// // Polycode template. Write your code here. // #include "PolycodeTemplateApp.h" PolycodeTemplateApp::PolycodeTemplateApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 800,480,false,false, 0,0,60); core->addFileSource("archive", "default.pak"); ResourcePool *globalPool = Services()->getResourceManager()->getGlobalPool(); globalPool->loadResourcesFromFolder("default", true); // Write your code here! Scene *scene = new Scene(Scene::SCENE_2D); scene->useClearColor = true; ScenePrimitive *test = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.5, 0.5); test->setMaterialByName("Unlit"); test->getShaderPass(0).shaderBinding->loadTextureForParam("diffuse", "main_icon.png"); scene->addChild(test); test->setPositionY(0.2); SceneLabel *testLabel = new SceneLabel("Hello Polycode!", 32, "sans", Label::ANTIALIAS_FULL, 0.2); testLabel->setPositionY(-0.2); scene->addChild(testLabel); /* bgSound = new Sound("bedlayer_main.wav"); bgSound->Play(); // bgSound->setPitch(10.0); sound1 = new Sound("marimba-lo.wav"); sound1->setPitch(2.3); sound2 = new Sound("initial_touch_01.wav"); sound3 = new Sound("curve_02_c.wav"); //sound2->Play(true); */ Services()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN); } void PolycodeTemplateApp::handleEvent(Event *event) { InputEvent *inputEvent = (InputEvent*) event; // switch(inputEvent->getKey()) { // case KEY_z: // sound1->Play(true); // break; // case KEY_x: // sound2->Play(); // break; // case KEY_c: // sound3->Play(); // break; // // } } PolycodeTemplateApp::~PolycodeTemplateApp() { } bool PolycodeTemplateApp::Update() { return core->updateAndRender(); }