#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() { core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST); Scene *scene = new Scene(Scene::SCENE_2D); scene->getActiveCamera()->setOrthoSize(640, 480); SpriteSet *sprite = new SpriteSet("Resources/sprite_set.sprites"); SceneSprite *sceneSprite = new SceneSprite(sprite); sceneSprite->setSpriteByName("Explosion"); sceneSprite->setSpriteStateByName("default", 0, false); sceneSprite->setScale(4, 4); scene->addEntity(sceneSprite); } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }