class "ShaderPass" function ShaderPass:__getvar(name) if name == "shader" then local retVal = Polycode.ShaderPass_get_shader(self.__ptr) if retVal == nil then return nil end local __c = _G["Shader"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "wireframe" then return Polycode.ShaderPass_get_wireframe(self.__ptr) elseif name == "blendingMode" then return Polycode.ShaderPass_get_blendingMode(self.__ptr) elseif name == "shaderBinding" then local retVal = Polycode.ShaderPass_get_shaderBinding(self.__ptr) if retVal == nil then return nil end local __c = _G["ShaderBinding"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "materialShaderBinding" then local retVal = Polycode.ShaderPass_get_materialShaderBinding(self.__ptr) if retVal == nil then return nil end local __c = _G["ShaderBinding"]("__skip_ptr__") __c.__ptr = retVal return __c end end function ShaderPass:__setvar(name,value) if name == "shader" then Polycode.ShaderPass_set_shader(self.__ptr, value.__ptr) return true elseif name == "wireframe" then Polycode.ShaderPass_set_wireframe(self.__ptr, value) return true elseif name == "blendingMode" then Polycode.ShaderPass_set_blendingMode(self.__ptr, value) return true elseif name == "shaderBinding" then Polycode.ShaderPass_set_shaderBinding(self.__ptr, value.__ptr) return true elseif name == "materialShaderBinding" then Polycode.ShaderPass_set_materialShaderBinding(self.__ptr, value.__ptr) return true end return false end function ShaderPass:ShaderPass(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.ShaderPass(unpack(arg)) end end function ShaderPass:__delete() if self then Polycode.delete_ShaderPass(self.__ptr) end end