#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Scene *scene = new Scene(Scene::SCENE_2D); SceneParticleEmitter *emitter = new SceneParticleEmitter(100,2.0,0.5); emitter->setParticleRotationSpeed(Vector3(0.0, 0.0, 100.0)); emitter->useScaleCurve = true; emitter->scaleCurve.clearControlPoints(); emitter->scaleCurve.addControlPoint2d(0, 0.3); emitter->scaleCurve.addControlPoint2d(0.5, 1); emitter->scaleCurve.addControlPoint2d(1, 0); emitter->useColorCurves = true; emitter->colorCurveR.clearControlPoints(); emitter->colorCurveG.clearControlPoints(); emitter->colorCurveB.clearControlPoints(); emitter->colorCurveA.clearControlPoints(); emitter->colorCurveR.addControlPoint2d(0, 0.3); emitter->colorCurveR.addControlPoint2d(0.1, 1); emitter->colorCurveR.addControlPoint2d(0.4, 1); emitter->colorCurveR.addControlPoint2d(0.5, 0); emitter->colorCurveR.addControlPoint2d(1, 0); emitter->colorCurveG.addControlPoint2d(0, 0.3); emitter->colorCurveG.addControlPoint2d(0.1, 0.6); emitter->colorCurveG.addControlPoint2d(0.4, 0.6); emitter->colorCurveG.addControlPoint2d(0.5, 0); emitter->colorCurveG.addControlPoint2d(1, 0.0); emitter->colorCurveB.addControlPoint2d(0, 1); emitter->colorCurveB.addControlPoint2d(0.1, 0); emitter->colorCurveB.addControlPoint2d(1, 0); emitter->colorCurveA.addControlPoint2d(0, 0); emitter->colorCurveA.addControlPoint2d(0.05, 1); emitter->colorCurveA.addControlPoint2d(0.6, 1); emitter->colorCurveA.addControlPoint2d(1, 0); emitter->setPosition(0.0, -0.4, 0.0); emitter->setMaterialByName("UnlitAdditive"); Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("Resources/particle.png"); emitter->getLocalShaderOptions()->addTexture("diffuse", tex); scene->addChild(emitter); } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }