function SceneManager() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.SceneManager() } } Duktape.fin(SceneManager.prototype, function (x) { if (x === SceneManager.prototype) { return; } Polycode.SceneManager__delete(x.__ptr) }) SceneManager.prototype.addScene = function(newScene) { Polycode.SceneManager_addScene(this.__ptr, newScene.__ptr) } SceneManager.prototype.removeScene = function(scene) { Polycode.SceneManager_removeScene(this.__ptr, scene.__ptr) } SceneManager.prototype.Update = function() { Polycode.SceneManager_Update(this.__ptr) } SceneManager.prototype.fixedUpdate = function() { Polycode.SceneManager_fixedUpdate(this.__ptr) } SceneManager.prototype.Render = function(viewport) { Polycode.SceneManager_Render(this.__ptr, viewport) } SceneManager.prototype.renderVirtual = function() { Polycode.SceneManager_renderVirtual(this.__ptr) } SceneManager.prototype.registerRenderTexture = function(renderTexture) { Polycode.SceneManager_registerRenderTexture(this.__ptr, renderTexture.__ptr) } SceneManager.prototype.unregisterRenderTexture = function(renderTexture) { Polycode.SceneManager_unregisterRenderTexture(this.__ptr, renderTexture.__ptr) } SceneManager.prototype.setRenderer = function(renderer) { Polycode.SceneManager_setRenderer(this.__ptr, renderer.__ptr) }