function LocalShaderParam() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.LocalShaderParam() } Object.defineProperties(this, { 'name': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_name, set: LocalShaderParam.prototype.__set_name}, 'type': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_type, set: LocalShaderParam.prototype.__set_type}, 'ownsPointer': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_ownsPointer, set: LocalShaderParam.prototype.__set_ownsPointer}, 'arraySize': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_arraySize, set: LocalShaderParam.prototype.__set_arraySize}, 'param': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_param, set: LocalShaderParam.prototype.__set_param} }) } LocalShaderParam.prototype.__get_name = function() { return Polycode.LocalShaderParam__get_name(this.__ptr) } LocalShaderParam.prototype.__set_name = function(val) { Polycode.LocalShaderParam__set_name(this.__ptr, val) } LocalShaderParam.prototype.__get_type = function() { return Polycode.LocalShaderParam__get_type(this.__ptr) } LocalShaderParam.prototype.__set_type = function(val) { Polycode.LocalShaderParam__set_type(this.__ptr, val) } LocalShaderParam.prototype.__get_ownsPointer = function() { return Polycode.LocalShaderParam__get_ownsPointer(this.__ptr) } LocalShaderParam.prototype.__set_ownsPointer = function(val) { Polycode.LocalShaderParam__set_ownsPointer(this.__ptr, val) } LocalShaderParam.prototype.__get_arraySize = function() { return Polycode.LocalShaderParam__get_arraySize(this.__ptr) } LocalShaderParam.prototype.__set_arraySize = function(val) { Polycode.LocalShaderParam__set_arraySize(this.__ptr, val) } LocalShaderParam.prototype.__get_param = function() { var retVal = new ProgramParam() retVal.__ptr = Polycode.LocalShaderParam__get_param(this.__ptr) return retVal } LocalShaderParam.prototype.__set_param = function(val) { Polycode.LocalShaderParam__set_param(this.__ptr, val.__ptr) } Duktape.fin(LocalShaderParam.prototype, function (x) { if (x === LocalShaderParam.prototype) { return; } Polycode.LocalShaderParam__delete(x.__ptr) }) LocalShaderParam.prototype.Copy = function() { var retVal = new LocalShaderParam() retVal.__ptr = Polycode.LocalShaderParam_Copy(this.__ptr) return retVal } LocalShaderParam.prototype.getNumber = function() { return Polycode.LocalShaderParam_getNumber(this.__ptr) } LocalShaderParam.prototype.getVector2 = function() { var retVal = new Vector2() retVal.__ptr = Polycode.LocalShaderParam_getVector2(this.__ptr) return retVal } LocalShaderParam.prototype.getVector3 = function() { var retVal = new Vector3() retVal.__ptr = Polycode.LocalShaderParam_getVector3(this.__ptr) return retVal } LocalShaderParam.prototype.getMatrix4 = function() { var retVal = new Matrix4() retVal.__ptr = Polycode.LocalShaderParam_getMatrix4(this.__ptr) return retVal } LocalShaderParam.prototype.getColor = function() { var retVal = new Color() retVal.__ptr = Polycode.LocalShaderParam_getColor(this.__ptr) return retVal } LocalShaderParam.prototype.setNumber = function(x) { Polycode.LocalShaderParam_setNumber(this.__ptr, x) } LocalShaderParam.prototype.setVector2 = function(x) { Polycode.LocalShaderParam_setVector2(this.__ptr, x) } LocalShaderParam.prototype.setVector3 = function(x) { Polycode.LocalShaderParam_setVector3(this.__ptr, x) } LocalShaderParam.prototype.setMatrix4 = function(x) { Polycode.LocalShaderParam_setMatrix4(this.__ptr, x) } LocalShaderParam.prototype.setColor = function(x) { Polycode.LocalShaderParam_setColor(this.__ptr, x) } LocalShaderParam.prototype.setTexture = function(texture) { Polycode.LocalShaderParam_setTexture(this.__ptr, texture) } LocalShaderParam.prototype.getTexture = function() { var retVal = new Texture() retVal.__ptr = Polycode.LocalShaderParam_getTexture(this.__ptr) return retVal } LocalShaderParam.prototype.setCubemap = function(cubemap) { Polycode.LocalShaderParam_setCubemap(this.__ptr, cubemap) } LocalShaderParam.prototype.getCubemap = function() { var retVal = new Cubemap() retVal.__ptr = Polycode.LocalShaderParam_getCubemap(this.__ptr) return retVal } LocalShaderParam.prototype.setParamValueFromString = function(type,pvalue) { Polycode.LocalShaderParam_setParamValueFromString(this.__ptr, type, pvalue) }