function Renderer() { } Duktape.fin(Renderer.prototype, function (x) { if (x === Renderer.prototype) { return; } Polycode.Renderer__delete(x.__ptr) }) Renderer.prototype.setGraphicsInterface = function(core,graphicsInterface) { Polycode.Renderer_setGraphicsInterface(this.__ptr, core.__ptr, graphicsInterface.__ptr) } Renderer.prototype.getRenderThread = function() { var retVal = new RenderThread() retVal.__ptr = Polycode.Renderer_getRenderThread(this.__ptr) return retVal } Renderer.prototype.processDrawBuffer = function(buffer) { Polycode.Renderer_processDrawBuffer(this.__ptr, buffer.__ptr) } Renderer.prototype.setBackingResolutionScale = function(xScale,yScale) { Polycode.Renderer_setBackingResolutionScale(this.__ptr, xScale, yScale) } Renderer.prototype.getBackingResolutionScaleX = function() { return Polycode.Renderer_getBackingResolutionScaleX(this.__ptr) } Renderer.prototype.getBackingResolutionScaleY = function() { return Polycode.Renderer_getBackingResolutionScaleY(this.__ptr) } Renderer.prototype.enqueueFrameJob = function(jobType,data) { Polycode.Renderer_enqueueFrameJob(this.__ptr, jobType, data.__ptr) } Renderer.prototype.destroyRenderBufferPlatformData = function(platformData) { Polycode.Renderer_destroyRenderBufferPlatformData(this.__ptr, platformData.__ptr) } Renderer.prototype.destroyTexturePlatformData = function(platformData) { Polycode.Renderer_destroyTexturePlatformData(this.__ptr, platformData.__ptr) } Renderer.prototype.destroyProgramPlatformData = function(platformData) { Polycode.Renderer_destroyProgramPlatformData(this.__ptr, platformData.__ptr) } Renderer.prototype.destroyShaderPlatformData = function(platformData) { Polycode.Renderer_destroyShaderPlatformData(this.__ptr, platformData.__ptr) } Renderer.prototype.destroySubmeshPlatformData = function(platformData) { Polycode.Renderer_destroySubmeshPlatformData(this.__ptr, platformData.__ptr) } Renderer.prototype.setTextureParam = function(param,texture) { Polycode.Renderer_setTextureParam(this.__ptr, param.__ptr, texture.__ptr) } Renderer.prototype.setAnisotropyAmount = function(amount) { Polycode.Renderer_setAnisotropyAmount(this.__ptr, amount) } Renderer.prototype.getAnisotropyAmount = function() { return Polycode.Renderer_getAnisotropyAmount(this.__ptr) } Renderer.prototype.unProject = function(position,modelMatrix,projectionMatrix,viewport) { var retVal = new Vector3() retVal.__ptr = Polycode.Renderer_unProject(position, modelMatrix, projectionMatrix, viewport) return retVal } Renderer.prototype.project = function(position,modelMatrix,projectionMatrix,viewport) { var retVal = new Vector3() retVal.__ptr = Polycode.Renderer_project(position, modelMatrix, projectionMatrix, viewport) return retVal } Renderer.prototype.beginFrame = function() { Polycode.Renderer_beginFrame(this.__ptr) } Renderer.prototype.endFrame = function() { Polycode.Renderer_endFrame(this.__ptr) }