require "Polycode/Resource" class "Mesh" (Resource) function Mesh:Mesh(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Resource" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.Mesh(unpack(arg)) end end function Mesh:MeshFromFileName(fileName) local retVal = Polycode.Mesh_MeshFromFileName(self.__ptr, fileName) if retVal == nil then return nil end local __c = _G["Mesh"]("__skip_ptr__") __c.__ptr = retVal return __c end function Mesh:Copy() local retVal = Polycode.Mesh_Copy(self.__ptr) if retVal == nil then return nil end local __c = _G["Mesh"]("__skip_ptr__") __c.__ptr = retVal return __c end function Mesh:loadMesh(fileName) local retVal = Polycode.Mesh_loadMesh(self.__ptr, fileName) end function Mesh:saveToFile(fileName, writeNormals, writeTangents, writeColors, writeBoneWeights, writeUVs, writeSecondaryUVs) local retVal = Polycode.Mesh_saveToFile(self.__ptr, fileName, writeNormals, writeTangents, writeColors, writeBoneWeights, writeUVs, writeSecondaryUVs) end function Mesh:loadFromFile(inFile) local retVal = Polycode.Mesh_loadFromFile(self.__ptr, inFile.__ptr) end function Mesh:addSubmesh(newSubmesh) local retVal = Polycode.Mesh_addSubmesh(self.__ptr, newSubmesh.__ptr) end function Mesh:removeSubmeshAtIndex(index) local retVal = Polycode.Mesh_removeSubmeshAtIndex(self.__ptr, index) end function Mesh:getNumSubmeshes() local retVal = Polycode.Mesh_getNumSubmeshes(self.__ptr) return retVal end function Mesh:getSubmeshAtIndex(index) local retVal = Polycode.Mesh_getSubmeshAtIndex(self.__ptr, index) if retVal == nil then return nil end local __c = _G["MeshGeometry"]("__skip_ptr__") __c.__ptr = retVal return __c end function Mesh:getSubmeshPointer(index) local retVal = Polycode.Mesh_getSubmeshPointer(self.__ptr, index) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function Mesh:clearMesh() local retVal = Polycode.Mesh_clearMesh(self.__ptr) end function Mesh:calculateBBox() local retVal = Polycode.Mesh_calculateBBox(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Mesh:getRadius() local retVal = Polycode.Mesh_getRadius(self.__ptr) return retVal end function Mesh:__delete() if self then Polycode.delete_Mesh(self.__ptr) end end