNumber(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); int offset = duk_to_int(context, 1); int channel = duk_to_int(context, 2); Vector3 position = *(Vector3*)duk_to_pointer(context, 3); Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 4); duk_push_number(context, inst->getSampleAsNumber(offset,channel,position,orientation)); return 1; } duk_ret_t Polycode_Sound_loadFile(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); inst->loadFile(fileName); return 0; } duk_ret_t Polycode_Sound_Play(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); bool loop = duk_to_boolean(context, 1); bool restartSound = duk_to_boolean(context, 2); inst->Play(loop,restartSound); return 0; } duk_ret_t Polycode_Sound_Stop(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); inst->Stop(); return 0; } duk_ret_t Polycode_Sound_setVolume(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Number newVolume = duk_to_number(context, 1); inst->setVolume(newVolume); return 0; } duk_ret_t Polycode_Sound_getVolume(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_number(context, inst->getVolume()); return 1; } duk_ret_t Polycode_Sound_setPitch(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Number newPitch = duk_to_number(context, 1); inst->setPitch(newPitch); return 0; } duk_ret_t Polycode_Sound_getPitch(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPitch()); return 1; } duk_ret_t Polycode_Sound_isPlaying(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isPlaying()); return 1; } duk_ret_t Polycode_Sound_isLooped(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isLooped()); return 1; } duk_ret_t Polycode_Sound_setIsPositional(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); bool isPositional = duk_to_boolean(context, 1); inst->setIsPositional(isPositional); return 0; } duk_ret_t Polycode_Sound_setSoundPosition(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Vector3 position = *(Vector3*)duk_to_pointer(context, 1); inst->setSoundPosition(position); return 0; } duk_ret_t Polycode_Sound_setSoundVelocity(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Vector3 velocity = *(Vector3*)duk_to_pointer(context, 1); inst->setSoundVelocity(velocity); return 0; } duk_ret_t Polycode_Sound_setSoundDirection(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Vector3 direction = *(Vector3*)duk_to_pointer(context, 1); inst->setSoundDirection(direction); return 0; } duk_ret_t Polycode_Sound_setOffset(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); int offset = duk_to_int(context, 1); inst->setOffset(offset); return 0; } duk_ret_t Polycode_Sound_getFileName(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_string(context, inst->getFileName().c_str()); return 1; } duk_ret_t Polycode_Sound_getPlaybackDuration(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPlaybackDuration()); return 1; } duk_ret_t Polycode_Sound_getPlaybackTime(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_number(context, inst->getPlaybackTime()); return 1; } duk_ret_t Polycode_Sound_seekTo(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Number time = duk_to_number(context, 1); inst->seekTo(time); return 0; } duk_ret_t Polycode_Sound_getOffset(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_int(context, inst->getOffset()); return 1; } duk_ret_t Polycode_Sound_getSampleLength(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_int(context, inst->getSampleLength()); return 1; } duk_ret_t Polycode_Sound_getFrequency(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_int(context, inst->getFrequency()); return 1; } duk_ret_t Polycode_Sound_setPositionalProperties(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Number referenceDistance = duk_to_number(context, 1); Number maxDistance = duk_to_number(context, 2); inst->setPositionalProperties(referenceDistance,maxDistance); return 0; } duk_ret_t Polycode_Sound_setReferenceDistance(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Number referenceDistance = duk_to_number(context, 1); inst->setReferenceDistance(referenceDistance); return 0; } duk_ret_t Polycode_Sound_setMaxDistance(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); Number maxDistance = duk_to_number(context, 1); inst->setMaxDistance(maxDistance); return 0; } duk_ret_t Polycode_Sound_getReferenceDistance(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_number(context, inst->getReferenceDistance()); return 1; } duk_ret_t Polycode_Sound_getMaxDistance(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); duk_push_number(context, inst->getMaxDistance()); return 1; } duk_ret_t Polycode_Sound_loadBytes(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); char* data = (char*)duk_to_pointer(context, 1); int size = duk_to_int(context, 2); int channels = duk_to_int(context, 3); int freq = duk_to_int(context, 4); SoundFormat format = *(SoundFormat*)duk_to_pointer(context, 5); duk_push_boolean(context, inst->loadBytes(data,size,channels,freq,format)); return 1; } duk_ret_t Polycode_Sound_loadWAV(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->loadWAV(fileName)); return 1; } duk_ret_t Polycode_Sound_loadOGG(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); String fileName = duk_to_string(context, 1); duk_push_boolean(context, inst->loadOGG(fileName)); return 1; } duk_ret_t Polycode_Sound_soundCheck(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); bool result = duk_to_boolean(context, 1); String err = duk_to_string(context, 2); inst->soundCheck(result,err); return 0; } duk_ret_t Polycode_Sound_updateStream(duk_context *context) { Sound *inst = (Sound*)duk_to_pointer(context, 0); int streamCount = duk_to_int(context, 1); inst->updateStream(streamCount); return 0; } duk_ret_t Polycode_AudioStreamingSource__delete(duk_context *context) { AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_AudioStreamingSource_getNumChannels(duk_context *context) { AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0); duk_push_int(context, inst->getNumChannels()); return 1; } duk_ret_t Polycode_AudioStreamingSource_getFrequency(duk_context *context) { AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0); duk_push_int(context, inst->getFrequency()); return 1; } duk_ret_t Polycode_AudioMixer__get_globalVolume(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); duk_push_number(context, inst->globalVolume); return 1; } duk_ret_t Polycode_AudioMixer__set_globalVolume(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); inst->globalVolume = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_AudioMixer__get_listenerPosition(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); Vector3 *retInst = new Vector3(); *retInst = inst->listenerPosition; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_AudioMixer__set_listenerPosition(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); inst->listenerPosition = *(Vector3*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_AudioMixer__get_listenerOrientation(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); Quaternion *retInst = new Quaternion(); *retInst = inst->listenerOrientation; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_AudioMixer__set_listenerOrientation(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); inst->listenerOrientation = *(Quaternion*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_AudioMixer__get_mixerMutex(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->mixerMutex; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_AudioMixer__set_mixerMutex(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); inst->mixerMutex = (CoreMutex*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_AudioMixer__delete(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_AudioMixer_mixIntoBuffer(duk_context *context) { AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0); int16_t* buffer = (int16_t*)duk_to_pointer(context, 1); int numSamples = duk_to_int(context, 2); inst->mixIntoBuffer(buffer,numSamples); return 0; } duk_ret_t Polycode_SoundManager__delete(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_SoundManager_setListenerPosition(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); Vector3 position = *(Vector3*)duk_to_pointer(context, 1); inst->setListenerPosition(position); return 0; } duk_ret_t Polycode_SoundManager_setListenerOrientation(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 1); inst->setListenerOrientation(orientation); return 0; } duk_ret_t Polycode_SoundManager_recordSound(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); int rate = duk_to_int(context, 1); int sampleSize = duk_to_int(context, 2); duk_push_boolean(context, inst->recordSound(rate,sampleSize)); return 1; } duk_ret_t Polycode_SoundManager_stopRecording(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); bool generateFloatBuffer = duk_to_boolean(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->stopRecording(generateFloatBuffer); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_SoundManager_setAudioInterface(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); AudioInterface* audioInterface = (AudioInterface*)duk_to_pointer(context, 1); inst->setAudioInterface(audioInterface); return 0; } duk_ret_t Polycode_SoundManager_Update(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); inst->Update(); return 0; } duk_ret_t Polycode_SoundManager_setGlobalVolume(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); Number globalVolume = duk_to_number(context, 1); inst->setGlobalVolume(globalVolume); return 0; } duk_ret_t Polycode_SoundManager_registerSound(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); Sound* sound = (Sound*)duk_to_pointer(context, 1); inst->registerSound(sound); return 0; } duk_ret_t Polycode_SoundManager_unregisterSound(duk_context *context) { SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0); Sound* sound = (Sound*)duk_to_pointer(context, 1); inst->unregisterSound(sound); return 0; } duk_ret_t Polycode_String__get_contents(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); string *retInst = new string(); *retInst = inst->contents; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String__set_contents(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); inst->contents = *(string*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_String__get_w_contents(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); wstring *retInst = new wstring(); *retInst = inst->w_contents; duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String__set_w_contents(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); inst->w_contents = *(wstring*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_String__delete(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_String_size(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); size_t *retInst = new size_t(); *retInst = inst->size(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String_length(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); size_t *retInst = new size_t(); *retInst = inst->length(); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String_substr(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); size_t pos = *(size_t*)duk_to_pointer(context, 1); size_t n = *(size_t*)duk_to_pointer(context, 2); duk_push_string(context, inst->substr(pos,n).c_str()); return 1; } duk_ret_t Polycode_String_rfind(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); String str = duk_to_string(context, 1); size_t pos = *(size_t*)duk_to_pointer(context, 2); size_t *retInst = new size_t(); *retInst = inst->rfind(str,pos); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String_find(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); String str = duk_to_string(context, 1); size_t pos = *(size_t*)duk_to_pointer(context, 2); size_t *retInst = new size_t(); *retInst = inst->find(str,pos); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String_find_last_of(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); String str = duk_to_string(context, 1); size_t pos = *(size_t*)duk_to_pointer(context, 2); size_t *retInst = new size_t(); *retInst = inst->find_last_of(str,pos); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String_find_first_of(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); String str = duk_to_string(context, 1); size_t pos = *(size_t*)duk_to_pointer(context, 2); size_t *retInst = new size_t(); *retInst = inst->find_first_of(str,pos); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String_toLowerCase(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); duk_push_string(context, inst->toLowerCase().c_str()); return 1; } duk_ret_t Polycode_String_toUpperCase(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); duk_push_string(context, inst->toUpperCase().c_str()); return 1; } duk_ret_t Polycode_String_split(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); String delim = duk_to_string(context, 1); return 0; } duk_ret_t Polycode_String_replace(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); String what = duk_to_string(context, 1); String withWhat = duk_to_string(context, 2); duk_push_string(context, inst->replace(what,withWhat).c_str()); return 1; } duk_ret_t Polycode_String_toNumber(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); duk_push_number(context, inst->toNumber()); return 1; } duk_ret_t Polycode_String_toInteger(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); duk_push_int(context, inst->toInteger()); return 1; } duk_ret_t Polycode_String_c_str(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->c_str(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_String_getDataWithEncoding(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); int encoding = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getDataWithEncoding(encoding); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_String_getWDataWithEncoding(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); int encoding = duk_to_int(context, 1); PolyBase *ptrRetVal = (PolyBase*)inst->getWDataWithEncoding(encoding); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_String_append(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); char c = *(char*)duk_to_pointer(context, 1); inst->append(c); return 0; } duk_ret_t Polycode_String_getDataSizeWithEncoding(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); int encoding = duk_to_int(context, 1); size_t *retInst = new size_t(); *retInst = inst->getDataSizeWithEncoding(encoding); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_String_setDataWithEncoding(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); char* data = (char*)duk_to_pointer(context, 1); int encoding = duk_to_int(context, 2); inst->setDataWithEncoding(data,encoding); return 0; } duk_ret_t Polycode_String_isNumber(duk_context *context) { String *inst = (String*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isNumber()); return 1; } duk_ret_t Polycode_RenderBuffer__get_colorTexture(duk_context *context) { RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->colorTexture; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_RenderBuffer__set_colorTexture(duk_context *context) { RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0); inst->colorTexture = (Texture*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_RenderBuffer__get_depthTexture(duk_context *context) { RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->depthTexture; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_RenderBuffer__set_depthTexture(duk_context *context) { RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0); inst->depthTexture = (Texture*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_RenderBuffer__delete(duk_context *context) { RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_RenderBuffer_getWidth(duk_context *context) { RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0); duk_push_int(context, inst->getWidth()); return 1; } duk_ret_t Polycode_RenderBuffer_getHeight(duk_context *context) { RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0); duk_push_int(context, inst->getHeight()); return 1; } duk_ret_t Polycode_Texture__get_clamp(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->clamp); return 1; } duk_ret_t Polycode_Texture__set_clamp(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->clamp = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Texture__get_textureData(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->textureData; duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Texture__set_textureData(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->textureData = (char*)duk_to_pointer(context, 1); return 0; } duk_ret_t Polycode_Texture__get_type(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_int(context, inst->type); return 1; } duk_ret_t Polycode_Texture__set_type(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->type = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Texture__get_filteringMode(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_int(context, inst->filteringMode); return 1; } duk_ret_t Polycode_Texture__set_filteringMode(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->filteringMode = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Texture__get_createMipmaps(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->createMipmaps); return 1; } duk_ret_t Polycode_Texture__set_createMipmaps(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->createMipmaps = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Texture__get_anisotropy(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_int(context, inst->anisotropy); return 1; } duk_ret_t Polycode_Texture__set_anisotropy(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->anisotropy = duk_to_int(context, 1); return 0; } duk_ret_t Polycode_Texture__get_framebufferTexture(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->framebufferTexture); return 1; } duk_ret_t Polycode_Texture__set_framebufferTexture(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->framebufferTexture = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Texture__get_depthTexture(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->depthTexture); return 1; } duk_ret_t Polycode_Texture__set_depthTexture(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->depthTexture = duk_to_boolean(context, 1); return 0; } duk_ret_t Polycode_Texture__delete(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Texture_reloadResource(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); inst->reloadResource(); return 0; } duk_ret_t Polycode_Texture_setImageData(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); Image* data = (Image*)duk_to_pointer(context, 1); inst->setImageData(data); return 0; } duk_ret_t Polycode_Texture_getTextureData(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); PolyBase *ptrRetVal = (PolyBase*)inst->getTextureData(); duk_push_pointer(context, (void*)ptrRetVal); return 1; } duk_ret_t Polycode_Texture_getWidth(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_int(context, inst->getWidth()); return 1; } duk_ret_t Polycode_Texture_getHeight(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_int(context, inst->getHeight()); return 1; } duk_ret_t Polycode_Texture_setCreateMipmaps(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); bool createMipmapsIn = duk_to_boolean(context, 1); inst->setCreateMipmaps(createMipmapsIn); return 0; } duk_ret_t Polycode_Texture_getCreateMipmaps(duk_context *context) { Texture *inst = (Texture*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->getCreateMipmaps()); return 1; } duk_ret_t Polycode_Timer__delete(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Timer_Pause(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); bool paused = duk_to_boolean(context, 1); inst->Pause(paused); return 0; } duk_ret_t Polycode_Timer_isPaused(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->isPaused()); return 1; } duk_ret_t Polycode_Timer_getTicks(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); duk_push_int(context, inst->getTicks()); return 1; } duk_ret_t Polycode_Timer_Update(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); int ticks = duk_to_int(context, 1); inst->Update(ticks); return 0; } duk_ret_t Polycode_Timer_Reset(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); inst->Reset(); return 0; } duk_ret_t Polycode_Timer_hasElapsed(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); duk_push_boolean(context, inst->hasElapsed()); return 1; } duk_ret_t Polycode_Timer_getElapsedf(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); duk_push_number(context, inst->getElapsedf()); return 1; } duk_ret_t Polycode_Timer_setTimerInterval(duk_context *context) { Timer *inst = (Timer*)duk_to_pointer(context, 0); int msecs = duk_to_int(context, 1); inst->setTimerInterval(msecs); return 0; } duk_ret_t Polycode_Vector2__get_x(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); duk_push_number(context, inst->x); return 1; } duk_ret_t Polycode_Vector2__set_x(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); inst->x = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector2__get_y(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); duk_push_number(context, inst->y); return 1; } duk_ret_t Polycode_Vector2__set_y(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); inst->y = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector2__delete(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Vector2_set(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); inst->set(x,y); return 0; } duk_ret_t Polycode_Vector2_distance(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1); duk_push_number(context, inst->distance(vec2)); return 1; } duk_ret_t Polycode_Vector2_length(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); duk_push_number(context, inst->length()); return 1; } duk_ret_t Polycode_Vector2_dot(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); Vector2 u = *(Vector2*)duk_to_pointer(context, 1); duk_push_number(context, inst->dot(u)); return 1; } duk_ret_t Polycode_Vector2_crossProduct(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1); duk_push_number(context, inst->crossProduct(vec2)); return 1; } duk_ret_t Polycode_Vector2_angle(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1); duk_push_number(context, inst->angle(vec2)); return 1; } duk_ret_t Polycode_Vector2_Normalize(duk_context *context) { Vector2 *inst = (Vector2*)duk_to_pointer(context, 0); inst->Normalize(); return 0; } duk_ret_t Polycode_Vector3__get_x(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); duk_push_number(context, inst->x); return 1; } duk_ret_t Polycode_Vector3__set_x(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); inst->x = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector3__get_y(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); duk_push_number(context, inst->y); return 1; } duk_ret_t Polycode_Vector3__set_y(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); inst->y = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector3__get_z(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); duk_push_number(context, inst->z); return 1; } duk_ret_t Polycode_Vector3__set_z(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); inst->z = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector3__delete(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Vector3_set(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); inst->set(x,y,z); return 0; } duk_ret_t Polycode_Vector3_distance(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1); duk_push_number(context, inst->distance(vec2)); return 1; } duk_ret_t Polycode_Vector3_angleBetween(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); Vector3 dest = *(Vector3*)duk_to_pointer(context, 1); duk_push_number(context, inst->angleBetween(dest)); return 1; } duk_ret_t Polycode_Vector3_length(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); duk_push_number(context, inst->length()); return 1; } duk_ret_t Polycode_Vector3_lengthSquared(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); duk_push_number(context, inst->lengthSquared()); return 1; } duk_ret_t Polycode_Vector3_setLength(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); Number newLength = duk_to_number(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->setLength(newLength); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Vector3_dot(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); Vector3 u = *(Vector3*)duk_to_pointer(context, 1); duk_push_number(context, inst->dot(u)); return 1; } duk_ret_t Polycode_Vector3_crossProduct(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1); Vector3 *retInst = new Vector3(); *retInst = inst->crossProduct(vec2); duk_push_pointer(context, (void*)retInst); return 1; } duk_ret_t Polycode_Vector3_Normalize(duk_context *context) { Vector3 *inst = (Vector3*)duk_to_pointer(context, 0); inst->Normalize(); return 0; } duk_ret_t Polycode_Vector4__get_x(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); duk_push_number(context, inst->x); return 1; } duk_ret_t Polycode_Vector4__set_x(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); inst->x = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector4__get_y(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); duk_push_number(context, inst->y); return 1; } duk_ret_t Polycode_Vector4__set_y(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); inst->y = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector4__get_z(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); duk_push_number(context, inst->z); return 1; } duk_ret_t Polycode_Vector4__set_z(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); inst->z = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector4__get_w(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); duk_push_number(context, inst->w); return 1; } duk_ret_t Polycode_Vector4__set_w(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); inst->w = duk_to_number(context, 1); return 0; } duk_ret_t Polycode_Vector4__delete(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); delete inst; return 0; } duk_ret_t Polycode_Vector4_set(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); Number x = duk_to_number(context, 1); Number y = duk_to_number(context, 2); Number z = duk_to_number(context, 3); Number w = duk_to_number(context, 4); inst->set(x,y,z,w); return 0; } duk_ret_t Polycode_Vector4_dot(duk_context *context) { Vector4 *inst = (Vector4*)duk_to_pointer(context, 0); Vector4 u = *(Vector4*)duk_to_pointer(context, 1); duk_push_number(context, inst->dot(u)); return 1; } }