function GPUDrawOptions() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.GPUDrawOptions() } Object.defineProperties(this, { 'depthTest': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_depthTest, set: GPUDrawOptions.prototype.__set_depthTest}, 'depthWrite': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_depthWrite, set: GPUDrawOptions.prototype.__set_depthWrite}, 'linePointSize': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_linePointSize, set: GPUDrawOptions.prototype.__set_linePointSize}, 'alphaTest': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_alphaTest, set: GPUDrawOptions.prototype.__set_alphaTest}, 'backfaceCull': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_backfaceCull, set: GPUDrawOptions.prototype.__set_backfaceCull}, 'depthOnly': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_depthOnly, set: GPUDrawOptions.prototype.__set_depthOnly}, 'forceMaterial': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_forceMaterial, set: GPUDrawOptions.prototype.__set_forceMaterial}, 'blendingMode': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_blendingMode, set: GPUDrawOptions.prototype.__set_blendingMode}, 'scissorBox': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_scissorBox, set: GPUDrawOptions.prototype.__set_scissorBox}, 'enableScissor': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_enableScissor, set: GPUDrawOptions.prototype.__set_enableScissor}, 'drawColor': { enumerable: true, configurable: true, get: GPUDrawOptions.prototype.__get_drawColor, set: GPUDrawOptions.prototype.__set_drawColor} }) } GPUDrawOptions.prototype.__get_depthTest = function() { return Polycode.GPUDrawOptions__get_depthTest(this.__ptr) } GPUDrawOptions.prototype.__set_depthTest = function(val) { Polycode.GPUDrawOptions__set_depthTest(this.__ptr, val) } GPUDrawOptions.prototype.__get_depthWrite = function() { return Polycode.GPUDrawOptions__get_depthWrite(this.__ptr) } GPUDrawOptions.prototype.__set_depthWrite = function(val) { Polycode.GPUDrawOptions__set_depthWrite(this.__ptr, val) } GPUDrawOptions.prototype.__get_linePointSize = function() { return Polycode.GPUDrawOptions__get_linePointSize(this.__ptr) } GPUDrawOptions.prototype.__set_linePointSize = function(val) { Polycode.GPUDrawOptions__set_linePointSize(this.__ptr, val) } GPUDrawOptions.prototype.__get_alphaTest = function() { return Polycode.GPUDrawOptions__get_alphaTest(this.__ptr) } GPUDrawOptions.prototype.__set_alphaTest = function(val) { Polycode.GPUDrawOptions__set_alphaTest(this.__ptr, val) } GPUDrawOptions.prototype.__get_backfaceCull = function() { return Polycode.GPUDrawOptions__get_backfaceCull(this.__ptr) } GPUDrawOptions.prototype.__set_backfaceCull = function(val) { Polycode.GPUDrawOptions__set_backfaceCull(this.__ptr, val) } GPUDrawOptions.prototype.__get_depthOnly = function() { return Polycode.GPUDrawOptions__get_depthOnly(this.__ptr) } GPUDrawOptions.prototype.__set_depthOnly = function(val) { Polycode.GPUDrawOptions__set_depthOnly(this.__ptr, val) } GPUDrawOptions.prototype.__get_forceMaterial = function() { return Polycode.GPUDrawOptions__get_forceMaterial(this.__ptr) } GPUDrawOptions.prototype.__set_forceMaterial = function(val) { Polycode.GPUDrawOptions__set_forceMaterial(this.__ptr, val) } GPUDrawOptions.prototype.__get_blendingMode = function() { return Polycode.GPUDrawOptions__get_blendingMode(this.__ptr) } GPUDrawOptions.prototype.__set_blendingMode = function(val) { Polycode.GPUDrawOptions__set_blendingMode(this.__ptr, val) } GPUDrawOptions.prototype.__get_scissorBox = function() { var retVal = new Rectangle() retVal.__ptr = Polycode.GPUDrawOptions__get_scissorBox(this.__ptr) return retVal } GPUDrawOptions.prototype.__set_scissorBox = function(val) { Polycode.GPUDrawOptions__set_scissorBox(this.__ptr, val.__ptr) } GPUDrawOptions.prototype.__get_enableScissor = function() { return Polycode.GPUDrawOptions__get_enableScissor(this.__ptr) } GPUDrawOptions.prototype.__set_enableScissor = function(val) { Polycode.GPUDrawOptions__set_enableScissor(this.__ptr, val) } GPUDrawOptions.prototype.__get_drawColor = function() { var retVal = new Color() retVal.__ptr = Polycode.GPUDrawOptions__get_drawColor(this.__ptr) return retVal } GPUDrawOptions.prototype.__set_drawColor = function(val) { Polycode.GPUDrawOptions__set_drawColor(this.__ptr, val.__ptr) } Duktape.fin(GPUDrawOptions.prototype, function (x) { if (x === GPUDrawOptions.prototype) { return; } Polycode.GPUDrawOptions__delete(x.__ptr) })