function AudioMixer() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.AudioMixer() } Object.defineProperties(this, { 'globalVolume': { enumerable: true, configurable: true, get: AudioMixer.prototype.__get_globalVolume, set: AudioMixer.prototype.__set_globalVolume}, 'listenerPosition': { enumerable: true, configurable: true, get: AudioMixer.prototype.__get_listenerPosition, set: AudioMixer.prototype.__set_listenerPosition}, 'listenerOrientation': { enumerable: true, configurable: true, get: AudioMixer.prototype.__get_listenerOrientation, set: AudioMixer.prototype.__set_listenerOrientation}, 'mixerMutex': { enumerable: true, configurable: true, get: AudioMixer.prototype.__get_mixerMutex, set: AudioMixer.prototype.__set_mixerMutex} }) } AudioMixer.prototype.__get_globalVolume = function() { return Polycode.AudioMixer__get_globalVolume(this.__ptr) } AudioMixer.prototype.__set_globalVolume = function(val) { Polycode.AudioMixer__set_globalVolume(this.__ptr, val) } AudioMixer.prototype.__get_listenerPosition = function() { var retVal = new Vector3() retVal.__ptr = Polycode.AudioMixer__get_listenerPosition(this.__ptr) return retVal } AudioMixer.prototype.__set_listenerPosition = function(val) { Polycode.AudioMixer__set_listenerPosition(this.__ptr, val.__ptr) } AudioMixer.prototype.__get_listenerOrientation = function() { var retVal = new Quaternion() retVal.__ptr = Polycode.AudioMixer__get_listenerOrientation(this.__ptr) return retVal } AudioMixer.prototype.__set_listenerOrientation = function(val) { Polycode.AudioMixer__set_listenerOrientation(this.__ptr, val.__ptr) } AudioMixer.prototype.__get_mixerMutex = function() { var retVal = new CoreMutex() retVal.__ptr = Polycode.AudioMixer__get_mixerMutex(this.__ptr) return retVal } AudioMixer.prototype.__set_mixerMutex = function(val) { Polycode.AudioMixer__set_mixerMutex(this.__ptr, val.__ptr) } Duktape.fin(AudioMixer.prototype, function (x) { if (x === AudioMixer.prototype) { return; } Polycode.AudioMixer__delete(x.__ptr) }) AudioMixer.prototype.mixIntoBuffer = function(buffer,numSamples) { Polycode.AudioMixer_mixIntoBuffer(this.__ptr, buffer.__ptr, numSamples) }