/* * PolySceneLine.cpp * Poly * * Created by Ivan Safrin on 10/8/08. * Copyright 2008 __MyCompanyName__. All rights reserved. * */ #include "PolySceneLine.h" using namespace Polycode; SceneLine::SceneLine(Vector3 p1, Vector3 p2) : SceneEntity() { v1.set(p1.x,p1.y,p1.z); v2.set(p2.x,p2.y,p2.z); } SceneLine::~SceneLine() { } void SceneLine::Render() { /* int rmode = CoreServices::getInstance()->getRenderer()->getRenderMode(); CoreServices::getInstance()->getRenderer()->setRenderMode(Renderer::RENDER_MODE_WIREFRAME); CoreServices::getInstance()->getRenderer()->setLineSize(1.0f); CoreServices::getInstance()->getRenderer()->beginRenderOperation(Mesh::TRIFAN_MESH); CoreServices::getInstance()->getRenderer()->draw3DVertex(&v1, NULL); CoreServices::getInstance()->getRenderer()->draw3DVertex(&v2, NULL); CoreServices::getInstance()->getRenderer()->endRenderOperation(); CoreServices::getInstance()->getRenderer()->setRenderMode(rmode); */ }