require "Polycode/ShaderBinding" class "FixedShaderBinding" (ShaderBinding) function FixedShaderBinding:FixedShaderBinding(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "ShaderBinding" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.FixedShaderBinding(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function FixedShaderBinding:addTexture(name, texture) local retVal = Polycore.FixedShaderBinding_addTexture(self.__ptr, name, texture.__ptr) end function FixedShaderBinding:addCubemap(name, cubemap) local retVal = Polycore.FixedShaderBinding_addCubemap(self.__ptr, name, cubemap.__ptr) end function FixedShaderBinding:addParam(type, name, value) local retVal = Polycore.FixedShaderBinding_addParam(self.__ptr, type, name, value) end function FixedShaderBinding:getDiffuseTexture() local retVal = Polycore.FixedShaderBinding_getDiffuseTexture(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function FixedShaderBinding:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Polycore.delete_FixedShaderBinding(self.__ptr) end