require('Polycode/Resource') function Texture() { Object.defineProperties(this, { 'clamp': { enumerable: true, configurable: true, get: Texture.prototype.__get_clamp, set: Texture.prototype.__set_clamp}, 'textureData': { enumerable: true, configurable: true, get: Texture.prototype.__get_textureData, set: Texture.prototype.__set_textureData}, 'type': { enumerable: true, configurable: true, get: Texture.prototype.__get_type, set: Texture.prototype.__set_type}, 'filteringMode': { enumerable: true, configurable: true, get: Texture.prototype.__get_filteringMode, set: Texture.prototype.__set_filteringMode}, 'createMipmaps': { enumerable: true, configurable: true, get: Texture.prototype.__get_createMipmaps, set: Texture.prototype.__set_createMipmaps}, 'anisotropy': { enumerable: true, configurable: true, get: Texture.prototype.__get_anisotropy, set: Texture.prototype.__set_anisotropy}, 'framebufferTexture': { enumerable: true, configurable: true, get: Texture.prototype.__get_framebufferTexture, set: Texture.prototype.__set_framebufferTexture}, 'depthTexture': { enumerable: true, configurable: true, get: Texture.prototype.__get_depthTexture, set: Texture.prototype.__set_depthTexture} }) } Texture.prototype = Object.create(Resource.prototype); Texture.prototype.__get_clamp = function() { return Polycode.Texture__get_clamp(this.__ptr) } Texture.prototype.__set_clamp = function(val) { Polycode.Texture__set_clamp(this.__ptr, val) } Texture.prototype.__get_textureData = function() { var retVal = new char() retVal.__ptr = Polycode.Texture__get_textureData(this.__ptr) return retVal } Texture.prototype.__set_textureData = function(val) { Polycode.Texture__set_textureData(this.__ptr, val.__ptr) } Texture.prototype.__get_type = function() { return Polycode.Texture__get_type(this.__ptr) } Texture.prototype.__set_type = function(val) { Polycode.Texture__set_type(this.__ptr, val) } Texture.prototype.__get_filteringMode = function() { return Polycode.Texture__get_filteringMode(this.__ptr) } Texture.prototype.__set_filteringMode = function(val) { Polycode.Texture__set_filteringMode(this.__ptr, val) } Texture.prototype.__get_createMipmaps = function() { return Polycode.Texture__get_createMipmaps(this.__ptr) } Texture.prototype.__set_createMipmaps = function(val) { Polycode.Texture__set_createMipmaps(this.__ptr, val) } Texture.prototype.__get_anisotropy = function() { return Polycode.Texture__get_anisotropy(this.__ptr) } Texture.prototype.__set_anisotropy = function(val) { Polycode.Texture__set_anisotropy(this.__ptr, val) } Texture.prototype.__get_framebufferTexture = function() { return Polycode.Texture__get_framebufferTexture(this.__ptr) } Texture.prototype.__set_framebufferTexture = function(val) { Polycode.Texture__set_framebufferTexture(this.__ptr, val) } Texture.prototype.__get_depthTexture = function() { return Polycode.Texture__get_depthTexture(this.__ptr) } Texture.prototype.__set_depthTexture = function(val) { Polycode.Texture__set_depthTexture(this.__ptr, val) } Texture.prototype.reloadResource = function() { Polycode.Texture_reloadResource(this.__ptr) } Texture.prototype.setImageData = function(data) { Polycode.Texture_setImageData(this.__ptr, data.__ptr) } Texture.prototype.getTextureData = function() { var retVal = new char() retVal.__ptr = Polycode.Texture_getTextureData(this.__ptr) return retVal } Texture.prototype.getWidth = function() { return Polycode.Texture_getWidth(this.__ptr) } Texture.prototype.getHeight = function() { return Polycode.Texture_getHeight(this.__ptr) } Texture.prototype.setCreateMipmaps = function(createMipmapsIn) { Polycode.Texture_setCreateMipmaps(this.__ptr, createMipmapsIn) } Texture.prototype.getCreateMipmaps = function() { return Polycode.Texture_getCreateMipmaps(this.__ptr) }