require('Polycode/Resource') function Shader() { Object.defineProperties(this, { 'numSpotLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numSpotLights, set: Shader.prototype.__set_numSpotLights}, 'numPointLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numPointLights, set: Shader.prototype.__set_numPointLights}, 'screenShader': { enumerable: true, configurable: true, get: Shader.prototype.__get_screenShader, set: Shader.prototype.__set_screenShader}, 'name': { enumerable: true, configurable: true, get: Shader.prototype.__get_name, set: Shader.prototype.__set_name} }) } Shader.prototype = Object.create(Resource.prototype); Shader.prototype.__get_numSpotLights = function() { return Polycode.Shader__get_numSpotLights(this.__ptr) } Shader.prototype.__set_numSpotLights = function(val) { Polycode.Shader__set_numSpotLights(this.__ptr, val) } Shader.prototype.__get_numPointLights = function() { return Polycode.Shader__get_numPointLights(this.__ptr) } Shader.prototype.__set_numPointLights = function(val) { Polycode.Shader__set_numPointLights(this.__ptr, val) } Shader.prototype.__get_screenShader = function() { return Polycode.Shader__get_screenShader(this.__ptr) } Shader.prototype.__set_screenShader = function(val) { Polycode.Shader__set_screenShader(this.__ptr, val) } Shader.prototype.__get_name = function() { return Polycode.Shader__get_name(this.__ptr) } Shader.prototype.__set_name = function(val) { Polycode.Shader__set_name(this.__ptr, val) } Duktape.fin(Shader.prototype, function (x) { if (x === Shader.prototype) { return; } Polycode.Shader__delete(x.__ptr) }) Shader.prototype.getType = function() { return Polycode.Shader_getType(this.__ptr) } Shader.prototype.setName = function(name) { Polycode.Shader_setName(this.__ptr, name) } Shader.prototype.getName = function() { return Polycode.Shader_getName(this.__ptr) } Shader.prototype.getParamPointer = function(name) { var retVal = new ProgramParam() retVal.__ptr = Polycode.Shader_getParamPointer(this.__ptr, name) return retVal } Shader.prototype.getAttribPointer = function(name) { var retVal = new ProgramAttribute() retVal.__ptr = Polycode.Shader_getAttribPointer(this.__ptr, name) return retVal } Shader.prototype.reload = function() { Polycode.Shader_reload(this.__ptr) } Shader.prototype.getExpectedParamType = function(name) { return Polycode.Shader_getExpectedParamType(this.__ptr, name) }