/* Copyright (C) 2013 by Ivan Safrin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "PolySceneSprite.h" #include "PolyCore.h" #include "PolyCoreServices.h" #include "PolyMesh.h" #include "PolyTexture.h" using std::vector; using namespace Polycode; SceneSpriteResourceEntry::SceneSpriteResourceEntry(SceneSprite *sprite) : Resource(Resource::RESOURCE_SCREEN_ENTITY_INSTANCE) { this->sprite = sprite; } SceneSpriteResourceEntry::~SceneSpriteResourceEntry() { } SceneSprite *SceneSpriteResourceEntry::getSprite() { return sprite; } void SceneSpriteResourceEntry::reloadResource() { sprite->reloadSprite(); Resource::reloadResource(); } SceneSprite* SceneSprite::SceneSpriteFromImageFile(const String& fileName, Number spriteWidth, Number spriteHeight) { return new SceneSprite(fileName, spriteWidth, spriteHeight); } SceneSprite::SceneSprite(const String& fileName) : ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 1, 1) { currentFrame = 0; currentAnimation = NULL; paused = false; resourceEntry = new SceneSpriteResourceEntry(this); loadFromFile(fileName); resourceEntry->setResourceName(fileName); resourceEntry->setResourcePath(fileName); } SceneSprite::SceneSprite(const String& fileName, Number spriteWidth, Number spriteHeight) : ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 1, 1) { this->spriteWidth = spriteWidth; this->spriteHeight = spriteHeight; loadTexture(fileName); resourceEntry = NULL; currentFrame = 0; currentAnimation = NULL; paused = false; actualSpriteSize.x = spriteWidth; actualSpriteSize.y = spriteHeight; setSpriteSize(spriteWidth, spriteHeight); setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, spriteWidth, spriteHeight); recalculateSpriteDimensions(); } Entity *SceneSprite::Clone(bool deepClone, bool ignoreEditorOnly) const { SceneSprite *newSprite = new SceneSprite(getTexture()->getResourcePath(), spriteWidth, spriteHeight); for(int i=0; i < animations.size(); i++) { newSprite->addAnimation(animations[i]->name, animations[i]->frames, animations[i]->speed); } if(currentAnimation) { newSprite->playAnimation(currentAnimation->name, currentFrame, playingOnce); } newSprite->setSpriteFilename(fileName); applyClone(newSprite, deepClone, ignoreEditorOnly); newSprite->setActualSpriteSize(actualSpriteSize.x, actualSpriteSize.y); return newSprite; } void SceneSprite::applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const { ScenePrimitive::applyClone(clone, deepClone, ignoreEditorOnly); } void SceneSprite::setSpriteFilename(String fileName) { this->fileName = fileName; if(!resourceEntry) { resourceEntry = new SceneSpriteResourceEntry(this); } resourceEntry->setResourceName(fileName); resourceEntry->setResourcePath(fileName); } bool SceneSprite::loadFromFile(const String& fileName) { Object loadObject; animations.clear(); if(!loadObject.loadFromXML(fileName)) { return false; } this->fileName = fileName; ObjectEntry *image = loadObject.root["image"]; if(image) { ObjectEntry *frameWidth = (*image)["frameWidth"]; ObjectEntry *frameHeight = (*image)["frameHeight"]; ObjectEntry *fileName = (*image)["fileName"]; if(fileName) { loadTexture(fileName->stringVal); } if(frameWidth && frameHeight) { actualSpriteSize.x = frameWidth->NumberVal; actualSpriteSize.y = frameHeight->NumberVal; setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, frameWidth->NumberVal, frameHeight->NumberVal); setSpriteSize(frameWidth->NumberVal, frameHeight->NumberVal); } } ObjectEntry *animationsEntry = loadObject.root["animations"]; if(animationsEntry) { for(int i=0; i < animationsEntry->length; i++) { ObjectEntry *animation = (*animationsEntry)[i]; if(animation) { ObjectEntry *name = (*animation)["name"]; ObjectEntry *frames = (*animation)["frames"]; ObjectEntry *speed = (*animation)["speed"]; if(name && frames && speed) { addAnimation(name->stringVal, frames->stringVal, speed->NumberVal); } else { printf("Error parsing animation node\n"); } } } } recalculateSpriteDimensions(); return true; } unsigned int SceneSprite::getNumAnimations() { return animations.size(); } SpriteAnimation *SceneSprite::getAnimationAtIndex(unsigned int index) { if(index < animations.size()) { return animations[index]; } else { return NULL; } } void SceneSprite::reloadSprite() { String _animName = ""; int _currentFrame; bool _playingOnce; if(currentAnimation) { _animName = currentAnimation->name; _currentFrame = currentFrame; _playingOnce = playingOnce; } loadFromFile(fileName); if(_animName != "") { playAnimation(_animName, _currentFrame, _playingOnce); } } SceneSpriteResourceEntry *SceneSprite::getResourceEntry() { return resourceEntry; } SceneSprite::~SceneSprite() { } void SceneSprite::removeAnimation(SpriteAnimation *animation) { for(int i=0; i < animations.size(); i++) { if(animations[i] == animation) { animations.erase(animations.begin()+i); return; } } } void SceneSprite::setActualSpriteSize(Number width, Number height) { actualSpriteSize.x = width; actualSpriteSize.y = height; setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, actualSpriteSize.x, actualSpriteSize.y); } Vector2 SceneSprite::getActualSpriteSize() { return actualSpriteSize; } void SceneSprite::recalculateSpriteDimensions() { if(!texture) return; spriteUVWidth = 1.0f / ((Number) texture->getWidth() / spriteWidth); spriteUVHeight = 1.0f / ((Number) texture->getHeight() / spriteHeight); for(int i =0 ; i < animations.size(); i++) { animations[i]->numFramesX = texture->getWidth() / spriteWidth; if(animations[i]->numFramesX < 1) { animations[i]->numFramesX = 1; } animations[i]->numFramesY = texture->getHeight() / spriteHeight; if(animations[i]->numFramesY < 1) { animations[i]->numFramesY = 1; } animations[i]->spriteUVWidth = spriteUVWidth; animations[i]->spriteUVHeight = spriteUVHeight; animations[i]->setOffsetsFromFrameString(animations[i]->frames); } } Vector2 SceneSprite::getSpriteSize() { return Vector2(spriteWidth, spriteHeight); } String SceneSprite::getFileName() const { return fileName; } void SceneSprite::setSpriteSize(const Number spriteWidth, const Number spriteHeight) { this->spriteWidth = spriteWidth; this->spriteHeight = spriteHeight; recalculateSpriteDimensions(); } SpriteAnimation *SceneSprite::getCurrentAnimation() { return currentAnimation; } unsigned int SceneSprite::getCurrentAnimationFrame() { return currentFrame; } bool SceneSprite::isCurrentAnimationFinished() { if(currentAnimation) { if(currentFrame >= currentAnimation->numFrames) return true; } return false; } void SpriteAnimation::setOffsetsFromFrameString(const String& frames) { framesOffsets.clear(); vector frameNumbers = frames.split(","); int frameNumber; int frameX; int frameY; numFrames = 0; for(int i=0; i < frameNumbers.size(); i++) { if(frameNumbers[i].find_first_of("-") != -1) { vector _frameNumbers = frameNumbers[i].split("-"); if(_frameNumbers.size() > 1) { int frameNumberStart = atoi(_frameNumbers[0].c_str()); int frameNumberEnd = atoi(_frameNumbers[1].c_str()); int dir = 1; if(frameNumberEnd < frameNumberStart) { dir = -1; } for(int j=frameNumberStart; j != frameNumberEnd + dir; j += dir) { frameX = j % numFramesX; frameY = j/numFramesX; framesOffsets.push_back(Vector2(spriteUVWidth * frameX, spriteUVHeight * frameY)); numFrames++; } } } else if(frameNumbers[i].find_first_of("x") != -1) { vector _frameNumbers = frameNumbers[i].split("x"); if(_frameNumbers.size() > 1) { int _frameNumber = atoi(_frameNumbers[0].c_str()); int frameNumberCount = atoi(_frameNumbers[1].c_str()); for(int j=0; j < frameNumberCount; j++) { frameX = _frameNumber % numFramesX; frameY = _frameNumber/numFramesX; framesOffsets.push_back(Vector2(spriteUVWidth * frameX, spriteUVHeight * frameY)); numFrames++; } } } else { frameNumber = atoi(frameNumbers[i].c_str()); frameX = frameNumber % numFramesX; frameY = frameNumber/numFramesX; framesOffsets.push_back(Vector2(spriteUVWidth * frameX, spriteUVHeight * frameY)); numFrames++; } } this->frames = frames; } SpriteAnimation *SceneSprite::addAnimation(const String& name, const String& frames, Number speed) { SpriteAnimation *newAnimation = new SpriteAnimation(); newAnimation->numFramesX = texture->getWidth() / spriteWidth; if(newAnimation->numFramesX < 1) { newAnimation->numFramesX = 1; } newAnimation->numFramesY = texture->getHeight() / spriteHeight; if(newAnimation->numFramesY < 1) { newAnimation->numFramesY = 1; } newAnimation->spriteUVWidth = spriteUVWidth; newAnimation->spriteUVHeight = spriteUVHeight; newAnimation->setOffsetsFromFrameString(frames); newAnimation->speed = speed; newAnimation->name = name; animations.push_back(newAnimation); return newAnimation; } void SceneSprite::playAnimation(const String& name, int startFrame, bool once) { paused = false; for(int i=0; i < animations.size(); i++) { if(animations[i]->name == name) { if(currentAnimation == animations[i] && !playingOnce && !once) return; currentFrame = 0; currentAnimation = animations[i]; if(startFrame == -1) { currentFrame = rand() % currentAnimation->numFrames; } else { if(startFrame < currentAnimation->numFrames) { currentFrame = startFrame; } } playingOnce = once; lastTick = 0; } } } void SceneSprite::Pause(bool val) { paused = val; } void SceneSprite::showFrame(unsigned int frameIndex) { if(!currentAnimation) return; if(frameIndex < currentAnimation->numFrames) { currentFrame = frameIndex; updateSprite(); } } void SceneSprite::Update() { if(!currentAnimation) return; Number newTick = CoreServices::getInstance()->getCore()->getTicksFloat(); Number elapsed = newTick - lastTick; if(paused) return; if(elapsed > currentAnimation->speed) { currentFrame++; if(currentFrame >= currentAnimation->numFrames) { if(playingOnce) { dispatchEvent(new Event(), Event::COMPLETE_EVENT); return; } else { currentFrame = 0; } } updateSprite(); lastTick = newTick; } } void SceneSprite::updateSprite() { Number xOffset = currentAnimation->framesOffsets[currentFrame].x; Number yOffset = 1.0f - currentAnimation->framesOffsets[currentFrame].y - spriteUVHeight; mesh->getVertex(0)->setTexCoord(xOffset, yOffset); mesh->getVertex(1)->setTexCoord(xOffset+spriteUVWidth, yOffset); mesh->getVertex(2)->setTexCoord(xOffset+spriteUVWidth, yOffset+spriteUVHeight); mesh->getVertex(3)->setTexCoord(xOffset, yOffset); ; mesh->getVertex(4)->setTexCoord(xOffset+spriteUVWidth, yOffset+spriteUVHeight); mesh->getVertex(5)->setTexCoord(xOffset, yOffset+spriteUVHeight); mesh->arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true; }