function SceneCurve() { Object.defineProperties(this, { 'renderCurve': { enumerable: true, configurable: true, get: SceneCurve.prototype.__get_renderCurve, set: SceneCurve.prototype.__set_renderCurve}, 'curveResolution': { enumerable: true, configurable: true, get: SceneCurve.prototype.__get_curveResolution, set: SceneCurve.prototype.__set_curveResolution} }) } SceneCurve.prototype.__get_renderCurve = function() { return Polycode.SceneCurve__get_renderCurve(this.__ptr) } SceneCurve.prototype.__set_renderCurve = function(val) { Polycode.SceneCurve__set_renderCurve(this.__ptr, val) } SceneCurve.prototype.__get_curveResolution = function() { return Polycode.SceneCurve__get_curveResolution(this.__ptr) } SceneCurve.prototype.__set_curveResolution = function(val) { Polycode.SceneCurve__set_curveResolution(this.__ptr, val) } Duktape.fin(SceneCurve.prototype, function (x) { if (x === SceneCurve.prototype) { return; } Polycode.SceneCurve__delete(x.__ptr) }) SceneCurve.prototype.getWorldPointAt = function(t) { var retVal = new Vector3() retVal.__ptr = Polycode.SceneCurve_getWorldPointAt(this.__ptr, t) return retVal } SceneCurve.prototype.Update = function() { Polycode.SceneCurve_Update(this.__ptr) } SceneCurve.prototype.Clone = function(deepClone,ignoreEditorOnly) { var retVal = new Entity() retVal.__ptr = Polycode.SceneCurve_Clone(this.__ptr, deepClone,ignoreEditorOnly) return retVal } SceneCurve.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) { Polycode.SceneCurve_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly) } SceneCurve.prototype.getCurve = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.SceneCurve_getCurve(this.__ptr) return retVal }