#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST); Scene *scene = new Scene(); SceneMesh *mesh = new SceneMesh("Resources/ninja.mesh"); mesh->loadTexture("Resources/ninja.png"); scene->addEntity(mesh); mesh->loadSkeleton("Resources/ninja.skeleton"); mesh->getSkeleton()->addAnimation("Run", "Resources/run.anim"); mesh->getSkeleton()->playAnimationByName("Run"); scene->getDefaultCamera()->setPosition(25,25,25); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }