function GPUDrawBuffer() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.GPUDrawBuffer() } Object.defineProperties(this, { 'projectionMatrix': { enumerable: true, configurable: true, get: GPUDrawBuffer.prototype.__get_projectionMatrix, set: GPUDrawBuffer.prototype.__set_projectionMatrix}, 'viewMatrix': { enumerable: true, configurable: true, get: GPUDrawBuffer.prototype.__get_viewMatrix, set: GPUDrawBuffer.prototype.__set_viewMatrix}, 'cameraMatrix': { enumerable: true, configurable: true, get: GPUDrawBuffer.prototype.__get_cameraMatrix, set: GPUDrawBuffer.prototype.__set_cameraMatrix}, 'clearColor': { enumerable: true, configurable: true, get: GPUDrawBuffer.prototype.__get_clearColor, set: GPUDrawBuffer.prototype.__set_clearColor}, 'clearDepthBuffer': { enumerable: true, configurable: true, get: GPUDrawBuffer.prototype.__get_clearDepthBuffer, set: GPUDrawBuffer.prototype.__set_clearDepthBuffer}, 'clearColorBuffer': { enumerable: true, configurable: true, get: GPUDrawBuffer.prototype.__get_clearColorBuffer, set: GPUDrawBuffer.prototype.__set_clearColorBuffer}, 'backingResolutionScale': { enumerable: true, configurable: true, get: GPUDrawBuffer.prototype.__get_backingResolutionScale, set: GPUDrawBuffer.prototype.__set_backingResolutionScale}, 'viewport': { enumerable: true, configurable: true, get: GPUDrawBuffer.prototype.__get_viewport, set: GPUDrawBuffer.prototype.__set_viewport} }) } GPUDrawBuffer.prototype.__get_projectionMatrix = function() { var retVal = new Matrix4() retVal.__ptr = Polycode.GPUDrawBuffer__get_projectionMatrix(this.__ptr) return retVal } GPUDrawBuffer.prototype.__set_projectionMatrix = function(val) { Polycode.GPUDrawBuffer__set_projectionMatrix(this.__ptr, val.__ptr) } GPUDrawBuffer.prototype.__get_viewMatrix = function() { var retVal = new Matrix4() retVal.__ptr = Polycode.GPUDrawBuffer__get_viewMatrix(this.__ptr) return retVal } GPUDrawBuffer.prototype.__set_viewMatrix = function(val) { Polycode.GPUDrawBuffer__set_viewMatrix(this.__ptr, val.__ptr) } GPUDrawBuffer.prototype.__get_cameraMatrix = function() { var retVal = new Matrix4() retVal.__ptr = Polycode.GPUDrawBuffer__get_cameraMatrix(this.__ptr) return retVal } GPUDrawBuffer.prototype.__set_cameraMatrix = function(val) { Polycode.GPUDrawBuffer__set_cameraMatrix(this.__ptr, val.__ptr) } GPUDrawBuffer.prototype.__get_clearColor = function() { var retVal = new Color() retVal.__ptr = Polycode.GPUDrawBuffer__get_clearColor(this.__ptr) return retVal } GPUDrawBuffer.prototype.__set_clearColor = function(val) { Polycode.GPUDrawBuffer__set_clearColor(this.__ptr, val.__ptr) } GPUDrawBuffer.prototype.__get_clearDepthBuffer = function() { return Polycode.GPUDrawBuffer__get_clearDepthBuffer(this.__ptr) } GPUDrawBuffer.prototype.__set_clearDepthBuffer = function(val) { Polycode.GPUDrawBuffer__set_clearDepthBuffer(this.__ptr, val) } GPUDrawBuffer.prototype.__get_clearColorBuffer = function() { return Polycode.GPUDrawBuffer__get_clearColorBuffer(this.__ptr) } GPUDrawBuffer.prototype.__set_clearColorBuffer = function(val) { Polycode.GPUDrawBuffer__set_clearColorBuffer(this.__ptr, val) } GPUDrawBuffer.prototype.__get_backingResolutionScale = function() { var retVal = new Vector2() retVal.__ptr = Polycode.GPUDrawBuffer__get_backingResolutionScale(this.__ptr) return retVal } GPUDrawBuffer.prototype.__set_backingResolutionScale = function(val) { Polycode.GPUDrawBuffer__set_backingResolutionScale(this.__ptr, val.__ptr) } GPUDrawBuffer.prototype.__get_viewport = function() { var retVal = new Rectangle() retVal.__ptr = Polycode.GPUDrawBuffer__get_viewport(this.__ptr) return retVal } GPUDrawBuffer.prototype.__set_viewport = function(val) { Polycode.GPUDrawBuffer__set_viewport(this.__ptr, val.__ptr) } Duktape.fin(GPUDrawBuffer.prototype, function (x) { if (x === GPUDrawBuffer.prototype) { return; } Polycode.GPUDrawBuffer__delete(x.__ptr) })