function BoneTrack(bone,length) { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.BoneTrack(bone,length) } Object.defineProperties(this, { 'scaleX': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_scaleX, set: BoneTrack.prototype.__set_scaleX}, 'scaleY': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_scaleY, set: BoneTrack.prototype.__set_scaleY}, 'scaleZ': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_scaleZ, set: BoneTrack.prototype.__set_scaleZ}, 'QuatW': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_QuatW, set: BoneTrack.prototype.__set_QuatW}, 'QuatX': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_QuatX, set: BoneTrack.prototype.__set_QuatX}, 'QuatY': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_QuatY, set: BoneTrack.prototype.__set_QuatY}, 'QuatZ': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_QuatZ, set: BoneTrack.prototype.__set_QuatZ}, 'LocX': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_LocX, set: BoneTrack.prototype.__set_LocX}, 'LocY': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_LocY, set: BoneTrack.prototype.__set_LocY}, 'LocZ': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_LocZ, set: BoneTrack.prototype.__set_LocZ}, 'position': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_position, set: BoneTrack.prototype.__set_position}, 'scale': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_scale, set: BoneTrack.prototype.__set_scale}, 'boneQuat': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_boneQuat, set: BoneTrack.prototype.__set_boneQuat}, 'quatCurve': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_quatCurve, set: BoneTrack.prototype.__set_quatCurve}, 'weight': { enumerable: true, configurable: true, get: BoneTrack.prototype.__get_weight, set: BoneTrack.prototype.__set_weight} }) } BoneTrack.prototype.__get_scaleX = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_scaleX(this.__ptr) return retVal } BoneTrack.prototype.__set_scaleX = function(val) { Polycode.BoneTrack__set_scaleX(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_scaleY = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_scaleY(this.__ptr) return retVal } BoneTrack.prototype.__set_scaleY = function(val) { Polycode.BoneTrack__set_scaleY(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_scaleZ = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_scaleZ(this.__ptr) return retVal } BoneTrack.prototype.__set_scaleZ = function(val) { Polycode.BoneTrack__set_scaleZ(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_QuatW = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_QuatW(this.__ptr) return retVal } BoneTrack.prototype.__set_QuatW = function(val) { Polycode.BoneTrack__set_QuatW(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_QuatX = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_QuatX(this.__ptr) return retVal } BoneTrack.prototype.__set_QuatX = function(val) { Polycode.BoneTrack__set_QuatX(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_QuatY = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_QuatY(this.__ptr) return retVal } BoneTrack.prototype.__set_QuatY = function(val) { Polycode.BoneTrack__set_QuatY(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_QuatZ = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_QuatZ(this.__ptr) return retVal } BoneTrack.prototype.__set_QuatZ = function(val) { Polycode.BoneTrack__set_QuatZ(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_LocX = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_LocX(this.__ptr) return retVal } BoneTrack.prototype.__set_LocX = function(val) { Polycode.BoneTrack__set_LocX(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_LocY = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_LocY(this.__ptr) return retVal } BoneTrack.prototype.__set_LocY = function(val) { Polycode.BoneTrack__set_LocY(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_LocZ = function() { var retVal = new BezierCurve() retVal.__ptr = Polycode.BoneTrack__get_LocZ(this.__ptr) return retVal } BoneTrack.prototype.__set_LocZ = function(val) { Polycode.BoneTrack__set_LocZ(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_position = function() { var retVal = new Vector3() retVal.__ptr = Polycode.BoneTrack__get_position(this.__ptr) return retVal } BoneTrack.prototype.__set_position = function(val) { Polycode.BoneTrack__set_position(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_scale = function() { var retVal = new Vector3() retVal.__ptr = Polycode.BoneTrack__get_scale(this.__ptr) return retVal } BoneTrack.prototype.__set_scale = function(val) { Polycode.BoneTrack__set_scale(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_boneQuat = function() { var retVal = new Quaternion() retVal.__ptr = Polycode.BoneTrack__get_boneQuat(this.__ptr) return retVal } BoneTrack.prototype.__set_boneQuat = function(val) { Polycode.BoneTrack__set_boneQuat(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_quatCurve = function() { var retVal = new QuaternionCurve() retVal.__ptr = Polycode.BoneTrack__get_quatCurve(this.__ptr) return retVal } BoneTrack.prototype.__set_quatCurve = function(val) { Polycode.BoneTrack__set_quatCurve(this.__ptr, val.__ptr) } BoneTrack.prototype.__get_weight = function() { return Polycode.BoneTrack__get_weight(this.__ptr) } BoneTrack.prototype.__set_weight = function(val) { Polycode.BoneTrack__set_weight(this.__ptr, val) } Duktape.fin(BoneTrack.prototype, function (x) { if (x === BoneTrack.prototype) { return; } Polycode.BoneTrack__delete(x.__ptr) }) BoneTrack.prototype.Play = function(once) { Polycode.BoneTrack_Play(this.__ptr, once) } BoneTrack.prototype.Stop = function() { Polycode.BoneTrack_Stop(this.__ptr) } BoneTrack.prototype.Update = function(elapsed) { Polycode.BoneTrack_Update(this.__ptr, elapsed) } BoneTrack.prototype.Reset = function() { Polycode.BoneTrack_Reset(this.__ptr) } BoneTrack.prototype.setSpeed = function(speed) { Polycode.BoneTrack_setSpeed(this.__ptr, speed) }