function SceneParticle() { Object.defineProperties(this, { 'lifetime': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_lifetime, set: SceneParticle.prototype.__set_lifetime}, 'position': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_position, set: SceneParticle.prototype.__set_position}, 'velocity': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_velocity, set: SceneParticle.prototype.__set_velocity}, 'perlinPos': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_perlinPos, set: SceneParticle.prototype.__set_perlinPos}, 'rotation': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_rotation, set: SceneParticle.prototype.__set_rotation}, 'brightnessDeviation': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_brightnessDeviation, set: SceneParticle.prototype.__set_brightnessDeviation}, 'scale': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_scale, set: SceneParticle.prototype.__set_scale}, 'color': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_color, set: SceneParticle.prototype.__set_color}, 'varianceIndex': { enumerable: true, configurable: true, get: SceneParticle.prototype.__get_varianceIndex, set: SceneParticle.prototype.__set_varianceIndex} }) } SceneParticle.prototype.__get_lifetime = function() { return Polycode.SceneParticle__get_lifetime(this.__ptr) } SceneParticle.prototype.__set_lifetime = function(val) { Polycode.SceneParticle__set_lifetime(this.__ptr, val) } SceneParticle.prototype.__get_position = function() { var retVal = new Vector3() retVal.__ptr = Polycode.SceneParticle__get_position(this.__ptr) return retVal } SceneParticle.prototype.__set_position = function(val) { Polycode.SceneParticle__set_position(this.__ptr, val.__ptr) } SceneParticle.prototype.__get_velocity = function() { var retVal = new Vector3() retVal.__ptr = Polycode.SceneParticle__get_velocity(this.__ptr) return retVal } SceneParticle.prototype.__set_velocity = function(val) { Polycode.SceneParticle__set_velocity(this.__ptr, val.__ptr) } SceneParticle.prototype.__get_perlinPos = function() { var retVal = new Vector3() retVal.__ptr = Polycode.SceneParticle__get_perlinPos(this.__ptr) return retVal } SceneParticle.prototype.__set_perlinPos = function(val) { Polycode.SceneParticle__set_perlinPos(this.__ptr, val.__ptr) } SceneParticle.prototype.__get_rotation = function() { var retVal = new Vector3() retVal.__ptr = Polycode.SceneParticle__get_rotation(this.__ptr) return retVal } SceneParticle.prototype.__set_rotation = function(val) { Polycode.SceneParticle__set_rotation(this.__ptr, val.__ptr) } SceneParticle.prototype.__get_brightnessDeviation = function() { return Polycode.SceneParticle__get_brightnessDeviation(this.__ptr) } SceneParticle.prototype.__set_brightnessDeviation = function(val) { Polycode.SceneParticle__set_brightnessDeviation(this.__ptr, val) } SceneParticle.prototype.__get_scale = function() { return Polycode.SceneParticle__get_scale(this.__ptr) } SceneParticle.prototype.__set_scale = function(val) { Polycode.SceneParticle__set_scale(this.__ptr, val) } SceneParticle.prototype.__get_color = function() { var retVal = new Color() retVal.__ptr = Polycode.SceneParticle__get_color(this.__ptr) return retVal } SceneParticle.prototype.__set_color = function(val) { Polycode.SceneParticle__set_color(this.__ptr, val.__ptr) } SceneParticle.prototype.__get_varianceIndex = function() { return Polycode.SceneParticle__get_varianceIndex(this.__ptr) } SceneParticle.prototype.__set_varianceIndex = function(val) { Polycode.SceneParticle__set_varianceIndex(this.__ptr, val) } Duktape.fin(SceneParticle.prototype, function (x) { if (x === SceneParticle.prototype) { return; } Polycode.SceneParticle__delete(x.__ptr) })