require('Polycode/Entity') function Skeleton(fileName) { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.Skeleton(fileName) } } Skeleton.prototype = Object.create(Entity.prototype); Duktape.fin(Skeleton.prototype, function (x) { if (x === Skeleton.prototype) { return; } Polycode.Skeleton__delete(x.__ptr) }) Skeleton.prototype.BlankSkeleton = function() { var retVal = new Skeleton() retVal.__ptr = Polycode.Skeleton_BlankSkeleton() return retVal } Skeleton.prototype.loadSkeleton = function(fileName) { Polycode.Skeleton_loadSkeleton(this.__ptr, fileName) } Skeleton.prototype.playAnimationByName = function(animName,weight,once,restartIfPlaying) { Polycode.Skeleton_playAnimationByName(this.__ptr, animName, weight, once, restartIfPlaying) } Skeleton.prototype.playAnimation = function(animation,weight,once,restartIfPlaying) { Polycode.Skeleton_playAnimation(this.__ptr, animation.__ptr, weight, once, restartIfPlaying) } Skeleton.prototype.setBaseAnimationByName = function(animName) { Polycode.Skeleton_setBaseAnimationByName(this.__ptr, animName) } Skeleton.prototype.setBaseAnimation = function(animation) { Polycode.Skeleton_setBaseAnimation(this.__ptr, animation.__ptr) } Skeleton.prototype.stopAllAnimations = function() { Polycode.Skeleton_stopAllAnimations(this.__ptr) } Skeleton.prototype.getBaseAnimation = function() { var retVal = new SkeletonAnimation() retVal.__ptr = Polycode.Skeleton_getBaseAnimation(this.__ptr) return retVal } Skeleton.prototype.addAnimation = function(name,fileName) { Polycode.Skeleton_addAnimation(this.__ptr, name, fileName) } Skeleton.prototype.getAnimation = function(name) { var retVal = new SkeletonAnimation() retVal.__ptr = Polycode.Skeleton_getAnimation(this.__ptr, name) return retVal } Skeleton.prototype.stopAnimationByName = function(name) { Polycode.Skeleton_stopAnimationByName(this.__ptr, name) } Skeleton.prototype.stopAnimation = function(animation) { Polycode.Skeleton_stopAnimation(this.__ptr, animation.__ptr) } Skeleton.prototype.Update = function() { Polycode.Skeleton_Update(this.__ptr) } Skeleton.prototype.getBoneByName = function(name) { var retVal = new Bone() retVal.__ptr = Polycode.Skeleton_getBoneByName(this.__ptr, name) return retVal } Skeleton.prototype.bonesVisible = function(val) { Polycode.Skeleton_bonesVisible(this.__ptr, val) } Skeleton.prototype.getNumBones = function() { return Polycode.Skeleton_getNumBones(this.__ptr) } Skeleton.prototype.getBone = function(index) { var retVal = new Bone() retVal.__ptr = Polycode.Skeleton_getBone(this.__ptr, index) return retVal } Skeleton.prototype.addBone = function(bone) { Polycode.Skeleton_addBone(this.__ptr, bone.__ptr) } Skeleton.prototype.removeBone = function(bone) { Polycode.Skeleton_removeBone(this.__ptr, bone.__ptr) } Skeleton.prototype.getBoneIndexByBone = function(bone) { return Polycode.Skeleton_getBoneIndexByBone(this.__ptr, bone.__ptr) }