require "Polycode/SceneMesh" class "SceneCurve" (SceneMesh) function SceneCurve:__getvar(name) if name == "renderCurve" then return Polycode.SceneCurve_get_renderCurve(self.__ptr) elseif name == "curveResolution" then return Polycode.SceneCurve_get_curveResolution(self.__ptr) end if SceneMesh["__getvar"] ~= nil then return SceneMesh.__getvar(self, name) end end function SceneCurve:__setvar(name,value) if name == "renderCurve" then Polycode.SceneCurve_set_renderCurve(self.__ptr, value) return true elseif name == "curveResolution" then Polycode.SceneCurve_set_curveResolution(self.__ptr, value) return true end if SceneMesh["__setvar"] ~= nil then return SceneMesh.__setvar(self, name, value) else return false end end function SceneCurve:SceneCurve(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "SceneMesh" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SceneCurve(unpack(arg)) end end function SceneCurve:SceneCurveWithCurve(curve) local retVal = Polycode.SceneCurve_SceneCurveWithCurve(self.__ptr, curve.__ptr) if retVal == nil then return nil end local __c = _G["SceneCurve"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneCurve:getWorldPointAt(t) local retVal = Polycode.SceneCurve_getWorldPointAt(self.__ptr, t) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneCurve:Update() local retVal = Polycode.SceneCurve_Update(self.__ptr) end function SceneCurve:Clone(deepClone, ignoreEditorOnly) local retVal = Polycode.SceneCurve_Clone(self.__ptr, deepClone, ignoreEditorOnly) if retVal == nil then return nil end local __c = _G["Entity"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneCurve:applyClone(clone, deepClone, ignoreEditorOnly) local retVal = Polycode.SceneCurve_applyClone(self.__ptr, clone.__ptr, deepClone, ignoreEditorOnly) end function SceneCurve:getCurve() local retVal = Polycode.SceneCurve_getCurve(self.__ptr) if retVal == nil then return nil end local __c = _G["BezierCurve"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneCurve:__delete() if self then Polycode.delete_SceneCurve(self.__ptr) end end