class "LightShadowInfoBinding" function LightShadowInfoBinding:__getvar(name) if name == "shadowMatrix" then local retVal = Polycode.LightShadowInfoBinding_get_shadowMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "shadowBuffer" then local retVal = Polycode.LightShadowInfoBinding_get_shadowBuffer(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c end end function LightShadowInfoBinding:__setvar(name,value) if name == "shadowMatrix" then Polycode.LightShadowInfoBinding_set_shadowMatrix(self.__ptr, value.__ptr) return true elseif name == "shadowBuffer" then Polycode.LightShadowInfoBinding_set_shadowBuffer(self.__ptr, value.__ptr) return true end return false end function LightShadowInfoBinding:__delete() if self then Polycode.delete_LightShadowInfoBinding(self.__ptr) end end