require "Polycode/Entity" class "SceneEntityInstance" (Entity) function SceneEntityInstance:__getvar(name) if name == "cloneUsingReload" then return Polycode.SceneEntityInstance_get_cloneUsingReload(self.__ptr) elseif name == "fileName" then return Polycode.SceneEntityInstance_get_fileName(self.__ptr) end if Entity["__getvar"] ~= nil then return Entity.__getvar(self, name) end end function SceneEntityInstance:__setvar(name,value) if name == "cloneUsingReload" then Polycode.SceneEntityInstance_set_cloneUsingReload(self.__ptr, value) return true elseif name == "fileName" then Polycode.SceneEntityInstance_set_fileName(self.__ptr, value) return true end if Entity["__setvar"] ~= nil then return Entity.__setvar(self, name, value) else return false end end function SceneEntityInstance:SceneEntityInstance(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Entity" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SceneEntityInstance(unpack(arg)) end end function SceneEntityInstance:BlankSceneEntityInstance(parentScene) local retVal = Polycode.SceneEntityInstance_BlankSceneEntityInstance(self.__ptr, parentScene.__ptr) if retVal == nil then return nil end local __c = _G["SceneEntityInstance"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstance:Clone(deepClone, ignoreEditorOnly) local retVal = Polycode.SceneEntityInstance_Clone(self.__ptr, deepClone, ignoreEditorOnly) if retVal == nil then return nil end local __c = _G["Entity"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstance:applyClone(clone, deepClone, ignoreEditorOnly) local retVal = Polycode.SceneEntityInstance_applyClone(self.__ptr, clone.__ptr, deepClone, ignoreEditorOnly) end function SceneEntityInstance:reloadEntityInstance() local retVal = Polycode.SceneEntityInstance_reloadEntityInstance(self.__ptr) end function SceneEntityInstance:clearInstance() local retVal = Polycode.SceneEntityInstance_clearInstance(self.__ptr) end function SceneEntityInstance:parseObjectIntoCurve(entry, curve) local retVal = Polycode.SceneEntityInstance_parseObjectIntoCurve(self.__ptr, entry.__ptr, curve.__ptr) end function SceneEntityInstance:loadObjectEntryIntoEntity(entry, targetEntity, entityFileVersion) local retVal = Polycode.SceneEntityInstance_loadObjectEntryIntoEntity(self.__ptr, entry.__ptr, targetEntity.__ptr, entityFileVersion) if retVal == nil then return nil end local __c = _G["Entity"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstance:loadFromFile(fileName) local retVal = Polycode.SceneEntityInstance_loadFromFile(self.__ptr, fileName) return retVal end function SceneEntityInstance:applySceneMesh(entry, sceneMesh) local retVal = Polycode.SceneEntityInstance_applySceneMesh(self.__ptr, entry.__ptr, sceneMesh.__ptr) end function SceneEntityInstance:linkResourcePool(pool) local retVal = Polycode.SceneEntityInstance_linkResourcePool(self.__ptr, pool.__ptr) end function SceneEntityInstance:getNumLinkedResourePools() local retVal = Polycode.SceneEntityInstance_getNumLinkedResourePools(self.__ptr) return retVal end function SceneEntityInstance:getLinkedResourcePoolAtIndex(index) local retVal = Polycode.SceneEntityInstance_getLinkedResourcePoolAtIndex(self.__ptr, index) if retVal == nil then return nil end local __c = _G["ResourcePool"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstance:unlinkResourcePool(pool) local retVal = Polycode.SceneEntityInstance_unlinkResourcePool(self.__ptr, pool.__ptr) end function SceneEntityInstance:getResourceEntry() local retVal = Polycode.SceneEntityInstance_getResourceEntry(self.__ptr) if retVal == nil then return nil end local __c = _G["SceneEntityInstanceResourceEntry"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstance:getTopLevelResourcePool() local retVal = Polycode.SceneEntityInstance_getTopLevelResourcePool(self.__ptr) if retVal == nil then return nil end local __c = _G["ResourcePool"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstance:hasLayerID(layerID) local retVal = Polycode.SceneEntityInstance_hasLayerID(self.__ptr, layerID.__ptr) return retVal end function SceneEntityInstance:getNumLayers() local retVal = Polycode.SceneEntityInstance_getNumLayers(self.__ptr) return retVal end function SceneEntityInstance:getLayerAtIndex(index) local retVal = Polycode.SceneEntityInstance_getLayerAtIndex(self.__ptr, index) if retVal == nil then return nil end local __c = _G["SceneEntityInstanceLayer"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstance:removeLayer(layer) local retVal = Polycode.SceneEntityInstance_removeLayer(self.__ptr, layer.__ptr) end function SceneEntityInstance:createNewLayer(name) local retVal = Polycode.SceneEntityInstance_createNewLayer(self.__ptr, name) if retVal == nil then return nil end local __c = _G["SceneEntityInstanceLayer"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstance:getFileName() local retVal = Polycode.SceneEntityInstance_getFileName(self.__ptr) return retVal end function SceneEntityInstance:__delete() if self then Polycode.delete_SceneEntityInstance(self.__ptr) end end