function LightShadowInfoBinding() { Object.defineProperties(this, { 'shadowMatrix': { enumerable: true, configurable: true, get: LightShadowInfoBinding.prototype.__get_shadowMatrix, set: LightShadowInfoBinding.prototype.__set_shadowMatrix}, 'shadowBuffer': { enumerable: true, configurable: true, get: LightShadowInfoBinding.prototype.__get_shadowBuffer, set: LightShadowInfoBinding.prototype.__set_shadowBuffer} }) } LightShadowInfoBinding.prototype.__get_shadowMatrix = function() { var retVal = new LocalShaderParam() retVal.__ptr = Polycode.LightShadowInfoBinding__get_shadowMatrix(this.__ptr) return retVal } LightShadowInfoBinding.prototype.__set_shadowMatrix = function(val) { Polycode.LightShadowInfoBinding__set_shadowMatrix(this.__ptr, val.__ptr) } LightShadowInfoBinding.prototype.__get_shadowBuffer = function() { var retVal = new LocalShaderParam() retVal.__ptr = Polycode.LightShadowInfoBinding__get_shadowBuffer(this.__ptr) return retVal } LightShadowInfoBinding.prototype.__set_shadowBuffer = function(val) { Polycode.LightShadowInfoBinding__set_shadowBuffer(this.__ptr, val.__ptr) } Duktape.fin(LightShadowInfoBinding.prototype, function (x) { if (x === LightShadowInfoBinding.prototype) { return; } Polycode.LightShadowInfoBinding__delete(x.__ptr) })